I got the book myths and legends volume one a read the story about the giants and stuff a got a bit confused is the great stone it mentions the rune stone?
Never mind found warband but Theirs no black legion castle i've turned all map markers on still nothing. Ik it meant to be in valus mountains cause I watched a walkthrough
just look at the item code in the construction set http://tes.nexusmods.com/downloads/file.php?id=11367#content and boom you can get the weapons with a console
Excellent! I like the inclusion of Luciendar (a bunch of swords from the Kit Rae collection were included in the last patch of Two Worlds, but all of them only had standard damage attributes). Any chance of an update with other KR swords like Anathros and Valermos?
Lipsand Tarn - ARMAGEDDON SWORD. I don't know any others I just randomly saw the monster called Armageddon and killed it and it dropped. I didn't realize it was Myths and Legends till I looked at this page haha. I have it stored away in my house for looks ">.
The one weapon that I found was badass. But I can't get any of the damned other ones "> Can somebody PLEASE for the love of god post some damn locations
Hello, My name's Haru. For a while now I've been working on a large-scale mod for The Elder Scrolls: Oblivion called "The Dragon Paths". I've been working to develope my skills with the TESCS and other tools as quickly as I can, and I spare no detail in my work. I'm currently serving in the Air Force, so my time is limited and progress is a bit slower on the mod than I would like, but if you ever take a look at it I think I'm doing descently for a novice modder. But back to the point, I would like to use some of the weapons you've made in my mod. The version of the mod I have out at the moment is a test phase and is more or less me playing with the traps to see what's possible with a little imagination. I've got hundreds of ideas that I'm saving for the most challenging parts of the mod. In total, there are going to be just over 50 new Ayleid ruins, 10 of which I plan on making full Ayleid Cities. Each of these cities and their outposts are connected by under-ground tunnels, just as vast. I don't plan on making this one a walk in the park, for me to make or other's to survive. However, to make people want to play it all the way through they need something worth the frustrating puzzles I've come up with. When I saw your Mod, I knew these weapons were well worth the trouble. But, if you'd rather the weapons remain exclusive to your mod, just let me know and I'll leave them out of mine. I understand how much time and effort can go into making something worth-while, and how irritating it would be to see your work end up easily aquired by a second-rate mod. I assure you though, if you allow me the chance, I will make sure other players shed their share of blood for your prizes.
59 comments
Can somebody PLEASE for the love of god post some damn locations
My name's Haru. For a while now I've been working on a large-scale mod for The Elder Scrolls: Oblivion called "The Dragon Paths". I've been working to develope my skills with the TESCS and other tools as quickly as I can, and I spare no detail in my work. I'm currently serving in the Air Force, so my time is limited and progress is a bit slower on the mod than I would like, but if you ever take a look at it I think I'm doing descently for a novice modder.
But back to the point, I would like to use some of the weapons you've made in my mod. The version of the mod I have out at the moment is a test phase and is more or less me playing with the traps to see what's possible with a little imagination. I've got hundreds of ideas that I'm saving for the most challenging parts of the mod. In total, there are going to be just over 50 new Ayleid ruins, 10 of which I plan on making full Ayleid Cities. Each of these cities and their outposts are connected by under-ground tunnels, just as vast. I don't plan on making this one a walk in the park, for me to make or other's to survive. However, to make people want to play it all the way through they need something worth the frustrating puzzles I've come up with. When I saw your Mod, I knew these weapons were well worth the trouble.
But, if you'd rather the weapons remain exclusive to your mod, just let me know and I'll leave them out of mine. I understand how much time and effort can go into making something worth-while, and how irritating it would be to see your work end up easily aquired by a second-rate mod. I assure you though, if you allow me the chance, I will make sure other players shed their share of blood for your prizes.