Oblivion

File information

Last updated

Original upload

Created by

Arielle1000

Uploaded by

Arielle 1000

Virus scan

Safe to use

15 comments

  1. SuveruWoolf
    SuveruWoolf
    • member
    • 0 kudos
    aww ich mag diese Mod zum Spiel, doch drängt sich mir eine Frage auf: ... hat man sich zu entscheiden ob Umbra oder Clavicus wie im Vanilla oder fügt der Mod eine Möglichkeit hinzu beides zu bekommen?!
  2. MlemandPurrs
    MlemandPurrs
    • member
    • 5 kudos
    very nice idea, pawning such powerful, one of a kind items to a random merchant always felt wrong to me. Maybe you can create an version that works with Better Cities cause that would be the hammer.
  3. Arielle 1000
    Arielle 1000
    • supporter
    • 13 kudos
    A new and fixed esp of the english version has been uploaded for those users, who had issues in the landscape near Fort Urasek. I also corrected the fancy fonts of the book "Museum Guide". You will find the Downloadlink of the english version in the Descriptions. Have Fun.
    Bye
    Arielle
  4. Arielle 1000
    Arielle 1000
    • supporter
    • 13 kudos
    I have uploaded selfmade voice files for the curator, but only in german language. Excuse me for the simple recordings, but I have no technical possibilities to make them perfectly. If you want to use them, unpack and extract the files into your Data-folder.
    Have Fun!

    Ich habe selbst aufgenommene Spachfiles für die Museumsdirektorin bereitgestellt. Ihr findet sie unter dem Files-Reiter. Aufgrund mangelnder technischer Möglichkeiten sind sie nicht perfekt geworden, ich bitte also um Nachsicht falls ihr noch ein wenig Rauschen oder Knacken hört. Ich habe mich bemüht sie mit Audacity so gut wie möglich zu bearbeiten, bin aber weit entfernt davon es perfekt machen zu können.
    Wenn ihr sie dennoch nutzen wollt, entpackt bitte das Archiv und extrahiert die Dateien in euren Data-Ordner.
    Ich wünsche euch viel Spaß.
  5. Arielle 1000
    Arielle 1000
    • supporter
    • 13 kudos
    Ok, friends. Now I found the reason why SpellBreaker wasn't recognized by the curator. This concernes Hrormirs IceStaff too. It was completly my mistake. I have choosen the wrong objects with the wrong form-ID's, and that's why the game didn't recognized them in the topic-Conditions. Now I have changed them into the right ones and I think now it has to work fine. Sorry for the issues.
    And dear diosoth, thank you for testing, what helped me to find the mistakes in the Construction Set.
    If you find more issues please contact me.:-)
  6. Arielle 1000
    Arielle 1000
    • supporter
    • 13 kudos
    Dear diosoth, thank you for using my mod.
    I'm so sorry, but I don't know why your curator does't recognize your Mehrunes Razor, Spell Breaker and the Varla-Stone. The museum has been tested, and there were no bugs found. It could be a conflict with another mod. I don't know how to help you. Did you read the Scroll on the table? You need Stage 20 to start the selling of the items.
    1. diosoth
      diosoth
      • member
      • 5 kudos
      Yes, I did pick up the scroll. I actually read the scroll several times, but it wouldn't advance the quest or let me sell items at all until I took the scroll into my inventory.

      I've managed to sell Voldendrung, Sanguine Rose, Skull of Corruption, Namiri and Khajiti rings, Oreyn Bearclaw's helm, Savior's Hide and Goldbrand successfully. The curator also recognizes my Wabbajack, Azura's Star and Skeleton Key but I'm keeping those.

      I will do a test, I'll go into the testing hall and grab copies of the items in question. I wonder if it's a conflict with leveled versions of these items? Does the museum require a specific leveled version? I believe every version of those items has a different ID, depending on the level range you are at when you get it.
    2. diosoth
      diosoth
      • member
      • 5 kudos
      My results-

      I was not able to get the curator to detect either my quest copy or the testing hall copy of Spell Breaker.

      Mehrunes Razor is not in the testing hall, that I could find, but there is an item called "ceremonial dagger" which uses the same weapon model. The curator accepted this as Mehrunes Razor for some unknown reason but my actual Mehrunes Razor wasn't even recognized by the curator.

      I also found a bug which explains why the varla stone was not recognized- if you have more than one copy of an item in inventory, she will not see it. This also happened when I made copies of items I wanted to otherwise keep. Having only one copy of the item fixed this, but when I had 4 varla stones they weren't seen. This might explain why Spell Breaker and Mehunes Razor weren't seen but I only had one copy of those- but this game is buggy to start with. It's possible the unofficial patches changed item FormIDs for certain goods, or a mod has an item with a similar ID but with a different 2-digit starter. Does this mod check exact FormID for the items or does it ignore the first 2 digits? Mehrunes Razor has 8 separate copies listed here- http://uesp.net/wiki/Oblivion:Mehrunes_Razor
    3. Arielle 1000
      Arielle 1000
      • supporter
      • 13 kudos
      Thank you for testing it. Yes, you are right, there are some things I could change.

      I have marked all items with Value == 1 in the Constuction Set. This is ok for the unique items, because we find only one of them in the game and we will never have more than one in our inventory. But I realize that it's not ok for the Varla Stone, because we can find more than one in the game. Sorry, this was my mistake, I will correct this and set the value for the Varla Stone to >= 1.

      Mehrunes Razor is also the ceremonial Dagger. The topics of the curator mention that. But I forgot to set this info in the List of Artifacts and in the Museum-Book to explain that Meruhnes Razor is also called the ceremonial Dagger. I will add this to the list and the book. But I am thinkin about if it's better to cancel Mehrunes Razor from the Museum. In the uesp.wiki I found this info: "For this item, you will always receive the highest possible one for your level". Every item with a new Object-ID. Perhaps this is the reason why you can not sell your item. My mod checks exactly the Vanilla-ID's, and there ist only one item and it is called MDMehrunesRazor with the form-ID 0008Da4A. For this I thought it has to be ok because Vanilla-Items are in the original Oblivion-game and will be always on the top of the load-order. I don't know if another mod changes the form-id's. In my tests it was always ok.

      Same thing for Spell Breaker. In the Construction Set you will find it in Armor/DASpellBreakerShield with the form-id 000897C2. There ist only one of this Shield and cannot be set falsely in the conditons of the topics. I really don't know why your game does'nt recognize it. You are the first user who tells me about this bugs. I am sure there is a conflict with another mod you are using, which changes something about the atifacts.

      If someone knows how to fix this please contact me.
    4. diosoth
      diosoth
      • member
      • 5 kudos
      I run over 100 mods so it may be an item conflict. If any of these mods has an item with a similar FormID but a different 2-digit starter, they could be overlapping/conflicting. When I get a chance I will take the Spell Breaker out of inventory and see if the curator recognizes it due to another item in inventory having a similar ID.

      It could also be due to OOO or the unofficial patches if either one modifies/replaces those items with their own version. But if I had to pick a mod that's probably causing issues with any item it may be the Realistic Weight mods for weapons and armor.

      http://www.nexusmods.com/oblivion/mods/2194/?
      http://www.nexusmods.com/oblivion/mods/3534/?

      These change item weights and may be overriding my copies of certain pieces.


      Mehrunes Razor is actually added by a DLC add-on so the exact FormID will depend on load order. The vanilla item isn't the same thing and I think you can only get it through the testing hall or the additem cheat.

      One thing to consider- it will be impossible to sell every item to the museum without cheating or abandoning the main quest. One of the daedric artifacts must be given to Martin to proceed with the mq.
    5. Arielle 1000
      Arielle 1000
      • supporter
      • 13 kudos
      Sure, any mod who changes the Vanilla-Form-ID's of the artifacts conflicts with my mod.
      But Mehrunes Razor can be taken out of the mod, I will consider that for the corrected Version.

      Sorry, I forgot the fact that one Daedric Artifact must be given to Martin in the Mainquest. This way the quest will never be completed. Thank you for reminding me.
      Actually I don't know how to resolve this. There are a few possabilities to consider.

      1. the quest could be completed with the console
      or
      2. someone is willing to write a script for me that queries what artifact has been given away during the MQ, so it will not appear as desired artifact in the museum.
      or
      3. I will correct the bug with the Varlastone and take out Mehrunes Razor, and the rest stays as it is, because after all it's playable :-))

      What do you think? What shall I do?
  7. diosoth
    diosoth
    • member
    • 5 kudos
    So despite knowing a very small handful of German words I was able to figure out how to sell items to the museum. Despite being able to sell several of them as I had them in storage, the curator doesn't seem to recognize a few inventory items. I have Mehrunes Razor, Spell Breaker and a Varla stone in my inventory and they're not being detected.

    Volendrung's museum model is also a word, for some reason.

    Could either one be due to mod conflicts? I have this set at the bottom of my load order.
  8. Arielle 1000
    Arielle 1000
    • supporter
    • 13 kudos
    If you mean the artifacts, they are fixed on their place once you sell them to the museum. You can not steal or buy them back.
  9. RogerRed
    RogerRed
    • member
    • 2 kudos
    We all know something belonging to someone else besides you in this game is laughable so the question is, can I steal it back or do they become permanently fixed in place once they are placed on display?
  10. RanDomino
    RanDomino
    • member
    • 1 kudos
    Cool looking room. Really captures the museum feel.