Oblivion

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Kearsage

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Kearsage

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About this mod

Defensive Staves v2.3 by Kearsage -- Features -- This mod adds 14 new staff models to Oblivion that can be used in the off-hand and function in the same fashion as a Shield. Each staff is roughly equivilant in value to the shields in the game. For example, the Ebony Staff is roughly equal to an Ebony Shield. Metal staves are gener

Permissions and credits
Defensive Staves v2.3 by Kearsage

-- Features --
This mod adds 14 new staff models to Oblivion that can be used in the off-hand and function in

the same fashion as a Shield.

Each staff is roughly equivilant in value to the shields in the game. For example, the Ebony

Staff is roughly equal to an Ebony Shield.

Metal staves are generally heavy armour, wooden staves are generally light armour (with a couple

of exceptions, for variety)

All staves sold by vendors are unenchanted, and may be enchanted in the same way as any other

shield in the game.

In addition, there are Illumination versions of each staff for sale. I like to think of these as

illumination upgrades, that allow each staff to light up the area when your weapons are

sheathed. In game mechanics terms, they operate exactly like torches, and need to be equipped in

the "misc" section of your inventory in order to work.

-- What this mod does --
There are three esp files included in the mod:

Defensive_staves_Basic.esp:
- Rindir's Staffs in the Market District sells all defensive staves
- The Mystic Emporium in the Market District sells all illumination staves

Defensive_staves_Immersive.esp
- All staves were assigned their own level list. Rindir's Staffs in the Market District sells

all of the low and mid-level staves, getting more inventory in as you level up. A new NPC, Aksel

the Battlemage, sells ALL staves from inside the Practice Room at the Arcane University and

again, his inventory is based on the player's level.
- All illumination staves are sold at the Mystic Emporium, and are not restricted by the

player's level.
- 5 very powerful artifact staves were placed around the world. One is a reward when you become

Arch Mage (check a new chest in his quarters), some are wielded by new challenging NPCs, and

some are relatively easy to get to you are lucky enough to come across them.

Defensive_staves_Chest_Optional.esp
- An optional mod, compatible with either of the other two esps. This mod scatters leveled

staves throughout chests in Cyrodiil.

-- Known Bugs --
One known issue that seems to affect some people. If Calindil in the Mystic Emporium is not

selling the Illumination Staves do the following:
1. Open the TES Construction Set and set the Defensive Staves mod you are using (either basic or

immersive) to the Active File
2. Under Actors, select "NPCs" and scroll down and select Calindil
3. In the lower left corner is a box labelled "AI". Click it.
4. In the center is a box marked "Lights". Check this box.
5. Click OK, and save the file.
This method will cause conflicts with any other mod that alters Calindil in any way! Therefore,

I don't recommend doing it unless you are unable to purchase the Illumination Staves from him.

-- Installation --
1. Unzip all files/folders into your Oblivion/Data directory, if asked to overwrite, select "Yes

to all"
2. Activate either "Defensive_staves_Basic.esp" OR "Defensive_staves_Immersive.esp" mod in your

data files. DO NOT ACTIVATE BOTH.
3. Activate the optional file "Defensive_staves_Chest_Optional.esp"
3. Enjoy!

-- Upgrading --
This versions contains all new textures and models for staves, and does not use any of the

models from version 1.1. It was designed to replace v1.1, however it is entirely compatible with

version 1.1, so if you want to activate both to get all the staves from 1.1 and 2.0, you may.

-- Uninstallation --
Delete the following folders, and the Defensive_staves_Basic/Immersive/Chest_Optional.esp:
Oblivion/Data/Textures/Armor/DefensiveStaves
Oblivion/Date/Textures/menus/icons/armor/defensivestaves
Oblivion/Data/Meshes/Armor/DefensiveStaves

-- Version History --
2.3 - Fixed an issue that was causing the Ashenwood and Oaken Staff textures were not showing up

correctly in the Inventory Menu
2.2 - Fixed a problem where Calindil wasn't consistantly selling the Illumination Staves at the

Mystic Emporium
2.1 - Fixed a couple bugs: Fixed a pathing issue with the meshes not linking correctly to

textures if the player did not install Oblivion to the default directory. Fixed the drop rate on

the Chest_Optional so staves will drop much less frequently now.
2.0 - Removed the old meshes from v1.1, and added 14 new staff models and custom textures all

made by yours truly. Added Basic and Immersive versions. Added optional Chest version.
1.1 - Added Heavy Armour staves, labelled "Heavy Defenders" as an alternate choice. Special

staves are also now varied as to either Heavy or Light armour. When unzipped, files should go to

the correct directory, and all textures should be appearing now.
1.0 - Inital release

-- Compatability --
I added all items to unique chests for each vendor, so in theory there shouldn't be any

compatability issues with other mods that change that vendor's inventory. You may see some

"cell" conflicts in a conflict detector. These just show that I have added things to the same

cell as another mod, and most likely will not cause an error. In addition,

Defensive_staves_Chest_Optional.esp will conflict with any mod that alters Chest loot drops, but

should be compatible with mods that only alter creature loot drops (although you will still get

conflicts on the conflict report, simply load Chest_optional later in the load order)

-- Credits --
Many thanks to Jannix Quinn's Staves, Spears and Polearm's mod, and Evanta's Dual Wielding mod.

Both of these were the inspiration for this mod.

-- Other uses --
Please feel free to make changes to this mod, or add it to your own mod as you like. However,

all I ask is that you give me credit. Thanks!

2.1 - Fixed a couple bugs: Fixed a pathing issue with the meshes not linking correctly to

textures if the player did not install Oblivion to the default directory. Fixed the drop rate on

the Chest_Optional so staves will drop much less frequently now.
2.0 - Removed the old meshes from v1.1, and added 14 new staff models and custom textures all

made by yours truly. Added Basic and Immersive versions. Added optional Chest version.
1.1 - Added Heavy Armour staves, labelled "Heavy Defenders" as an alternate choice. Special

staves are also now varied as to either Heavy or Light armour. When unzipped, files should go to

the correct directory, and all textures should be appearing now.
1.0 - Inital release

-- Compatability --
I added all items to unique chests for each vendor, so in theory there shouldn't be any

compatability issues with other mods that change that vendor's inventory. You may see some

"cell" conflicts in a conflict detector. These just show that I have added things to the same

cell as another mod, and most likely will not cause an error. In addition,

Defensive_staves_Chest_Optional.esp will conflict with any mod that alters Chest loot drops, but

should be compatible with mods that only alter creature loot drops (although you will still get

conflicts on the conflict report, simply load Chest_optional later in the load order)

-- Credits --
Many thanks to Jannix Quinn's Staves, Spears and Polearm's mod, and Evanta's Dual Wielding mod.

Both of these were the inspiration for this mod.

-- Other uses --
Please feel free to make changes to this mod, or add it to your own mod as you like. However,

all I ask is that you give me credit. Thanks!