About this mod
Defensive Staves v2.3 by Kearsage -- Features -- This mod adds 14 new staff models to Oblivion that can be used in the off-hand and function in the same fashion as a Shield. Each staff is roughly equivilant in value to the shields in the game. For example, the Ebony Staff is roughly equal to an Ebony Shield. Metal staves are gener
- Permissions and credits
-- Features --
This mod adds 14 new staff models to Oblivion that can be used in the off-hand and function in
the same fashion as a Shield.
Each staff is roughly equivilant in value to the shields in the game. For example, the Ebony
Staff is roughly equal to an Ebony Shield.
Metal staves are generally heavy armour, wooden staves are generally light armour (with a couple
of exceptions, for variety)
All staves sold by vendors are unenchanted, and may be enchanted in the same way as any other
shield in the game.
In addition, there are Illumination versions of each staff for sale. I like to think of these as
illumination upgrades, that allow each staff to light up the area when your weapons are
sheathed. In game mechanics terms, they operate exactly like torches, and need to be equipped in
the "misc" section of your inventory in order to work.
-- What this mod does --
There are three esp files included in the mod:
Defensive_staves_Basic.esp:
- Rindir's Staffs in the Market District sells all defensive staves
- The Mystic Emporium in the Market District sells all illumination staves
Defensive_staves_Immersive.esp
- All staves were assigned their own level list. Rindir's Staffs in the Market District sells
all of the low and mid-level staves, getting more inventory in as you level up. A new NPC, Aksel
the Battlemage, sells ALL staves from inside the Practice Room at the Arcane University and
again, his inventory is based on the player's level.
- All illumination staves are sold at the Mystic Emporium, and are not restricted by the
player's level.
- 5 very powerful artifact staves were placed around the world. One is a reward when you become
Arch Mage (check a new chest in his quarters), some are wielded by new challenging NPCs, and
some are relatively easy to get to you are lucky enough to come across them.
Defensive_staves_Chest_Optional.esp
- An optional mod, compatible with either of the other two esps. This mod scatters leveled
staves throughout chests in Cyrodiil.
-- Known Bugs --
One known issue that seems to affect some people. If Calindil in the Mystic Emporium is not
selling the Illumination Staves do the following:
1. Open the TES Construction Set and set the Defensive Staves mod you are using (either basic or
immersive) to the Active File
2. Under Actors, select "NPCs" and scroll down and select Calindil
3. In the lower left corner is a box labelled "AI". Click it.
4. In the center is a box marked "Lights". Check this box.
5. Click OK, and save the file.
This method will cause conflicts with any other mod that alters Calindil in any way! Therefore,
I don't recommend doing it unless you are unable to purchase the Illumination Staves from him.
-- Installation --
1. Unzip all files/folders into your Oblivion/Data directory, if asked to overwrite, select "Yes
to all"
2. Activate either "Defensive_staves_Basic.esp" OR "Defensive_staves_Immersive.esp" mod in your
data files. DO NOT ACTIVATE BOTH.
3. Activate the optional file "Defensive_staves_Chest_Optional.esp"
3. Enjoy!
-- Upgrading --
This versions contains all new textures and models for staves, and does not use any of the
models from version 1.1. It was designed to replace v1.1, however it is entirely compatible with
version 1.1, so if you want to activate both to get all the staves from 1.1 and 2.0, you may.
-- Uninstallation --
Delete the following folders, and the Defensive_staves_Basic/Immersive/Chest_Optional.esp:
Oblivion/Data/Textures/Armor/DefensiveStaves
Oblivion/Date/Textures/menus/icons/armor/defensivestaves
Oblivion/Data/Meshes/Armor/DefensiveStaves
-- Version History --
2.3 - Fixed an issue that was causing the Ashenwood and Oaken Staff textures were not showing up
correctly in the Inventory Menu
2.2 - Fixed a problem where Calindil wasn't consistantly selling the Illumination Staves at the
Mystic Emporium
2.1 - Fixed a couple bugs: Fixed a pathing issue with the meshes not linking correctly to
textures if the player did not install Oblivion to the default directory. Fixed the drop rate on
the Chest_Optional so staves will drop much less frequently now.
2.0 - Removed the old meshes from v1.1, and added 14 new staff models and custom textures all
made by yours truly. Added Basic and Immersive versions. Added optional Chest version.
1.1 - Added Heavy Armour staves, labelled "Heavy Defenders" as an alternate choice. Special
staves are also now varied as to either Heavy or Light armour. When unzipped, files should go to
the correct directory, and all textures should be appearing now.
1.0 - Inital release
-- Compatability --
I added all items to unique chests for each vendor, so in theory there shouldn't be any
compatability issues with other mods that change that vendor's inventory. You may see some
"cell" conflicts in a conflict detector. These just show that I have added things to the same
cell as another mod, and most likely will not cause an error. In addition,
Defensive_staves_Chest_Optional.esp will conflict with any mod that alters Chest loot drops, but
should be compatible with mods that only alter creature loot drops (although you will still get
conflicts on the conflict report, simply load Chest_optional later in the load order)
-- Credits --
Many thanks to Jannix Quinn's Staves, Spears and Polearm's mod, and Evanta's Dual Wielding mod.
Both of these were the inspiration for this mod.
-- Other uses --
Please feel free to make changes to this mod, or add it to your own mod as you like. However,
all I ask is that you give me credit. Thanks!
2.1 - Fixed a couple bugs: Fixed a pathing issue with the meshes not linking correctly to
textures if the player did not install Oblivion to the default directory. Fixed the drop rate on
the Chest_Optional so staves will drop much less frequently now.
2.0 - Removed the old meshes from v1.1, and added 14 new staff models and custom textures all
made by yours truly. Added Basic and Immersive versions. Added optional Chest version.
1.1 - Added Heavy Armour staves, labelled "Heavy Defenders" as an alternate choice. Special
staves are also now varied as to either Heavy or Light armour. When unzipped, files should go to
the correct directory, and all textures should be appearing now.
1.0 - Inital release
-- Compatability --
I added all items to unique chests for each vendor, so in theory there shouldn't be any
compatability issues with other mods that change that vendor's inventory. You may see some
"cell" conflicts in a conflict detector. These just show that I have added things to the same
cell as another mod, and most likely will not cause an error. In addition,
Defensive_staves_Chest_Optional.esp will conflict with any mod that alters Chest loot drops, but
should be compatible with mods that only alter creature loot drops (although you will still get
conflicts on the conflict report, simply load Chest_optional later in the load order)
-- Credits --
Many thanks to Jannix Quinn's Staves, Spears and Polearm's mod, and Evanta's Dual Wielding mod.
Both of these were the inspiration for this mod.
-- Other uses --
Please feel free to make changes to this mod, or add it to your own mod as you like. However,
all I ask is that you give me credit. Thanks!