AKE V10 San Path Topal Bay
hya
having a first look at AKE's Topal Bay landscape expansion with Monkey ENB and Betty's Tropical Weather Spell ...
I'm not visiting Valenwood's Haven but for those interested I made a vid of it while testing AKE V8.3: Shipping Line, Falinesti - Haven @ [url=https://www.youtube.com/watch?v=KZSw3iyl0D0]https://www.nexusmods.com/oblivion/videos/814[/url]
In this vid I start in Valenwood's Haven where I use AKE's Shipping Line to travel to Elsweyr's Duncoli Walk where I take ELT's boat to travel to the Halfway Inn. After waiting out the night here I had a first look at AKE's new beachscape :)
For modders only, a short reflection ..
As far as I know - and please correct me if I'm wrong - there are 4 ways to connect two different mods:
Merger which replaces them by a new mod, reducing the number of esp's by at least one :thumbsup:
Patch which adds an extra esp to simulate this merge but keeps the mods independent from each other ..
Integration which connects the exteriors with each other while keeping the mods independent, an example of this are the AKE and ELT ships in the exterior of Iliana's Elsweyr mod with neither of these mods being depend on each other but all working together extending the functionality of this region.
Entanglement which connects the INTERIORS with each other while keeping the mods independent, an example of this is the connection between AKE's Shipping Line and Valenwood's Haven at the beginning of this vid.
Of course this landscape scape modification should have been done by ELT but since this mod is esp only it does not have the resources to do this - yet :)