Does anyone have any ideas for the mod? I want to create something but can't think of anything to add to the mod. I would prefer it to be lore-friendly or something that has to do with the game or that could possibly exist in the game, just things to add. I would prefer if you left suggestions as a reply to this comment. Thank you!
I'm quite the warrior myself so I like a fight, sometimes every couple of days/weeks ect, you might get a few attacks from the Imperial Legion and you have to fight them off, those Dremora Guards ain't there for nothing right?
you can also add a few prisoners into the cages that are around the tower and you can torture them by pulling a lever and sparks hit them ect.
Installing this now. I need all of the daedra items, ie. books and armor and weapons and evil daedric looking items like the worship benches. What about just having our own plane in oblivion? Maybe an oblivion gate near the imperial city like right past the sewer exit? Where you can go and be welcomed if you are a dremora, (I have the perfect dremora playable race mod)
well mankar camoran created his own realm so you could make an quest that lets you get taught how to and then let you customize it so it doesnt ahve to be so lavary
I encountered a little problem with your mod, I summoned a portal into the Oblivion Realm and I entered it, explored the Daedric Realm but then I decided to save and quit Oblivion for a little bit, I then got back on, reloaded my last save and I attempted to go back into Tamerial by using the Oblivion Gate, but nothing happened, had to use coc testinghall to get out.
Two doors are in the Rending Halls and are Citadel Hall Doors which are near the upper entrance to the Blood Feast. The two doors are set out from the wall inside the room. If you don't see that then maybe we have some kind of other mod conflict causing it. There is a third Citadel Hall Door in the Corridors of Dark Salvation that is similarly set out from the wall.
Have you been using this mod since early on? If so have you upgraded from earlier versions without using a clean save?
The reason I ask is that the location of load doors (like the door into a building for example) are saved in the save file. If you for example raised or lower or altered the location of the rest of the building and didn't make a clean save then you'll have the "moved" door still appearing in the old location.
Now that said I can't be certain the Oblivion citadel doors are considered the same as a regular load door. You can find out by simply starting a new game and going to see if the citadel doors are in the proper location or are still in the middle of the room.
I found the conflict; it was Oblivion Citadel Door Fix.esp and once that was removed from the load order the doors are in their proper places; no need for a new game. Apologies to sirius for the confusion!
Yes! Sirius82 that's what I'm talking about! I see you are Sirius about this, lol. I love it! I'm packaging some stuff to send you also. Oh, man this getting nicer by the minute. Cool.
You could expand this into a daedric realm with a fixed portal inside a remote explore dungeon. You could have forts/towns/villages [daedra have to live somewhere] where there is constant 'faction' fighting and the player has to find his way out.
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you can also add a few prisoners into the cages that are around the tower and you can torture them by pulling a lever and sparks hit them ect.
Why do they attempt to swim in lava?
The reason I ask is that the location of load doors (like the door into a building for example) are saved in the save file. If you for example raised or lower or altered the location of the rest of the building and didn't make a clean save then you'll have the "moved" door still appearing in the old location.
Now that said I can't be certain the Oblivion citadel doors are considered the same as a regular load door. You can find out by simply starting a new game and going to see if the citadel doors are in the proper location or are still in the middle of the room.