Oblivion

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Knowledge

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Knowledge

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23 comments

  1. SiniVII
    SiniVII
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    Wow, this is probably actually maybe sorta kinda fucking great!

    I am honestly surprised how easy it was to use. Just place the correct .bat file beside a meshes folder, follow isntructions, and presto! You got exclusive animations.

    Thanks a bunch for this. Not sure why I can't get power-attacks to work though... But, minor issue, probably a specialanims issue.

    Here, have an endorsement!
    1. Harzark
      Harzark
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      Why curse?
    2. xenogearslucas
      xenogearslucas
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      I cannot get power attacks to work either. I used it on Thrust Attack Animation and it displayed the files correctly, but they did not apply to my character in game. For now I have to use the animations on all characters, which is not what I want but its all I can do at the moment.
    3. glacialmind101
      glacialmind101
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      @Hazark

      So basically in 1066 a group of murderous Vikings who had adopted French culture and become 'christianized', invaded England.  Unfortunately the Anglo-Saxon-Britons had just repelled an invasion of actual murderous vikings and in their weakened state lost the battle to these new ones, called Normans.  The Normans then proceeded to pillage up and down the length of Brittania murdering, stealing and doing other naughty things.  These mass murderers brought with them their new language, French, which now became the language of the ruling class.  Meanwhile the native English language became that of the lower classes.  Though over time these two merged into what we now call modern English, the dichotomy between 'high class' (aka murdering pseudoviking) and low class (native Britonic) vocabulary remains.  This gave rise to the concept of 'swearing' whereby these lower class terms would be associated with uncouth/uneducated speech.  This is why the word 's#*!' is a 'curse' and feces is not.  I hope this helps!
  2. Gordonchiefsack
    Gordonchiefsack
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    Great program, took me a bit to figure out how it works exactly, but this makes it possible to use pretty much any animation replacers on the nexus for your character only, love it.
  3. AgentOrange
    AgentOrange
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    This won't work for me. It creates the folder but it won't copy the animations into it. 

    EDIT - I figured it out after opening the BAT file in notepad. The readme was unclear to me. You must place the input .kfs into a directory labeled *\Meshes\Characters\_male*. Not just *Meshes* as the instructions suggest.

    Hope this helps anyone who had the same confusion as me. :)
  4. powergamer8081
    powergamer8081
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    Anyone wanting to apply animations to moonshadow elves, this is the line:
    ?  copy /y %%f "%pout%\%%~nf_BLKD_PERRACE_Moonshadow Elves_%g%.kf"

    Also if you want to apply it to a custom race, open up the console, run showracemenu, and make sure you use the exact wording given in the race selector to replace the custom race. 
  5. GIBEDSUCC
    GIBEDSUCC
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    finally an easy way to have exclusive animation
  6. Vychodzev
    Vychodzev
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    Awesome tool! Something was interfering with the mod The Bouncy Jump Project, don't know how and why, causing the last portion of the animation to render my character invisible. Blockheadizing the animations from that mod fixed it!
  7. MichikoUnknownFox
    MichikoUnknownFox
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    I was already thinking about making something similar but good thing I stumbled on this, save me some time and energy. I was dreading the tedious manual renaming so that different races and genders had different animation sets...
    1. MichikoUnknownFox
      MichikoUnknownFox
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      I'm having the same issue as SiniVII about power attacks not working. But I think it's because the filenames are too long to be read by the game. I guess that's a limitation for Blockhead/Oblivion though, not this Blockheadizer.

      - edit:
      On the Blockhead posts page itself there is a message talking about the filename length limit on Windows. However... it doesn't seem to affect power attacks at all. I'm beginning to suspect Blockhead doesn't yet work with power attacks properly, but there aren't a lot of people posting about it.
  8. Kindt
    Kindt
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    I don't get this work. I used the blockheadizer.bat to convert idle.kf to Idle_BLKD_PERRACE_a_f.kf, which it does, but It doesn't work in-game. I have the file in meshes\characters\_male\specialanims -folder. I have latest Blockhead and OBSE installed (if they didn't work correctly, OCO wouldn't work and it definitely works). Is the problem that OCO races aren't exactly vanilla ones?

    EDIT: nevermind, I was just retarded. I was supposed to write "all" when asked which race. Problem solved.
  9. Hunter34
    Hunter34
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    I...I honestly have no idea what I'm doing wrong. I just never have been able to properly modify any animations to be simply player only. I've tried the ESP method, I've tried Mayu's stuff, I've tried blockhead, no dice. I've done it on two separate computers (last year on an older one, and this year with my new one.)

    I am attempting to convert sinkpoints martial arts hand to hand animation mod into a player only one. Placing the files in a separate folder on my desktop, I ran the Blockheadizer.BAT with the BLKD_PERNPC_Oblivion.esm_00000007.kf appearing on all of my files, subsequently moved them to my SpecialAnims folder in Oblivion, and subsequently could ONLY get them working when I did "player.refreshanimdata" while in first person as prior to this, it would only play NoMaaM animations which were in the _male folder. Doing the refresh in third person broke my anims and camera. Every time I put away my fists and then brought them back up again, the animations would once more reset and I'd have to hit refreshanimdata to get them working again.

    I have no idea what could be causing this. The only thing I can think of might be the NoMaaM animations overlapping with this (but they shouldn't technically?) or maybe Setbody Reloaded Blockhead edition? Maybe Oblivion- Enhanced Camera?

    For now I've stuck to just having the animations override every NPC as per normal, but I genuinely don't know why the blkd_pernpc does not function. I ran it through your system, I checked other mods (which clearly show other attack animations so I'm certain it's not just idles), I'm just flat out lost.
  10. motarx
    motarx
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    Looks good. Wonder how easy it is to implement a texture body bash replacer per npc so we can make old people using blockhead's texture overrides?

    Like load in a bunch of FormIDs in a text file, thing reads, copies and renames the chosen texture for all the desired npc formIDs.
    1. Striker879
      Striker879
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      If you're talking about the AgeTexturesOverrides feature the problem is you also need the age of each character you are changing. If you are also using OCO v2 this is complicated by the fact that Nuska changed quite a few vanilla character's ages.

      With the baseID and age it's not hard to do, but you need to find each character in OCO v2 to check their age. With a stock of alternate age maps you can make the young old, the old young or any variation in between. I've also found that some (not all) of the more problematic head/neck seam issues can be at least lessened with a different age map.

      - Edit - Body textures for old people are hard to find ... if you know of some please let me know.
    2. Knowledge
      Knowledge
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      Yes, for age things it's definitely easier to do it with Blockhead's scripting commands rather than the static file path. But frankly, I'm surprised somebody hasn't done that yet. It does indeed seem to be a matter of just making good enough body texture normalmaps.