Oblivion
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TheInquisitor

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TheInquisitor

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I highly recommend that before installing this mod you either start a new character or backup your savegames because I am new to modding in general and this is my first Oblivion mod. I don't anticipate anything breaking in spectacular fashion, but it is always better safe than sorry.

This mod changes a good many number of things so I would highly recommend that for anyone who has large load orders to run a Bashed Patch with Wyre Bash to improve compatibility.

version 0.131.2
- Removed Orrery.esp as a requirement. This should not have any actual gameplay impact as the locations for the dwemer gear are part of the base game.

version 0.131.1
- Added Wrye Bash tags for making bashed patches

version 0.131.0
- Umaril unlevelled
- Fixed a couple of undead lists not having level 1 spawn options
- Imperial Dragon Armour protection values increased by 80%
- Imperial Dragon Armour value increased ~20x
- Incorporated weapon, armour and clothing changes from "Unique Loot Deleveled" - http://www.nexusmods.com/oblivion/mods/47014/?

Version 0.130.1a
- Fixed Weatherleah Ogres not spawning for characters below level 10
- Converted Weatherleah Ogres levelled list to an downwards-filtered encounter specifier-compliant format
- Fixed missing DLCOrrery.esp and Knights.esp masters
- Removed second set of hand-placed Glass armour (there is now only 1)
- Cleaned file with TES4Edit

v0.130.2 - Discontinued
- Fixed certain undead bosses not spawning for characters below level 8 or 9
- Fixed Weatherleah Ogres not spawning for characters below level 10
- Converted Weatherleah Ogres levelled list to an downwards-filtered encounter specifier-compliant format
- New Logo!! (It's probably shit, though. Whatever)

Version 0.130.1
- Converted Auroron levelled lists into downwards-filtered encounter specifiers
- Rings have had their values and spawn rates overhauled to match gems, necklaces and amulets
- DREUGHS!!!!

Version 0.125.0
- Rebalanced Conjuror levels from 1-18 to 1-12 and 4-12
- Imperial Dragon Armour now has roughly 80% better protection
- Imperial Dragon Armour is now worth an absolute fortune

Version 0.120.0
- Rebalanced value of gems and necklace loot
- Minor changes to Garlas Malatar and Umaril
- New unique bosses with Glass Armour
- Skeleton Champions always spawn with Mithril Armour
- The floor level for Arena combatants lowered from 15 to 5-10

Version 0.110.0
- Added "filter-down" encounter lists for dungeon encounters
- Removed remaining Dwarven, Elven, Orcish, Ebony and Daedric arrows from levelled lists
- Added a few instances of elven and mithril equipment spawning on Skeleton bosses