Oblivion

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Andoran Team

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MasterOfYoda

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53 comments

  1. chambcra
    chambcra
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    Thanks so much MasterOfYoda for the translation. It looks like it will be great but I can't get started. Everywhere on the ship I put the cursor it says "Climb Ship" and I click and go to the same place at the center of the top deck. Could it be because I made a bsa file? In the construction set the "0AHPStartQuestShipTrap" which is a door and I believe what starts everything has a count of 0.
    Thanks
    1. MasterOfYoda
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      Sorry, I haven't checked the comment section in a while. Yes, you probably lost the model for the trap door. Try it without the bsa file and there should be a small square trapdoor on the deck that will allow you to get in.
    2. chambcra
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      Thanks again MasterOfYoda. I tried again and it's working, still with a bsa file but I have SkyBsa now so who knows. The only thing is the bottom of the ship has no collision but I tcl to the top and the deck has collision and the trap door works. I did have to wait 24 hrs. a couple times inside the ship after the rum.

      Wow! What a super sophisticated masterpiece quest mod. This mod is way underrated. I put this in the top 4 Oblivion quest mods on the Nexus and maybe the top for sophisticated scripting and effects. At one point it seemed over because the main quest completed and I was back on the ship but there was still a lot to do yet. The one quest that was completed was still actually working and updating even though it was on the completed list. I see 10 quests in the CS of which I've completed 5 so far that are all translated.

      Edit: I'm pretty sure I finished all quests and it was all translated as far as I could tell. It did seem confusing at first but you eventually figure out what you're supposed to be doing. It's a great mod that took me over 30 hours. When I finished all quests and went back to Cyrodiil the collision on the bottom of the ship was working perfect, in fact the whole mod worked perfect and with a lot of complicated scripts too.
      Thanks
  2. Auditormadness9
    Auditormadness9
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    can't find the ship south of Leyawiin.
    1. MasterOfYoda
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      It can be seen in the second screenshot. If it's still not there then put the mod higher in the load order, could be conflicting with some terrain overhaul.
  3. Perdoshlep
    Perdoshlep
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    Have u fixed the bugs? Russian version had a lot of bugs and always crushed in the stream room.
    1. MasterOfYoda
      MasterOfYoda
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      If you had a bug you should've reported it, the mod worked fine for most users on release unless they had a conflict with BPN or See you Sleep, and even then no crashes were reported on release, so no idea what you are talking about.
  4. bevilex
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    Hi, I just had a look at the books in the ship. The part that I can't read has weird symbols displayed, whereas it is supposed to be written in russian right? Do you maybe have an idea of how I can display the russian letters instead? I am using the english version of the game which is probably the cause.

    I just want to know how to have russian letters in my english game. Thanks.
    1. MasterOfYoda
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      Sorry, I haven't checked this in a while. Usually people used the Font Generator mod from the nexus to convert windows fonts into oblivion format to fix this problem. I'm not sure why you would need to actually read those russian book texts, though, those contain miscellaneous texts about the larger archipelago mod that is still in development for skyrim right now and god knows when that will be released.
    2. marob307
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      what is your feeling about this ? does the translation is completed ?
    3. MasterOfYoda
      MasterOfYoda
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      The Skyrim thing is slowly getting there, but I don't expect it to be translated anytime soon.
  5. anonimousone
    anonimousone
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    Errors were found in: [REFR:01005635] (places Torch02 "Torch" [LIGH:0002CF9F] in GRUP Cell Temporary Children of 0AHPPlayerDreamHub "My Dream..." [CELL:010050DA])
    Contained subrecords: NAME XTIM XESP DATA

    1. MasterOfYoda
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      Is it crashing or something? Looks like a torch in one of the interiors. If there's any problems the torch can probably be safely deleted.
  6. BrowntownBashers
    BrowntownBashers
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    Was the awesome cape you could find on the boat removed from this release? It's not important I'm just curious.
    1. MasterOfYoda
      MasterOfYoda
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      I don't believe any capes were in version 1.5.1, actually. Maybe you found some of the 2.0 alpha remasters that were on the russian forums right before skyrim was released. If Ratville had weird transparent shapes floating in the interiors then it was definitely 2.0.
  7. fardosa
    fardosa
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    Good morning,

    Thank you for the great and patient work you have done.
    I downloaded and I am playing the mod and I would be interested if you translate the remaining quests. Do you think it is feasible?

    About inventory lost during dreams, as you say, does it always happen or sometimes only? I mean is it an irremovable defect, or it has been designed this way on purpose?
    Any suggestion on how to circumvent it?

    Kindly advice, thank you.
    1. MasterOfYoda
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      I am busy with Skyrim modding right now, so I don't know when I will get to the remaining quests, sorry.

      The inventory is taken away on purpose. Sort of. At first I used the same script that is used in vanilla dream quest in Bravil, but when I removed health damage on the Axis I didn't see the point of having the inventory anyway because gameplay was so different most of my inventory was useless and just slowing me down at that point.

      I can see why you would want magic resistance/absorption gear and items enchanted with chunks when you are running around the desert, for instance, but, sadly, I never got to making a legit way of getting your gear between Axis and Nirn. You can try looking for a mod that allows you to summon a storage container and tweaking the spell so it works when you are silenced.
    2. fardosa
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      Thank you for the complete reply.

      Re lost inventory will it be restored again during successive phases, or is it lost forever?

      Let me know, thank you.
    3. MasterOfYoda
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      The inventory is returned when you come back to Tamriel. Basically, you have 2 inventories - one in Tamriel and one on the Axis.
    4. fardosa
      fardosa
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      Thank you again. Cheers
  8. VerpineD
    VerpineD
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    Great mod! really creepy! I'm in the maze with the minotaur, and I can't seem to go anywhere but in circles
    1. Slangens
      Slangens
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      hold on to the right side, it's an old trick for exiting labyrinths. It may take a while, but it ALWAYS works.
    2. maczopikczo
      maczopikczo
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      As a side note, it's a very neat trick, however I wouldn't venture as far as to say it always works. I can even recommend right off the bat a couple of mods here on nexus: Anvil Mazecave and Labyrinth of the Lost. Try them - you'll be nicely (or frustratingly - depends how you feel about such riddles) surprised about your method
    3. Slangens
      Slangens
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      Seems interesting! I'd go and test them right away...If I had ESP slots left. Nah,I'll see.
    4. maczopikczo
      maczopikczo
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      They're really worth trying - at least as a proof of concept Don't worry about esp slots. These mods are nice, but disposable - you won't keep them longer than until completion, so you can temporarily disable any other location (or other minor mod) you're not visiting right now, and then swap them again.
      --------------

      I'm sorry for pursuing this offtopic. Anyway, back to the mod, Andoran Axis obviously looks so good it's secured one of the top ranks on my to-do list.
  9. Slangens
    Slangens
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    I've just checked the BOSS masterlist, and it says that TOTF.esp (from Tears of the Fiend) should be
    "disable on time of game. Enable only after complete quests AHP.esp".
    Does this mean TOTF is incompatible with Andoran Axis?


    Is the "See you Sleep" mentioned in the readme the original one, or is it the new See you Sleep DLL OBSE plugin?

    If someone would be as nice as to share their knowledge with me, that would be great.
    1. MasterOfYoda
      MasterOfYoda
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      See you Sleep had conflicts back in 2009, when it was enabled all activators and doors stopped working after a while. I don't know if it was fixed since then.

      I don't remember Tears of the Fiend conflicting with Axis, only BPN and See you Sleep were ever causing significant problems. You could probably just turn off hunger in BPN while you explore Axis or make a patch that restores hunger on death/allows glowing ectoplasm and other Axis ingredients to restore hunger when consumed if it bothers you that much.
    2. Slangens
      Slangens
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      The original See you Sleep mod and See you Sleep DLL are completely different mods. the latter one uses an OBSE plugin to make beds compatible.
      So that compatibility thing is OK.

      I can't see any problem with TOTF and AndAx yet, but I'll have a look at it in the usual tools.
  10. Drnikos
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    Oh, I thought I'd never see a translation! gj mate, and thnx for uploading this.Many still play/ mod Oblivion, and we want more!
    I just have to ask:do you know,or are you gonna bother translating this? http://tesall.ru/files/file/2212-legendy-akavira/
    Comes from the great Russian modding community, and I'd defo play a traslated vesrion
    1. MasterOfYoda
      MasterOfYoda
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      It took me 5 years to gather enough resolve to translate my own mod and I only did it because no one else could translate some bits of it, I don't think I want to spend any more weeks struggling with google translate. It takes a lot of time to properly translate a large mod, and I am currently busy remaking Axis for Skyrim.
    2. Slangens
      Slangens
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      WOW, I've taken a look at the mod in the link, and I'm seriously IMPRESSED!
      I've never seen any other mod to take on the WHOLE of akavir!
      It's too bad it's russian only...and I cannot translate it...