Also affects some non-bandits. I installed this mod, walked into the Count's Arms, and saw some npcs sneaking around who shouldn't be and never have before. Not sure if I can live with this or not, still checking out what the prevalence is. If it's only a few random npcs doing it, no problem.
Thanks for this mod! The idea is great, however I've noticed a couple things that completely ruin immersion:
1. Bandits shouldn't talk. I can hear their voices before even see them! No, sir, bandits are... well, bandits. They're not just taking a walk looking at stars and beautiful nature. They're waiting for a lone traveller to fcking rob him (and maybe kill). They should keep silence so a traveller doesn't notice them until it's too late.
2. Bandits look incredibly stupid when sneaking right along the middle of a road. That's really NOT how you ambush, guys.
I'm not sure if these things have something to do with your mod, though, as I also use Smarter Bandits. But if you're able (and want, of course) to fix that it would be amazing!
Oh, and by the way, Tall Grass mod makes Bandits in the Grass waaaay more cool.
Randomization, hm, The way this works it is not really possible. I can only make a thing like bandit group A sneak from 6pm till 6am and group B from 6am to 6pm. Or making 4 groups, or 6 groups...
I have this inside Casual Conjurers. Also don't use this as stand alone mod Thank you!
9 comments
1. Bandits shouldn't talk. I can hear their voices before even see them! No, sir, bandits are... well, bandits. They're not just taking a walk looking at stars and beautiful nature. They're waiting for a lone traveller to fcking rob him (and maybe kill). They should keep silence so a traveller doesn't notice them until it's too late.
2. Bandits look incredibly stupid when sneaking right along the middle of a road. That's really NOT how you ambush, guys.
I'm not sure if these things have something to do with your mod, though, as I also use Smarter Bandits. But if you're able (and want, of course) to fix that it would be amazing!
Oh, and by the way, Tall Grass mod makes Bandits in the Grass waaaay more cool.
I really like the idea of this mod, Elbethien. I only wonder what other mod I could merge it with... (chronic lack of slots)
and group B from 6am to 6pm. Or making 4 groups, or 6 groups...
I have this inside Casual Conjurers. Also don't use this as stand alone mod
Thank you!
I would made archers sneak more often/longer though if possible.