Quick question, just to make sure: Does this add the shackles only when the dungeon aspect starts? For example, if one uses an alternative start mod (would have to check, but think mine clears the inventory anyways) and isn't a prisoner will they still have the shackles?
EDIT: Have to do a few test runs tonight to check out a few potential incompatibilities, et cetera. I'll post my thoughts on the morrow!
This sounds like a perfect addition. It reminds me of the first time I played Oblivion, when I made it out of the sewers I was looking around for where to go next. I was afraid to go to Imperial City because I assumed I had a bounty since I had just escaped from the jail there. So I ended up going to Weynon Priory right away.
Can't wait to try this out on my next playthrough.
Thought the same way, adds a bit of realism, something the original missed. Emperor's dead somehow he pardoned you and the whole world psychically knows or something.
I hope I haven't raised your expectations too high. The fun part is dodging the guards, because they really will kill you if they catch you. As you might imagine, I played it through many times, and my favorite part was crouching in the shadows on the shore of Lake Rumare, dripping wet because I had to swim across, watching the guards on the road in hopes that they would move off far enough for me to make a break for it -- and then it started to rain.
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Does this add the shackles only when the dungeon aspect starts? For example, if one uses an alternative start mod (would have to check, but think mine clears the inventory anyways) and isn't a prisoner will they still have the shackles?
EDIT: Have to do a few test runs tonight to check out a few potential incompatibilities, et cetera. I'll post my thoughts on the morrow!
Can't wait to try this out on my next playthrough.