Can't believe this mod is still up. I'm pretty sure I used this back when I first started modding oblivion. Glad to see the classics still up, especially when it comes to a franchise like Halo.
Not sure if this is being updated, but some reports from brief usage:
The armors look nice, but their dimensions seem incompatible with how Oblivion skeletons work: I noticed that, when they are used without modification, the top of "skulls" (head "bones") stick out at the top of the helmets, for example. I've found that you can tinker with the meshes a bit to limit this, but the extent of modification required were quickly moving outside of my ability.
No wonder the spartans are so humble. They can probably topple the white-gold tower if they wanted to. Landing on Nirn with the pelican must be a picnic break.
A bit late to the party eh? I'm pretty sure its because you took something and they are programmed like guards (else they wouldn't fight your battles with you) but they aren't scripted to give you a bounty or try and arrest you. Although that won't stop them from trying.Just talk to 238 before you take anything and he will let you 'become a spartan' where he gives you an assault rifle and a knife. Then you can take anything you want.
Also do you know how to fix the no-hands problem? I cant seem to figure it out...
Whenever I or an npc has the armor equipped, there are no hands, in the screen-shots the player has hands so I assume this isn't normal, but I've also seen that other people are having the same problem, but no answer.
Okay, when I wear the armor, the hands of my character disappear. Is that normal? Or are the armors meant for vanilla races? I'm using the armors with an Uchiha clan race mod.
Same issue, except i'm a vanilla race, khajiit infact, a bit annoying, also the mesh on the helmets seems like it's being stretched on the left side (from the one looking at it, your right hand side), makes the armor a tad... annoying to use, the weapons on the other hand, nice job! found the stuff fairly easily, just the armor is giving me issues, small ones, but easily noticeable...
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The armors look nice, but their dimensions seem incompatible with how Oblivion skeletons work: I noticed that, when they are used without modification, the top of "skulls" (head "bones") stick out at the top of the helmets, for example. I've found that you can tinker with the meshes a bit to limit this, but the extent of modification required were quickly moving outside of my ability.
Also do you know how to fix the no-hands problem? I cant seem to figure it out...
"Jarl, finishing this fight."
Never mind I found them. A little annoying to have to /setownership on them though.
"Jarl, finishing this fight."
"Jarl, finishing this fight."