I recently discovered that the two BSAs have a number of files in common. Having identical files in different BSAs is known to cause crashes, so I removed them from the Arena Update BSA and zipped them up together with the altered BSA under Misc Files. If you're experiencing crashes, you can try this out - at worst, you'll have a dozen or so extra loose files.
Just started the mod (although I read through the walkthrough--I might have gotten some of the plot wrong.) Some very early observations.
1) Love how well-made the mod is, even more how there are very few conflicts. Granted, most of the action takes place in other worldspaces, but, without giving hte plot away, there is enough action taking place within Cyrodil that one could get serious conflicts with various mods, especally the mods that might not be popular enough to get mods. (For instance, I tinker with the vanilla map enough for my own playthrough that I was seriously worried that there might be issues.) Turns out that most of the modded places are sufficiently out of way that they don't interfere with anything obvious. Thank you!!!
2) A litlte bit disturbed that the main storyline conflicts massively with the canon lore as estalibhsed by later iterations of TES. But one can't have everything, and who's to say we hadn't crossed some point of major divergence by stepping into this modded universe! ;)
3) One thing that several other people is that Countess of Bruma is changed a lot for seemingly no reason. I could see that her face has been touched up a little bit, I think for the better, but the change in her hairstyle does not seem to do her favors. For my purposes, I changed it back to the original and that looks fine to me.
4) Related to 3), the mod does not seem to require use of the Construction Set Extender, for which I'm extremely thankful as well. Other "big" mods that I came acorss didn't allow for minor edits on my end because they'd crash the vanilla construction set and, for some reason, I could never install the Construction Set Extender without the thing crashing. It will take a while to open the data file, but you can make edits to ODD even with the vanilla CS.
5) Some quest items seem bugged: for example, Yessil's packet seems to cause CTD when clicked. Couldn't see an obvious reason why that should be so in CS...but I'm not too good at these so perhaps I missed something? Likewise, Temple of the Dead stage 3 (I think) also seems bugged: the 4 Skeleton Guards (and the Undead Guardian) who need to be defeated to unlock the door exiting hte level do not sseem to appear (for some reason, the 4 Skeleton Guards were already dead when I got there--perhaps Drela killed them all already before I got there? Whatever it was, teh conditions required don't seem to have gotten triggered.) (PS. I have a hunch that the problem with Yessil's Package might be due to bad mesh--I noticed that the male version of the robe seems to have a bad mesh (this is in the linked German version of the assets). Will investigate further and post.
As of 1.3.3, I've split the archives: One is the esp only, and the other has the sound and videos in English. I don't plan to update the latter, so if you've already downloaded the EV, you won't need the sound/video files. This is intended to make it easier on everyone - a smaller file to upload/download, and I don't have to worry about duplicate esps again.
7 Mar: v1.4 is up, and the wiki is complete as far as the MQ is concerned (except for a few minor details, which shouldn't hinder you).
2 May 2018: v1.5 is up. In addition to the bug fixes, I've renamed the ODDImperialRace folder to Iimperial - someone reported that Countess Carvain speaks German for vanilla quests unless her race is changed back to Imperial, so the folder had to be done too. Also, the archive has a fixed version of the ODD Map Markers esp - I renumbered the FormIDs for the new worldspaces in ODD, so I had to fix the ones in ODD MM too.
Nevermind. I am giving up, and it doesn't look like anyone cares anyway. I have around 6 quests opened with no clue how to progress any of them.
If someone wants to update the Wiki with an actual walkthrough that gives details on what you have to do in what order, I would try again.
For example, I finished the Quest with Drela, and it says I can now activate the 5 coffins. However, it doesn't work because the script also relies on some value in another script being set to 10. Maybe I have to figure out the great pyramid first? I don't know, and cannot figure out what I need to crack the pyramid code. I have spent days now in the game and CS trying to figure it out and am bored with trying.
There seems to be at least one sacrifice coffin that seems broken: the one to the West of Kalthar (and south of hte Sun Temple) doesn't seem to be responsive (the puzzle pices all moved as they should at other coffins.)
Might be the wrong place to ask this but i get no response on the german side. So i hope you guys can help me.
I use the english version of the game but installed the german version of the mod. The reason is, that i understand german and want to hear the voice files. Sadly i hear nothing, the voices remain silent. I don't know why because i use one other german mod where everythings fine with the german voices. What can i do?
You need to unpack the Orden des Drachen BSA. Use a program like BAE for this (https://www.nexusmods.com/skyrimspecialedition/mods/974). Copy everything from the folder "Sound" into the "Sound" folder under "Oblivion\Data." Lastly, go into your "Sound" folder and change the name of the newly added folders to the English name:
A fantastic mod. Thanks so much to all the team did this master work possible. I 'm Two weeks ago playing this story full of intriguing quests and amazing places.
In the temple of the dead in the sanctuary the script does not start. Ironicallly, when I first tried playing this game i TCLd through most of it and the script worked, but now I did it all fair'n square and this is the reward.
This is just an .esp, meant to translate the German subtitles to English. You need to install the original mod and then this one on top of it. It is on the nexus as Orden Des Drachen.
I guess my point was that it's very weird for a mod to change one of the main characters in the game to a different language. I can understand new npcs the mod adds... but Ocato?! Bad choice.
Thank you for translating this great Mod ,in the files section says v 2.1 not 2.2 . I downloaded the file yesterday and i CTD, also i tryed the patches created by theredcurtain indepedently with the english version i had previously and i ctd again, loot mentioned something about wild edits as well, Game runs with no problems with the version i had previously
"Unnecessarily renames records, use the TES4Edit script Restore record names from master to fix them."
Sometime mods are released for another language, or author accidently edited some records and they got saved with a different language. This script will copy FULL and DESC subrecords from master to restore original names.
For example, your EV Orden des Drachen.esp renames Training "Training" [DIAL:00000113] to Ausbildung.
272 comments
1) Love how well-made the mod is, even more how there are very few conflicts. Granted, most of the action takes place in other worldspaces, but, without giving hte plot away, there is enough action taking place within Cyrodil that one could get serious conflicts with various mods, especally the mods that might not be popular enough to get mods. (For instance, I tinker with the vanilla map enough for my own playthrough that I was seriously worried that there might be issues.) Turns out that most of the modded places are sufficiently out of way that they don't interfere with anything obvious. Thank you!!!
2) A litlte bit disturbed that the main storyline conflicts massively with the canon lore as estalibhsed by later iterations of TES. But one can't have everything, and who's to say we hadn't crossed some point of major divergence by stepping into this modded universe! ;)
3) One thing that several other people is that Countess of Bruma is changed a lot for seemingly no reason. I could see that her face has been touched up a little bit, I think for the better, but the change in her hairstyle does not seem to do her favors. For my purposes, I changed it back to the original and that looks fine to me.
4) Related to 3), the mod does not seem to require use of the Construction Set Extender, for which I'm extremely thankful as well. Other "big" mods that I came acorss didn't allow for minor edits on my end because they'd crash the vanilla construction set and, for some reason, I could never install the Construction Set Extender without the thing crashing. It will take a while to open the data file, but you can make edits to ODD even with the vanilla CS.
5) Some quest items seem bugged: for example, Yessil's packet seems to cause CTD when clicked. Couldn't see an obvious reason why that should be so in CS...but I'm not too good at these so perhaps I missed something? Likewise, Temple of the Dead stage 3 (I think) also seems bugged: the 4 Skeleton Guards (and the Undead Guardian) who need to be defeated to unlock the door exiting hte level do not sseem to appear (for some reason, the 4 Skeleton Guards were already dead when I got there--perhaps Drela killed them all already before I got there? Whatever it was, teh conditions required don't seem to have gotten triggered.)
(PS. I have a hunch that the problem with Yessil's Package might be due to bad mesh--I noticed that the male version of the robe seems to have a bad mesh (this is in the linked German version of the assets). Will investigate further and post.
7 Mar: v1.4 is up, and the wiki is complete as far as the MQ is concerned (except for a few minor details, which shouldn't hinder you).
2 May 2018: v1.5 is up. In addition to the bug fixes, I've renamed the ODDImperialRace folder to Iimperial - someone reported that Countess Carvain speaks German for vanilla quests unless her race is changed back to Imperial, so the folder had to be done too. Also, the archive has a fixed version of the ODD Map Markers esp - I renumbered the FormIDs for the new worldspaces in ODD, so I had to fix the ones in ODD MM too.
Nevermind. I am giving up, and it doesn't look like anyone cares anyway. I have around 6 quests opened with no clue how to progress any of them.
If someone wants to update the Wiki with an actual walkthrough that gives details on what you have to do in what order, I would try again.
For example, I finished the Quest with Drela, and it says I can now activate the 5 coffins. However, it doesn't work because the script also relies on some value in another script being set to 10. Maybe I have to figure out the great pyramid first? I don't know, and cannot figure out what I need to crack the pyramid code. I have spent days now in the game and CS trying to figure it out and am bored with trying.
Rick over and out.
I use the english version of the game but installed the german version of the mod. The reason is, that i understand german and want to hear the voice files. Sadly i hear nothing, the voices remain silent. I don't know why because i use one other german mod where everythings fine with the german voices. What can i do?
Copy everything from the folder "Sound" into the "Sound" folder under "Oblivion\Data."
Lastly, go into your "Sound" folder and change the name of the newly added folders to the English name:
- Dunkelelf to darkelf
- Waldelf to woodelf
- etc.
If Windows asks you to integrate them, click OK.https://www.nexusmods.com/oblivion/mods/46786?tab=files
theredcurtain indepedently with the english version i had previously and i ctd again, loot mentioned something about wild edits as well, Game runs with no problems with the version i had previously
"Unnecessarily renames records, use the TES4Edit script Restore record names from master to fix them."
Sometime mods are released for another language, or author accidently edited some records and they got saved with a different language. This script will copy FULL and DESC subrecords from master to restore original names.
For example, your EV Orden des Drachen.esp renames Training "Training" [DIAL:00000113] to Ausbildung.