Oblivion
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Kobal

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Zamir

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147 comments

  1. Howlingcat
    Howlingcat
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    This is a decent mode, I've played a whole playthrough with it now with no issues. But really, its just a lesser quality version of LAME. I would suggest using that mod instead, as its basically this but better in every way.
  2. KaptainCnucklz
    KaptainCnucklz
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    The mod's added spells all have letters and number in front of them. For example, the spell "Rejuvenate" is "RRF3: Rejuvenate" in game. Just a heads up.
    1. Zamir
      Zamir
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      That's intended for inventory sorting.
    2. KaptainCnucklz
      KaptainCnucklz
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      Alright, but I got rid of them in TES4Edit. I put it up on the Nexus, but lemme know if you don't want it up and I can remove it with no issues.
    3. Zamir
      Zamir
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      It's okay, I'll let it go.
    4. KaptainCnucklz
      KaptainCnucklz
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      Alright, thanks Made sure people knew it was your mod I was screwing with too, by the way. I took little credit.
    5. TriPsyko
      TriPsyko
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      Very late to the party but do you still have this mod? I couldn't find it on your profile. Not a fan of those sorting codes personally.
    6. KaptainCnucklz
      KaptainCnucklz
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      Nah I deleted it. It was extremely out of date, since I hadn't touched it in 7+ years. If I had it copy backed up somewhere it wouldn't work anymore.
  3. gmoney549
    gmoney549
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    My bound shield spell has a crazy amount of armor and health, 900 health and 190 armor. Only happens when I cast bound shield AFTER casting a bound weapon spell. I can't find the cause. If anyone comes across this and finds a fix drop it here :)
  4. Cgoblin
    Cgoblin
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    Is anybody else finding that they can't use spell effects modified by this mod at the spellmaking altar?
    1. Cgoblin
      Cgoblin
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      Lol, looked again 2 seconds after and figured out its working as intended. 
  5. ShadovaDusk
    ShadovaDusk
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    Hey, is there any way for me to use this mod but keep the original sounds of the game? Thankyou!
    1. FractiousBullet
      FractiousBullet
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      This^
    2. gmoney549
      gmoney549
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      I replaced the sounds files with the original. Made some edits to the ESP using Tes4Edit, although not sure it needed it. And I got the original sounds to work with this mod.
  6. SonOfKrampus
    SonOfKrampus
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    Posting here as a shot in the dark -- anybody else have a problem with summoned scamps doing outrageously high melee damage? I'm talking >245 damage in a single hit. Their fireballs are fine, and wild scamps are still pushovers, but I've got a Level 11 knight with 245 health, full Dwarven armor, and she's getting oneshot by these summoned Scamps' melee attacks. Having a hard time finding the responsible mod, but my current bet is on this one (it's gotta be an interplay of this, Francesco's, Vanilla Combat Enhanced and Creature Damage Control -- I don't think I have any other mods installed that alter gameplay).

    Could be another mod too - just posting here seeking verification or refutation that this is the mod causing the issue

    EDIT: The issue does not lie with this mod.
  7. viniribeiro
    viniribeiro
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    Could you make it so fortify magicka and fortify attribute (inteligence, willpower)  do not stack?
  8. Spikefan74
    Spikefan74
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    Does this work with Av Latta Magicka and leveling mods?
  9. AndrewCottrell
    AndrewCottrell
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    For BMEnchantmentRebalance.esp from Balanced Magic-45249-2-5.zipLOOT 0.18.3 warns

    This plugin contains wild edits and may require additional manual cleaning to not interfere with other mods. Unnecessarily renames records, use the TES4Edit script Restore record names from master to fix them.

    Does anyone know if this warning is correct or incorrect?

    Maybe related: Dirty edits on various mods · Issue #32 · loot/oblivion (github.com)
    1. hfffoman
      hfffoman
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      • 9 kudos
      It is correct - it will interfere with other mods (Some are listed in the description).  However, it is deliberate as the author wants to override those mods.  The problem is the results could be unpredictable.  If you are using the mods listed it's probably best not to clean. If you aren't it probably doesn't make any difference.
  10. hfffoman
    hfffoman
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    You need to rest enchanted item prices with Enhanced Economy. So if you don't want to use EE, does that mean you have to live with ridiculous prices?