148 comments
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Not exactly sure if this mod is 100% compatible with Race balancing project, considering that in balanced magic one point in intelligence gives 3.5 magicka, value that is touched by RBP too.
So, careful if using this mod + Race balancing project -
This is a decent mode, I've played a whole playthrough with it now with no issues. But really, its just a lesser quality version of LAME. I would suggest using that mod instead, as its basically this but better in every way.
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The mod's added spells all have letters and number in front of them. For example, the spell "Rejuvenate" is "RRF3: Rejuvenate" in game. Just a heads up.
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Alright, but I got rid of them in TES4Edit.
I put it up on the Nexus, but lemme know if you don't want it up and I can remove it with no issues.
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Alright, thanks
Made sure people knew it was your mod I was screwing with too, by the way. I took little credit.
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Very late to the party but do you still have this mod? I couldn't find it on your profile. Not a fan of those sorting codes personally.
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Nah I deleted it. It was extremely out of date, since I hadn't touched it in 7+ years. If I had it copy backed up somewhere it wouldn't work anymore.
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My bound shield spell has a crazy amount of armor and health, 900 health and 190 armor. Only happens when I cast bound shield AFTER casting a bound weapon spell. I can't find the cause. If anyone comes across this and finds a fix drop it here :)
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Is anybody else finding that they can't use spell effects modified by this mod at the spellmaking altar?
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Hey, is there any way for me to use this mod but keep the original sounds of the game? Thankyou!
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Posting here as a shot in the dark -- anybody else have a problem with summoned scamps doing outrageously high melee damage? I'm talking >245 damage in a single hit. Their fireballs are fine, and wild scamps are still pushovers, but I've got a Level 11 knight with 245 health, full Dwarven armor, and she's getting oneshot by these summoned Scamps' melee attacks. Having a hard time finding the responsible mod, but my current bet is on this one (it's gotta be an interplay of this, Francesco's, Vanilla Combat Enhanced and Creature Damage Control -- I don't think I have any other mods installed that alter gameplay).
Could be another mod too - just posting here seeking verification or refutation that this is the mod causing the issue
EDIT: The issue does not lie with this mod. -
Could you make it so fortify magicka and fortify attribute (inteligence, willpower) do not stack?
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Does this work with Av Latta Magicka and leveling mods?
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For BMEnchantmentRebalance.esp from Balanced Magic-45249-2-5.zip, LOOT 0.18.3 warns
This plugin contains wild edits and may require additional manual cleaning to not interfere with other mods. Unnecessarily renames records, use the TES4Edit script Restore record names from master to fix them.
Does anyone know if this warning is correct or incorrect?
Maybe related: Dirty edits on various mods · Issue #32 · loot/oblivion (github.com)-
It is correct - it will interfere with other mods (Some are listed in the description). However, it is deliberate as the author wants to override those mods. The problem is the results could be unpredictable. If you are using the mods listed it's probably best not to clean. If you aren't it probably doesn't make any difference.
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