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This page was last updated on 24 June 2015, 10:41PM
- Changelogs
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Version 1.13
- Serious bug: Merchants were selling the wrong stakes. FIXED.
- Minor bug: Vampirism above 100 cause the face to return to human appearance. FIXED.
- Update: Biting an actor with a Command Humanoid effect always succeed.
- Update: Now you can define custom helmets name and/or model paths in the ini which will hide your identity.
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Version 1.12
- Serious bug: A bug in OBSE makes the initialization fails on Steam. FIXED
- Serious bug: if the player begin a new game as a vampire (with mods like Alternate Start) or become a vampire in any way other than the "3 days" way, the player vampirism get broken and eventually kills him. FIXED
- Minor bug: Some debug messages in the player token were still enabled. SILENCED
- Minor bug: A message was misplaced... FIXED
- Update: Revised the initialization procedure and added a second initialization try, ONLY if the first one is not executed at all (for the OBSE-Steam bug or any other reason).
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Version 1.11
- Minor bug: The Activation key stop working if you open the VR menu. FIXED.
- Minor bug: The "Auto Night-eye" feature keep toggling on and off, because of a small threshold. FIXED.
- Update: The "Auto Night-eye" feature is changed: now you can configure both.
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Version 1.1
- MAJOR UPDATE: Ashes To Ashes from shadeMe has been rewritten and integrated in Vampire Revolution!
MAJOR UPDATE: All Vampire Revolution resources are now packed into a BSA (but still separated from Ashes to Ashes BSA).
MAJOR UPDATE: Stakes comes to Tamriel. Impale vampires (and humans too!) with wood stake to deliver serious damages and slow them down (sneak attacks can instantly kill...).
MAJOR UPDATE: Action key has been revised. you can't configure the modifier mode anymore, since the Modifier+Action combo now trigger the Stake-Impale attack.
MAJOR UPDATE: Finally you can use the TelekiControl power to interact with activators from distance.
MAJOR UPDATE: Finally the manual contains a "Keys" section where you'll find all keys and possible actions!
MAJOR UPDATE: Rebuilt the message sistem. I could have misplaced some strings (if any, will be fixed immediately), but now it's easier to maintain and update, and I don't need to initialize/destroy the string database anymore.
Minor bug: Loading a non-vampire character, then a vampire character cause the feed to stop working until you close the game and run it again. FIXED.
Minor bug: All "Hunter mage's Hood" have no weight. FIXED.
Minor bug: Creatures have a chance to receive vampire poison or weapon and a rat with an axe is very odd. FIXED.
Minor bug: When loading the game, the VRMenu and VRScan quests have an excessive initialization delay. FIXED.
Minor bug: You can use the TelekiControl without a valid target, causing strange behaviour. FIXED.
Minor bug: The Dark benefits keep toggling on/off when the light is around the threshold value. FIXED
Minor bug: Sometimes the blood consume at incredible fast rate, because of a bug in the Fmod OBSE command. (Using Fmod, 24 module 24 == 24 ... not bad!) FIXED
Update: With VR and A2A integration, vampires won't resurrect if impaled or if have garlic in their inventory (Configurable, of course!).
Update: Added the "Ashes to Ashes" section in the VR Menu > Configuration.
Update: The "Difficult" section menu has been changed. The previous "fixed" difficults have been removed, since they are now meaningless and now the menu has more than difficults parameters.
Update: The "Preferences" section menu has been renamed to "Settings". Nothing more!
Update: Split the "Damage" multiplier to "Natural vampire damage" and "Anti-Vampire damage". The first one affect natural vampire weakness, the second one affect poisons, weapons and spells (for now, no anti-vampire spell still exists).
Update: New difficult: "Place garlic chance" which define the base chance for both you and vampire hunters to place a garlic in the vampire's pocket.
Update: New difficulties: "Bite damage" and "Bite blood" which define the base damage done and blood drink with bites.
Update: New difficulties: "Impale chance", "Impale damage", "Impale survive chance" and "Stake recover chance" to customize the impale feature.
Update: New setting: "Impale everyone" which allows you to impale everyone, not just vampires (vampire still get much more damage).
Update: New settings: "Impale allow resurrect" and "Garlic allow resurrect" which allow resurrection (respectively) if the vampire has been killed with a stake / have a garlic.
Update: New setting: "No sun immunity", which disable the sun immunity by aging (but not by sunlight potion).
Update: New setting: "Normal consume rate", which normalize the consume rate when waiting, sleeping and traveling. WARNING! With this setting you can't wait/sleep more than few hours, especially if your vampire age and level are low!
Update: Setting switched to preference: "Auto night-eye". Now you can configure at which light amount you get the auto night-eye. Use 0 to disable it.
Update: New greater power: "Hypnosis". Once a day you can force an NPC to sleep.
Update: Add a VR menu spell, which you can use as second way to open the VR menu, and to reset it (should it refuse to open).
Update: The "Vampire Revolution.ini" file has been revised and expanded to include the difficult values.
Update: Some function have been changed to slighlty increase performance (FPS +0.001%) and reduce bug (CTD -0.0025%).
Update: Essential NPC can no longer become vampire or human. This avoid potential bugs and conflicts.
Update: Vampires have a small chance (20%) to drop a human blood potion, and a very small chance (5%) to drop a sunlight potion (temporary immunity from sunlight).
Update: Vampire burner poison had very low gold value: 3 (Auto-Calculate). Not a real deal, since it's very useful. Now it's 45 (Manual-Calculate).
Update: Using the VRAction key on a sleeping NPC will now open the default "Talk/Feed" vanilla menu (only if you're a vampire, of course!).
Update: Revised mechanics for "garlic gift". Now you must press Modifier + Activate to place the garlic in the vampire pockets.
Update: Revised time advancement script, hoping it doesn't start jumping days again.
- MAJOR UPDATE: Ashes To Ashes from shadeMe has been rewritten and integrated in Vampire Revolution!
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Version 1.06
- Serious bug: The starvation spells are not applied. FIXED
- Serious bug: A bug kills the player when waiting or sleeping. FIXED.
- Update: Now the wait/sleep menu is immediately closed if starving or receiving sun, light or holy damage.
- Update: Added 4 new hunger messages, so you are informed about the hungry progression.
- Update: Added an new NPC somewhere in Leyawiin which can erase your vampire bounty if you bring HER enough gold and hunter coins.
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Version 1.05
- Serious bug: A bug in AAV cause the starvation to stay even if the blood is recovered. The same bug can hit the sun effects too. FIXED
- Update: Feeding with the action key will now automatically disable the Vampire Mask (you need to show your teeth!!). Do you hate this? You're lucky: it's an optional feature you can disable in the preferences menu!
- Update: You can now feed with the vampire mask. Just check the new setting in the preference menu!
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Version 1.04
- Serious bug: The Cure for Vampirism doesn't remove the garlic effect, which become permanent. FIXED
- Serious bug: When the bruma statue receive a cure for vampirism, a message tell the player he's been cured. FIXED
- Minor bug: Biting does not trigger any crime. FIXED
- Minor bug: VR doesn't properly read the MOO settings. FIXED
- Minor bug: The preferences menu doesn't display more than 1 page. FIXED
- Update: Now you can ask Melisande to create more Cure for Vampirism potions. Just pay 1000 gold and wait a day.
- Update: To prevent a feed-spawn cheat: only 1 bite per hour increase the feeds count, and only if the victim was not already bitten that day.
- Update: Mortal bites now damage the victims (before they die). Now you can't predict if the victim is going to survive after the bite.
- Update: Eating vampire dust has some little beneficial effects on vampires: restore some health, magicka and fatigue, dispel garlic and poisoned blood effects and delay the death by starvation.
- Update: Added support to Oblivion XP.
- Update: Added support to MOO Silver damage to vampires.
- Update: Added many new settings in the preferences menu: "Blood alchemy", "Disable garlic inventory effect" and "Disable garlic eat effect", "Disable holy places damage", "Disable bite damage", "Disable vampire dust effects", "Disable blurred vision", "Di
- Update: The ini is changed: it has been revised and expanded with the preferences settings.
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Version 1.03
- Serious bug: Feeding on a sleeping NPC reduce the blood and could cause starvation. FIXED
- Serious bug: The script doesn't run when waiting or sleeping and cause a delay after the sleeping/waiting menu is closed. FIXED
- Minor bug: You only need 25 bites (instead of 150) to advance advance to level 6. This means that you directly advance from level 4 to level 6. FIXED
- Minor bug: The Status menu doesn't display the infection time. FIXED
- Minor bug: The textures for the sun damage shader are missing. FIXED
- Update: Feeding now increase the "Necks bitten" counter in the misc menu.
- Update: Added an "Auto Night-Eye" ability to the player vampire. Check the Preferences menu to enable it. Credits to GBRPluss for his mod and idea
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Version 1.02
- Critical bug: After a bite, the game crash when the victim fall on his knee and should die. FIXED
- Critical bug: Harvestin garlic from a cluster makes your game crash. FIXED
- Serious bug: In "VRGetCanSpawnHunters" the script calls a reference function on a base object. FIXED
- Serious bug: If you're a vampire and install VR, the conversion from vanilla to VR vampire fails. FIXED
- Serious bug: The "Feed Chances" formula is a disaster and totally wrong. FIXED
- Serious bug: A wrong math formula calculate a wrong PCVampire. FIXED
- Minor bug: If a vampire use the Dark Speed or the Sithis Fury and hits you, you can be infected with the power. WORKAROUND (FOR NOW): A script remove any disease/power you catch.
- Minor bug: A string is not properly initialized when the game load. FIXED
- Minor bug: The menu doesn't know you're vampire. FIXED (This is a consequence of the wrong math formula problem)
- Minor bug: A x5 multiplier was causing an huge health damage from the bites, causing death most of the times.
- Update: Revised the "Survive chances" formula. Now the victim has more chances to survive if his health is high and the feed strength is low.
- Update: When feeding, the player stop sneaking.
- Update: Added a check to prevent the player from forcing feeding on a sleeping actor (Use the vanilla feed!!).
- Update: I merged the Compatibility and Others menu under an unique "Preferences" menu. (It's still in the Settings main menu).
- Update: New preference => Heavy cuirass protection. An heavy cuirass normally gives 50% resistance to bite. With this settings it gives full immunity.
- Funny bug/Feature: You can't be infected anymore, except if being bitten. FIXED AND TURNED INTO A TOGGLEABLE FEATURE. Check the Preferences menu.
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Version 1.01
- Critical bug: If the player is bitten and die, you can't load the game, since the mouse is still disabled. FIXED
- Serious bug: Some animations cause the player to be stuck. FIXED
- Little bug: You can bite or use the vampire powers if you're not a vampire. FIXED
- Update: Reduced the chance you succesfully place a garlic when activating a vampire. Also, when failing, the garlic drop to the ground.
- Update: The "Sun damage vampires" compatibility now totally (and only) disable the sun damage. The sun still reduce the attributes.
- Update: Added an animation when the player give a garlic to a vampire.
- Update: Added the “Survive chances” multiplier for all difficult settings.
- Update: Added a "Configuration" section in the manual.
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