@Storborgmedmur I am aware of that NPCs walk into walls in the courtyard, they reach their destination but it might look a bit immersion breaking to have them walk on the walls, I know. The honest answer here is that I am no expert at modding, I try to touch as little as possible in order not to break anything that already is there. But when I feel like I can reconfigurate a new path for the NPCs I will make it so.
That invisible wall you mentioned is something I cannot seem to find. I walked up the staircase about ten times now without encountering any... But thank you for the feedback
Alrighty, I like the mod, it's not a big deal, I edited the path nodes, and moved them around a bit, I'm glad I didn't have to do anything too crazy. Perfect now. Endorsed.
Imagine my shock to check some of my Oblivion mods and find that some of them have updates. Especially this one. I've loved this addition since day one of downloading it and use it in tandem with Battlehorn Castle Enhanced (they are shockingly compatible with a bit of console disabling). Thank you for the update!
Hi ! Sorry for dealing with this at a really late time. But finally after all these years I have fixed this issue.
You see, back in 2014 I used the same doors as found in Hackdirt... well, turns out they had a script attached to them. So they won't work properly until you've completed that quest. But I have now added new doors without the script.
Love it! I downloaded it since I play with the Basic Primary Needs mod and really needed a well on the courtyard without changing too much of the castle. Nice improvement.
Hey! Nice mod. Just add the struct necessary, to an add on who was already great. The only things is that more man at arms should be great. Anyway I have a problem, the rusty doors in the treasure room won't open. It's not a big deal to "disableé it but I would love to have a protection to my best treasures. Do you have any idea to fix this ? Thank you anyway
A fantastic mod. It feels more like a bug fix really, I mean come on Bethesda, no throne room in a "Lord's" Castle. You fixed it Mikk, kudos.
One item of note, I did find the invisible wall. It's on the corner rail at the top end of the stairs. You can still strafe around it easy. Definitely worth it for you guys who want more without breaking lore. Endorsed.
24 comments
I am aware of that NPCs walk into walls in the courtyard, they reach their destination but it might look a bit immersion breaking to have them walk on the walls, I know.
The honest answer here is that I am no expert at modding, I try to touch as little as possible in order not to break anything that already is there. But when I feel like I can reconfigurate a new path for the NPCs I will make it so.
That invisible wall you mentioned is something I cannot seem to find. I walked up the staircase about ten times now without encountering any...
But thank you for the feedback
You have my permission to upload and share your own version of this mod if you would like to.
Sorry for dealing with this at a really late time.
But finally after all these years I have fixed this issue.
You see, back in 2014 I used the same doors as found in Hackdirt... well, turns out they had a script attached to them. So they won't work properly until you've completed that quest.
But I have now added new doors without the script.
Nice mod. Just add the struct necessary, to an add on who was already great.
The only things is that more man at arms should be great.
Anyway I have a problem, the rusty doors in the treasure room won't open. It's not a big deal to "disableé it but I would love to have a protection to my best treasures.
Do you have any idea to fix this ?
Thank you anyway
One item of note, I did find the invisible wall. It's on the corner rail at the top end of the stairs. You can still strafe around it easy. Definitely worth it for you guys who want more without breaking lore. Endorsed.