Oblivion

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123 comments

  1. MercerMeka
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    Thanks for the update. This mod is a gem.
    1. ElderScrollsFan001
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      Thank you
    2. MercerMeka
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      Thanks for another update

      Do you take requests? I would like to see the handle of the mace of Sauron in black instead of white, It would look more sinister.
      All other weapons and armor are perfect.
    3. ElderScrollsFan001
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      I think I can do that.......or if you can wait a bit I have recently got permission to use the items from this mod Saurons Armor Chest

    4. MercerMeka
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      OoH nice. I look forward to it.
  2. Skyline12345
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    Hey! is it possible to wrap the string of legolas bow in diffrent texture, and make it a bit wider? im so tired of trying to do it, stupid blender does not even let me rescale it. Life is so hard for perfectionists lol

    Edit: Im asking because the texture is bugged and the string is wrapped in bow's texture, which makes it look ugly, and I get the feeling that the bow is a bit too thin. Thanks in advance!!!
    1. ElderScrollsFan001
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      I looked a the bow and it seem fine to me
    2. ElderScrollsFan001
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      I went back and looked at the bow from the original Skyrim mod and realized why the string is the way it is in this mod. In the Skyrim version the string use a texture path for an armor piece in Skyrim and at the time it was hard for me to animate the string in oblivion version and have separate texture path. Still don't know if it possible

      but I might be able to adjust the uv to make the string black
    3. ElderScrollsFan001
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      Mode updated and bow fixed
  3. Jager2115
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    Where can i find the armor sets?
    1. ElderScrollsFan001
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      this is the only armor in this mod set and it for sell at Bleaker's Way Goodwill Inn

  4. doomknightofchaos
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    Hi. Not sure if you still reply to this, but I decided to do another Oblivion run, after not touching the game for almost a decade (I played it 4-5 months before Skyrim came out, back in 2011), and took this mod. Some things of note that I've noticed:

    1. They are not levelled. Thus Shivering Isles and Ebony+ gear is better quality than the items, making them only really desirable early to mid game. They look very beautiful, but they just can't compare to late-game equipment. For reference, the first item I found was Sauron's Mace at level 42.

    2. Some are ridiculously hard to find, that or a stray fireball knocked them into a corner. Would have been preferable if they were stored in some fashion that prevented an accidental AOE from launching them across the room. Ie I think Sauron's mace was supposed to be on a stone bier, but for me, it was stuck in some corner between two jutting stones. The hardest one to find was Lothlorien Bow, as it had fallen into some dark corner, and I missed it on three separate passes in the room.

    3. Why is Thorins Axe twohanded? It has worse stats than a Dwarven Battle Axe, which makes me think that it was supposed to be a one-handed weapon.

    4. I notice that most of the weapons are in goblin infested areas. I hate delving in these, as goblins are 4-5x tougher than regular marauders in Daedric, and drop 1/10th of the loot. Goblins are also ridiculously fast and numerous. The goblins in Oblivion are more like the Urhik-Kai than a standard goblin/orc.

    5. What vendor was changed? It may be an issue of a conflict, as the innkeeper in Bleaker's Way got quest dialog for a separate questline, from a different mod, and even though I used Wrye Bash, I think it borked the vendor. As even at Journeyman Mercantile, I'm not seeing an option to buy either weapon from the innkeeper.
    1. ElderScrollsFan001
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      I did mean for the items to be hard to find so that won't change. Torches and light spell will be your friend to find some of them. I did make most of them to be good for low to mid range, because at the time, I wasn't good at make level items, but I did make a few as good ebony/ daedric. Andúril I believe was ebony in stats. Things can get knocked around, but to go through and redo each it with level stats and a container to put them to be in would be a mod onto it'd self. I would however be open to someone else making patch adds leveled version of each item to this mod.
      I made Thorins Axe two handed just because I thought it looked cool that way. It should have the same stats a Dwarven Battle Axe as I just used one as a base for that. I just changed the name and id. I believe there are only two weapons that are in Goblins areas, but I'll look at that to be sure. In then next update I may add a one handed version. I'm still waiting on a few permissions before I give up and and just update it anyway.

      There nothing about the vendor that changes anything in or about Bleaker's Way except is adds a chair for him to sit in and made an AI fix for him that I found can caused a CTD if it had not been fixed. The fix is in the LOTR Artifacts ESP Update file.
      Also Innkeeper doesn't sell any goods from this mod. Mallor is the vendor that sell's the LOTR Gear. He only sell his wears MTWTF. It is possible that you have conflict with another mod of some kind that causes the issue with the innkeeper. Mallor also should be in green ranger's gear to so he should be easy to find. On Saturday and sunday he will be out side hunting deer.
    2. doomknightofchaos
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      Why not just do the same method that you did with Fili and Dwalin; put it on a NPC as loot. If the user then doesn't have NPCs drop weapons, then you can usually find the items with ease. Plus good items, in dungeons with humanoids, don't leave those to gather dust.

      I can understand not doing the levelled items method. I know there are mods to update existing levelled items, but not sure if you can easily make a levelled version.

      Mallor is definitely there. However, he had no buy option available to him. It could be that I came on his off days. I do use the fix file too. Then again, on the days I did visit, he was always inside the inn.

      Otherwise I enjoyed the hunt for the items. It did take a while for the Morgul Blade to drop off a Wraith though. Had to kill about 100 of them to get one to drop. Also, not all of them are enchanted... whether intentional or not (I do know that many blades in LOTR weren't enchanted, but anyway).

      Keep up the great work.



    3. doomknightofchaos
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      Another way to make the mod pretty cool, is if when you return to the Priory, and put one of the weapons in a display case, a ghost, named after the one that used to use that weapon, sleeps in one of the beds. Gives a greater sense of completion, once you have all the weapons. Once you place the weapon once, you can take it from the display case afterwards, and the ghost remains.
    4. ElderScrollsFan001
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      Funny you should mention the priory. I have in mind to add a follower type character there. As far as a ghost I was thinking of that at one point possible a ghost of Haldir.

      Depend on mods installed the Morgul Blade willl start to show up when Wraiths start using elven weapons.

      Dose Mallor sit in the chair....he may not sell his item until he dose?

      I will be adding more leveled items next up date and I may just go ahead and fix the current ones with leveled item too. Be mix of npc and chest.

      I think I did make few items unechanted.
    5. doomknightofchaos
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      I deleted a bunch of other mods, that might have conflicted (despite Wrye bashing), and Mallor was willing to sell to me Ranger gear, but not the two artifacts. They were absent from his vendor list. As the items aren't the best, and there isn't any scaling, I decided to stop using the mod.

      The mod has a lot of cool features and I highly recommend it to other players to play it, but as I like cool gear, that is equivalent to daedric, I just don't find the mod very usable for my preferential playstyle. But the items are well hidden and there is a sense of satisfaction when you finally find one.
    6. ElderScrollsFan001
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      Ah ok any idea what the conflict was?

      As the his other gear the sword he sells are level up to ebony. He starts sell steel versions around level 5 and ebony version around level 12-15. I think.

      The ebony ones should show up at you higher level as i asume you are. Might have to want three days or so should your want to try again
    7. doomknightofchaos
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      Well I had this Secrets mod, that edited a lot of worldspaces as well as one that added these Ayleids. Removing both of them, and rebuilding the bashed patch, seemed to allow Mallor to sell stuff.

      Yes, I was level 34 at the time of checking his inventory... on a tuesday, at 11am-ish, with those mods no longer active.
    8. ElderScrollsFan001
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      ah ok well thanks for the info and your feedback
  5. LordAltrath
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    Hey uh, Khaza dun is floating in the air?
    1. ElderScrollsFan001
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      That would be amazing and an issue if Khazad-dûm was part of the mod. Only thing the mod dose is adds items to dungons and one npc.
  6. themarshall666
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    I downloaded the mod and it works great. Thank you very much and fantastic work I must add.

    I was wondering since I only really cared about using Frodo's sword Sting, if you have packaged the sword on its own, separate from the rest of this mod.
    1. ElderScrollsFan001
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      Well I have been thinking of making a mod using Strotis Hobbit Home Resource. I could include sting from this mod to find in the house.
    2. ElderScrollsFan001
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      oh thank you btw
  7. falcon4406
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    Well I have a small issue, There is a huge tree growing out of the LOTR home.... haha
    http://prntscr.com/f4g5gy

    I just recovered the mace of sauron thinking that might start a quest, or activate adding NPC's to the house and start to get rid of this tree, haha, that did not work..... I'm 50/50 on this right now, kinda thinking I have to go find ALL the weapons/gear THAN the tree will be removed and all the NPC's will start to come,OR I think I might have a glitch here.....

    So is this apart of the mod and I just have to recover more weapons or do I have a glitch here? I have no NPC's in the house right now

    If this is apart of the MOD I'll come back here and remove/edit this comment for others who download this file down the road....

    Thank you
    1. ElderScrollsFan001
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      Well I added the house just to have place to put your items and to give a home to any LOTR base companions that one might use, which there are quite a few here on the nexus

      As to the tree that's not part of this mod it might be a conflict. You may want to try to move my LOTR mod around in your load order especially if you have any other mods that effect the area.

      There is no quest in this mod as I don't know how to make quest...yet. I just stuck the weapons in caves and such to basically give some cool things to find.

      if i learn to make quest the idea of the mace activating a quest would be cool might keep that in mind.
    2. falcon4406
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      Awesome, thank you very much, I had a feeling there was something wrong bc so many people like your mod and I never read anybody in your comments post the problem that I had..... I'll go ahead and adjust LOTR lower in my load order, thanks for the help man, looking forward to getting all the gear and displaying them.
    3. ElderScrollsFan001
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      cool i hope ya have fun
  8. sCaRy_sTalk3r
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    Hello, it looks like a great mod but I am a little confused. I am sorry for stupid question but which file should I download? LOTR Artifacts ESP Update is older than LOTR Artifacts 1.6 so that had me confused. Also do optional files work with 1.6 version of this mod and what they do?
    1. ElderScrollsFan001
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      both 1.6 and then the update to over write the esp for 1.6. It temporary fix till i ready to put up 1.7
    2. sCaRy_sTalk3r
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      Thank you for answering.
    3. ElderScrollsFan001
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      NP
  9. Jabber55555
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    where the swords are suppose to be appears a big yellow triangle with a white "i" in the middle.. wtf? what did i do?
    1. ElderScrollsFan001
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      Sounds like the meshes may not have been installed correctly. Did you use a mod manger program to install the mod?
  10. drummerjrim
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    how do you initially start the mod once youve enabled it in the data menu?
    1. ElderScrollsFan001
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      there are no quest in this mod all it dose it add the weapons to caves and ayeild ruins, but the biggest hint to mod is active is the fellowship priory just south of the imperial city.

      just search the caves and such and have fun finding them
    2. drummerjrim
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      right on thats what it was, thanks lot
    3. drummerjrim
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      one more problem the only thing i cant find is the lothloren bow and the greanleaf knives
    4. ElderScrollsFan001
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      did you check the area with the lock door and undead?
    5. drummerjrim
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      yes but i checked multiple times and could not find it
    6. ElderScrollsFan001
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      thank fully i got access to the desktop with a working disk drive

      I checked the mod the bow and the knife are in place and i can't see any reason they're not showing up

    7. ElderScrollsFan001
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      you may have t use alight source to find them as they seem not to reflect light very well

      there on this slab in the first section of Beldaburo where the undead are


      http://static-2.nexusmods.com/15/mods/101/images/44944-1-1401701063.jpg
    8. drummerjrim
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      i got it thanks a lot! i dont know how i missed it!
    9. ElderScrollsFan001
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      cool enjoy them
    10. KingWarden
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      This helped a lot, I know what to look for now, you can ignore my other post.
    11. ElderScrollsFan001
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      ok i hope you find them