File information
Last updated
Original upload
Created by
ElderScrollsFan001 and Modders ListedUploaded by
ElderScrollsFan001Virus scan
Safe to use
My games
Your favourited games will be displayed here
Mod updates
Collections
Images
Videos
Share your ideas, discuss them with the community, and cast your vote on feedback provided.
Give FeedbackYour favourited games will be displayed here
Recent activity
All collections
Recently added
Most endorsed
Highest rated
Latest
Trending
Most endorsed
Latest
Trending
Most endorsed
Help
Contact
Give feedback
FAQ
130 comments
Don't forget to download the LOTR Artifacts ESP only Update.
or search Gondorian Guard Cuirass and Shield, Gondorian Knight Armor, Gondorian Ranger Gear.
Do you take requests? I would like to see the handle of the mace of Sauron in black instead of white, It would look more sinister.
All other weapons and armor are perfect.
as to the yellow box i left out the sign mesh for that inn i included for good will inn thanks for letting me know I'll upload that soon
Edit: Im asking because the texture is bugged and the string is wrapped in bow's texture, which makes it look ugly, and I get the feeling that the bow is a bit too thin. Thanks in advance!!!
but I might be able to adjust the uv to make the string black
1. They are not levelled. Thus Shivering Isles and Ebony+ gear is better quality than the items, making them only really desirable early to mid game. They look very beautiful, but they just can't compare to late-game equipment. For reference, the first item I found was Sauron's Mace at level 42.
2. Some are ridiculously hard to find, that or a stray fireball knocked them into a corner. Would have been preferable if they were stored in some fashion that prevented an accidental AOE from launching them across the room. Ie I think Sauron's mace was supposed to be on a stone bier, but for me, it was stuck in some corner between two jutting stones. The hardest one to find was Lothlorien Bow, as it had fallen into some dark corner, and I missed it on three separate passes in the room.
3. Why is Thorins Axe twohanded? It has worse stats than a Dwarven Battle Axe, which makes me think that it was supposed to be a one-handed weapon.
4. I notice that most of the weapons are in goblin infested areas. I hate delving in these, as goblins are 4-5x tougher than regular marauders in Daedric, and drop 1/10th of the loot. Goblins are also ridiculously fast and numerous. The goblins in Oblivion are more like the Urhik-Kai than a standard goblin/orc.
5. What vendor was changed? It may be an issue of a conflict, as the innkeeper in Bleaker's Way got quest dialog for a separate questline, from a different mod, and even though I used Wrye Bash, I think it borked the vendor. As even at Journeyman Mercantile, I'm not seeing an option to buy either weapon from the innkeeper.
I made Thorins Axe two handed just because I thought it looked cool that way. It should have the same stats a Dwarven Battle Axe as I just used one as a base for that. I just changed the name and id. I believe there are only two weapons that are in Goblins areas, but I'll look at that to be sure. In then next update I may add a one handed version. I'm still waiting on a few permissions before I give up and and just update it anyway.
There nothing about the vendor that changes anything in or about Bleaker's Way except is adds a chair for him to sit in and made an AI fix for him that I found can caused a CTD if it had not been fixed. The fix is in the LOTR Artifacts ESP Update file.
Also Innkeeper doesn't sell any goods from this mod. Mallor is the vendor that sell's the LOTR Gear. He only sell his wears MTWTF. It is possible that you have conflict with another mod of some kind that causes the issue with the innkeeper. Mallor also should be in green ranger's gear to so he should be easy to find. On Saturday and sunday he will be out side hunting deer.
I can understand not doing the levelled items method. I know there are mods to update existing levelled items, but not sure if you can easily make a levelled version.
Mallor is definitely there. However, he had no buy option available to him. It could be that I came on his off days. I do use the fix file too. Then again, on the days I did visit, he was always inside the inn.
Otherwise I enjoyed the hunt for the items. It did take a while for the Morgul Blade to drop off a Wraith though. Had to kill about 100 of them to get one to drop. Also, not all of them are enchanted... whether intentional or not (I do know that many blades in LOTR weren't enchanted, but anyway).
Keep up the great work.
Depend on mods installed the Morgul Blade willl start to show up when Wraiths start using elven weapons.
Dose Mallor sit in the chair....he may not sell his item until he dose?
I will be adding more leveled items next up date and I may just go ahead and fix the current ones with leveled item too. Be mix of npc and chest.
I think I did make few items unechanted.
The mod has a lot of cool features and I highly recommend it to other players to play it, but as I like cool gear, that is equivalent to daedric, I just don't find the mod very usable for my preferential playstyle. But the items are well hidden and there is a sense of satisfaction when you finally find one.
As the his other gear the sword he sells are level up to ebony. He starts sell steel versions around level 5 and ebony version around level 12-15. I think.
The ebony ones should show up at you higher level as i asume you are. Might have to want three days or so should your want to try again
Yes, I was level 34 at the time of checking his inventory... on a tuesday, at 11am-ish, with those mods no longer active.
I was wondering since I only really cared about using Frodo's sword Sting, if you have packaged the sword on its own, separate from the rest of this mod.
http://prntscr.com/f4g5gy
I just recovered the mace of sauron thinking that might start a quest, or activate adding NPC's to the house and start to get rid of this tree, haha, that did not work..... I'm 50/50 on this right now, kinda thinking I have to go find ALL the weapons/gear THAN the tree will be removed and all the NPC's will start to come,OR I think I might have a glitch here.....
So is this apart of the mod and I just have to recover more weapons or do I have a glitch here? I have no NPC's in the house right now
If this is apart of the MOD I'll come back here and remove/edit this comment for others who download this file down the road....
Thank you
As to the tree that's not part of this mod it might be a conflict. You may want to try to move my LOTR mod around in your load order especially if you have any other mods that effect the area.
There is no quest in this mod as I don't know how to make quest...yet. I just stuck the weapons in caves and such to basically give some cool things to find.
if i learn to make quest the idea of the mace activating a quest would be cool might keep that in mind.
just search the caves and such and have fun finding them
I checked the mod the bow and the knife are in place and i can't see any reason they're not showing up
there on this slab in the first section of Beldaburo where the undead are
http://static-2.nexusmods.com/15/mods/101/images/44944-1-1401701063.jpg