Oblivion

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Vibliribland

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Vibliribland

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Added info to the \"Datafiles\" window so you can see which version of the mod you got installed V2.6 Buffed up magic users to make the Armor sets more viable V.2.5 Lower health uppdate, I lowerd the health of most encounters to make the fights a bit less time consuming and more hack and slashy =). I do hope they still kill you over and o

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Added info to the "Datafiles" window so you can see which version of the mod you got installed

V2.6 Buffed up magic users to make the Armor sets more viable

V.2.5 Lower health uppdate, I lowerd the health of most encounters to make the fights a bit less time consuming and more hack and slashy =). I do hope they still kill you over and over again.

V.2.4 Uppdated the Fatigue of all the creatures, it should be allot more balanced for Hand to Hand Combatants

2.3 I realized that the Wrath Crown was unenchanted, So I added the enchant to it. Hopefully everyone that has found it will get it enchanted now. Sorry for this.

2.2 Edited some things to make the dungeon allot more enjoyable, as well as challanging in a good way. Also fixed a minor spell problem with the Lich King.

2.1 Greatly changed the Lich King and his Companion to improve the fight overall, As well as alterd the trash mobs to be more fun and less tedious to kill.

2.0, name change to prevent people from losing progress. From now on the mods will be named 2.0 Final no matter how many uppdates there will be.

1.7 Made a major change to the Lich King fight, Go have a look =). I also slightly alterd the mobs so that the fights will be a bit more interesting and fun.

1.6 Fixed the Door transition error, You should now be able to exit the tower area to the catacombs without falling into a grey viod. Also did some balance changes.

1.5 Corrected a few spelling errors and fixed the glitch that caused the wraiths to have shields underneath them floating above the ground, which caused the game to crash when they where killed.

1.4 Alterd some drop chances, it should now be much easier to find the unique items (Still, it requires multiple runs) Also changed some fog levels and alterd some of the monsters.

1.3 I've done my best to fix the rare falling trough the world glitch uppon exiting the Lich Kings Tower, Im not sure if it's 100% fail proof. So remember to SAVE before you exit the Lich Kings Tower everytime in case you fall trough.

1.2 The Conflicts where still there in 1.1 but are now completely gone thanks to Malifrax and his infinite wisdom =)

1.1 I greatly increased the drop chances of the bosses so that you probably won't be going trough this dungeon without seeing at least one unique item each time. I also greatly enhanced the monsters and bosses so it is now more appropriately aligned with the rewards.

This is the 3rd mod in my "series" and should be used together with my other two, Lair of the Hydra and Blackrock Mountain to get the most out of it.

-High up in the mountains in Northwestern Cyrodil stands the Tower of the Lich King. Only the most experienced and powerfull adventurers can even stand a chance to his might.

This mod adds a extremely hard dungeon which should only be atempted by the best geard adventurers. The monsters in here are very tough and the bosses by far the most powerfull beeings in Tamriel.

Except from the tower and the bosses I've also added a full set of armor for each archtype of character, Warrior, Assassin/Rogue, Mage and Hunter (Marksman, kiting that kind of character) I've also added new unique weapons and jewlery to be found on slain monsters in the tower.
This mod is the 3rd in line with my other two and adds a tier 3 set of armor and tier 3 quality equipment (compared to the other two)

Like mentioned above the Lich King and his minions are extremely powerfull and you will probably need allot of potions, scrolls and the best equipment available to be able to kill the Lich King.

-SPOILERS-

p.s The tower is just NW of Sancre'tor.