There's a major conflict between Races Rebalance and OCO2. With just these two mods active, high elves have malformed ear meshes. It's not a problem with the meshes themselves, but how Races Rebalance is rendering them. I tried cleaning Races Rebalance and adding the R.Ears bash tag in Wrye Bash, but neither helped. Loading it before OCO2 got rid of the problem, but then it seems OCO2 overwrote all the new racial powers. It's possible a patch or some other bash tags could help.
This is a minor problem, but the spelling and grammar in the in-game menu text are awful. I would disregard the mod for that reason alone if the gameplay changes weren't so solid. Please consider improving the text.
Great mod! Best race and birthsign rebalance ive seen. I dont understand the health bonus to the thief tbh and u seem to have nerfed it quite a lot. But a great mod.
15 comments
https://www.nexusmods.com/oblivion/mods/49864
Downloaded...and no docs covering changes made available in the zip. Unfortunate.
[00:00] All Done!
[Filtering done] Processed Records: 1215203 Elapsed Time: 00:02
Removing: InGameBirthsign01 [LSCR:0006AB21]
Removing: InGameBirthsign02 [LSCR:0006AB22]
[Removing "Identical to Master" records done] Processed Records: 56, Removed Records: 2, Elapsed Time: 00:00
[00:00] Checking for Errors in [01] GMRacesRebalance.esp
[00:00] All Done!
[Filtering done] Processed Records: 1215194 Elapsed Time: 00:02
Removing: InGameRace01 [LSCR:0006AAD6]
Removing: InGameRace02 [LSCR:0006AAD7]
Removing: InGameRace03 [LSCR:0006AAD8]
Removing: InGameRace05 [LSCR:0006AADA]
Removing: InGameRace06 [LSCR:0006AADB]
Removing: InGameRace07 [LSCR:0006AADC]
[Removing "Identical to Master" records done] Processed Records: 47, Removed Records: 6, Elapsed Time: 00:00
http://www.uesp.net/wiki/Oblivion:Races