Oblivion

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junkacc11

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  1. junkacc11
    junkacc11
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    Sticky
    NOTE: This is a modder's resource. TEXTURES NOT INCLUDED!!! Instead of asking, "Where are the textures?", you can get textures off of my Seamless OCOv2 Heads OR replace the headmeshes of OCOv2 with the ones included here if you don't like some OCO heads. All you need to know is how to replace and rename files.

    Alternately, you can make your own seamless textures. Please share them with others.
  2. RavenMind
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    I have a similar concern as the last poster. I'd like to use Ren's Mystic Elves and replace the meshes with the ones from the Classics pack.
    However when I look at the files, they don't seem to match up. Here's what I'm seeing:
    Spoiler:  
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    Ren's Beauty Pack v1.1                   Classics-RenHeads v1.1
    Ren_Head001.egm                             Ren_Head001_F.egm
    Ren_Head001.egt                              Ren_Head001_F.egt
    Ren_Head001.nif                                Ren_Head001_F.nif
    Ren_Head001.tri                                Ren_Head001_F.tri
    Ren_Head001_50.egm                       Ren_Head001_M.egm
    Ren_Head001_50.egt                        Ren_Head001_M.egt
    Ren_Head002.egm                            Ren_Head001_M.nif
    Ren_Head002.egt                              Ren_Head001_M.tri
    Ren_Head002.nif                               Ren_Head002_F.egm
    Ren_Head002.tri                                Ren_Head002_F.egt
    Ren_Head002_50.egm                      Ren_Head002_F.nif
    Ren_Head002_50.egt                        Ren_Head002_F.tri
                                                              Ren_Head002_M.egm
                                                              Ren_Head002_M.egt
                                                              Ren_Head002_M.nif
                                                              Ren_Head002_M.tri

    Can anyone tell me how I would go about making the Seamless meshes work with Ren's? If I just copy them into the same folder, I imagine Ren's esp wouldn't recognize them. I can tell by the file sizes approximately which file corresponds to which, except there's four extra Classics files that I don't know what to do with. Are the ..._50.egm & ..._50.egt files Ren's "F" files? I'm at a loss here.
    Thanks for any help!
    1. darkphoenixff4
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      Do you have Blockhead? If so, then you can just dump all the files into the folder as they are. By default, Oblivion uses the same head mesh for both males & females, which is why there's only Ren_Head001 and Ren_Head002. Blockhead changes that so that if there are files named the same except for a _F or _M on the end of the filename, then Oblivion will use _M for males and _F for females instead of the default.

      If you're not using Blockhead, just renaming all the files named Ren_Head0001_F or Ren_Head0001_M should do the trick, and same with Ren_Head0002.
    2. RavenMind
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      Yep, I've got Blockhead. Thank you very much for the information, I'll give that a go!
  3. jwoltz
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    What does one do when their player/character is an Abriael Human? In the Abriael Human folder are Ren Meshes including both a Ren_head_50.egm and egt file...what about those? Help!
  4. LFact
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    There are some head meshes not covered here(most of them are minor variants of vanilla/classic head meshes).

    - Ren's head mesh #3 (only Ren's Strangers and/or Strangers Refine use this head mesh)
    - Corean head mesh #4 with closed mouth (Nec's Karla uses this head, I think)
    - And some more I can't recall well

    Just saying if anyone wonders about this.
  5. Supierce
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    1.2 is a VERY nice update! Thank you!
    1. junkacc11
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      You're welcome.

      Now to update OCO and finally release my head06 stuff!!!
    2. shinobi2008
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      Junkacc11, I really appreciate you still working to get rid of the seams. Very looking forward to other updates. Thank you.
    3. junkacc11
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      I JUST WANT IT TO END!!!!!!!!!!
  6. Karmus15
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    I love your mods, they work flawlessly :)
    Now im trying to fix a custom race I have (uses head06), and while I was able to match the vertex normals using 3ds max, I can't import it back into the game without having the blinking animations messed up. Do you know why this could happen? I work directly with the .nif file and NifTools.
    Thanks!
    1. junkacc11
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      Sorry for the late reply. Was out of modding for a long time.

      Blinking gone wrong is usually a problem with the tri file or your 3ds max changing the vertex order. Probably the latter in your case. Make sure your 3d modelling program doesn't reorder vertices or delete doubles when exporting. Head06 must have 3515 vertices.
  7. Hellyea
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    I don't undestand if i need this if i use oco2 with hgec and robert body, with all the relative body and seamless head/equipment patches.

    Or this is for the out of the box vanilla game without any mods?

    Thanks.
    1. sundabar21
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      delete it
    2. shinobi2008
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      Like the decription says this is for vanilla face right out of box. If you are using OCO2 with HGEC then you should download that instead and all its requirements. Again, this is for vanilla and classics only. Classics meaning Ren's Head, Corean Head and other varieties that are derived from these heads. Hope that helps.

      Edit: So download these: http://www.nexusmods.com/oblivion/mods/45859/?
      http://www.nexusmods.com/oblivion/mods/45864/?
      http://www.nexusmods.com/oblivion/mods/45858/?
      and optionally
      this http://www.nexusmods.com/oblivion/mods/45855/? only if you have the mods like BC, Kvatch Rebuilt and other major quest mods installed.
  8. here57
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    *Installs Mod.*
    *Plays Game*
    **face palms**
    http://gyazo.com/365c10debb3c56b4b42dc566ca65fe6d

    Wow such Neckseams
    1. junkacc11
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      For some reason I can't find that Hirtel guy. But this High Elf used to have the same yellow-head-pink-body problem before I made the fix.

      http://i.imgur.com/oyIHxmE.jpg

      That means:

      1. You didn't install it right.

      2. Your textures are wrong.
    2. Striker879
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      Hirtel is the Kvatch refugee that tells you about the attack on Kvatch as you approach Kvatch. He then runs to Anvil and hangs out at the Flowing Bowl. If you are using a main quest delayer then he may not appear until you trigger the main quest.
    3. junkacc11
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      My Hirtel:

      http://i.imgur.com/GRNfaJC.jpg
    4. tho33616
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      I had an issue with the same character, only more extreme, when using an OBSE plugin that I think was called "face color unlocker" or something like that. It came with a cosmetic mod that was very hard to track down the culprit due to having done a manual install. I believe it had to do with altering the egt files.
  9. Chezhire14
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    what one do i us for the oblivion charcter overhaul 2?
    1. Striker879
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  10. taepal77
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    Really great.
  11. huthuthut83
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    Any chance of you making one for OCOv2 to work better with roberts males and HGEC BBB?
    1. Striker879
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      If you look back in the OCO v2 mod comments you'll see that Nuska used a number of resources when developing OCO v2 (and I believe this was on the list of resources that was looked at or used ... the comment is back a year or more).