Oblivion

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Darkstorne

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Darkstorne

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21 comments

  1. LordOfTheDucks
    LordOfTheDucks
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    It's a small change but the signs are much more realistic and easier to read. Made the game a bit more immersive. Thanks.
  2. Joehtosis
    Joehtosis
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    Not sure if this was a problem in prior iterations, but in the 2019 update that was uploaded, this doesn't apply to all of the signs in Elsweyr. Having said that, it's a simple fix. Making copies of every texture and replacing 01 with 02 will bring all the sign meshes in line with these textures.
  3. AndalayBay
    AndalayBay
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    Elsweyr Anequina was renamed and moved again last year. Hopefully it stays put this time.

    http://www.theassimilationlab.com/forums/files/file/1070-elsweyr-anequina/
    1. Darkstorne
      Darkstorne
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      Thanks for tracking it down! Updated the front page.
  4. Pushkatu
    Pushkatu
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    These look really nice, thanks for sharing!
  5. WalkerInShadows
    WalkerInShadows
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    Just wanted to let you know that the Elsweyr main file has moved - it can now be found here: http://www.theassimilationlab.com/forums/files/file/862-elsweyr-the-desert-of-anequina/
    1. Darkstorne
      Darkstorne
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      Thank you for the info! Updated the link in the description
    2. HedyL
      HedyL
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      OMG thank you so much

      Edit: nevermind, it's gone.
  6. draven666
    draven666
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    The screenshots look great but I can't get them to show for some reason ingame, still have the old signs. I have all the usual suspects working like archive invalidation, and the files have been extracted to the correct path (I use wrye bash). I also have other texture updates working OK with this method (not necessarily for Elsweyr). Happy to take this offline into PM if anyone can help?
    1. Darkstorne
      Darkstorne
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      Sorry for the late reply (I really need to work out how to get email notifications).

      I've had a look in-game, and discovered there are actually two sets of signs. The ones I've retextured are used throughout most of Elsweyr, but in northern Elsweyr (near Riverhold) there's a slightly darker set to blend in better with the grasses and woodland. When I get some spare time again I'll retexture the second set too

      Hopefully, if you head into central Elsweyr, you'll find the retextured signs working correctly.
  7. WalkerInShadows
    WalkerInShadows
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    Finally got a chance to check this out. The signs are great - very realistic. The text, though... it looks too neat, almost like Arial font. Still, endorsed - I look forward to seeing more of your work.
    1. Darkstorne
      Darkstorne
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      Thanks for the feedback! I love critique =D

      The font is Aquifer, and heavily hand edited of course. I was looking for a font that conveyed signs of wear and tear, but not at the expense of readability (game play has to come first, and I don't want players squinting to read =P). If I ever create more signs, I'll bear this in mind though and try to dial back a little more on the text clarity =)
  8. Sendoria
    Sendoria
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    --Note to self: Elsweyr: The Deserts of Anequina mod actually found. Must get back into oblivion.

    In all seriousness, I missed the awesome EoA mod, and I struggled a few months ago to find a proper version of it. Thank you for the link, and if I do get back into oblivion, I will definitely give your mod a try. The signs look really nice, so good job.


    On another note, when I have tried to get Under the Sign of the Dragon to work in the past, it just plain hasn't. If it doesn't work again, could I trust you for some help? Thanks.
    1. Darkstorne
      Darkstorne
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      Thanks! If I'm around, I'll definitely try and help out. Send me a PM =)
  9. olha2
    olha2
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    looks good
  10. mrwitchhunter
    mrwitchhunter
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    Darkstorne, this is awesome! The best road signs I've ever seen =)
    1. Darkstorne
      Darkstorne
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      • 47 kudos
      Awww! Thanks