Okay - the reason people are having trouble with messed-up textures for this mod is because the meshes use completely different UV maps to the vanilla weapons. This isn't always a problem, but in this case InsanitySorrow's textures also have the same pathing as the vanilla. If you install anything that touches the textures of weapons after this, it'll overwrite them and ruin the weapons. Also, if you keep Insanity's textures and you use a mod that needs the old ones for some reason, *that* mod's models will look messed up instead.
The cleanest way to solve this is to repath the textures for Insanity's replacer, which is what I've done. They now all point to their own texture folder, so they don't overwrite vanilla textures any more but you'll still have your pretty new models. Here's the link: https://mega.nz/file/lGwSjY4K#Nn_RX412Fq8ObbvNJlpSU2ti00aoyZHSwI9Zc3rAkBs
Download Insanity's mod and delete the meshes and textures folders (keep the esp). Download my fix and use those meshes and textures instead. Hope this helps someone! :V
Don't be :) InsanitySorrow assured me that the models would know where the new textures are....and not that I didn't believe it, but I double checked using NifSkope out of curiosity. I loaded up the Club.NIF mesh from original and it pointed to textures\weapons\club.dds, then I loaded up the same Club.NIF mesh from the new fixed version v2.7 and it indeed pointed to textures\insanityweapons\club.dds.
I use Vortex since I'm not very tech savvy when it comes to file management so do I delete everything except the single .esp file or do i just delete the textures folder and then drop you're file in Vortex?
Okay so I did what was described but the steel shortsword and iron shortsword both seem to be messed up still. Iron warhammer and bow seem to be fine, so it seems to be just on the shortswords. Any suggestions?
You might be confused since it's not a Nexus page/download but it's meant to be like that. If you are confused because you don't know how to install it:
Drag and drop "Weapon Improvement Project - fixes (NO ESP) v2.7z" (Which you just downloaded) into Vortex. Where to drop it (In the mod tab in Vortex):
The mod will have a conflict with the original mod. Make sure that "Weapon Improvement Project - fixes (NO ESP)" loads after "Weapon Improvement Project".
how would I do this since I use Vortex, and am not good at coding and modding manually? I know I need to download the fix, but what then? where do I go to remove what you've said to remove? I also use a different mod that adds weapons, and am unsure how to get the two to work together, as I have no idea how to use things like Wyre Bash for bashing(?) mods? Edit: Also, it's not having a conflict with the right thing, and I don't know how to send a pic of what it's doing here on this website, as it keeps wanting an https thing, and my image isn't that. but I can at least tell you that it's conflicting with the Unofficial Oblivion Patch and the Unofficial Oblivion DLC Patches, but not the Weapon Improvement Project itself, maybe it's because I used Briala's fix of deleting the Meshes and textures from the original mod.
plugins not sorted because: "Weapon Improvement Project.esp" is not a valid plugin any fix for this error? the mod still works but vortex keeps showing that error
@Euclidismybro, They're right, though. It is WELL KNOWN that Vortex should NOT be used with old games like this. Get Wrye Bash and learn how to use it... Wrye Bash was actually designed for Oblivion (and similar titles), rather than every game hosted on Nexus.
Just adding this here incase anyone else has the same issue in the future. With this mod installed, whenever an NPC with an Iron Bow died and I looked at their corpse, my game would drop like 40fps. Hiding the mesh and textures files for the iron bow solved this issue for me completely, didn't have this peculiar issue with any other weapons just the iron bow.
Just tagging on here that I have the same issue, more specifically it only occurs when the bow is equipped to the ragdolls back or in their hand, and you stare directly at it while relatively close. It doesn't occur while the actor is still alive, if the bow was dropped on death, nor does it occur if it's near the edge of the cameras FOV. An odd bug to be sure.
EDIT: Went to back and checked to make sure it was the same with the vanilla skeleton.nif. It appears to be caused by some wonky interaction between the collision mesh and the skeleton. Also, I can confirm that the iron mace appears to be missing collision as another poster suggested.
Aklamahaknyaen optimised the three bow meshes in Pyffi, this hopefully will fix any FPS issues with the iron bows up close: Weapon_Improvement_Project_Pyffi
Hey there thanks for this. One small thing, goldbrand has the dark "clay marks" on the blade, those should probably be on the ridge, topside, where the "bend" happens. Love the town guard shields.
I've been using them together for quite some time... QTP3R does not change weapons, so there's no conflict, and even if there would be, any texture replacer loaded after QTP3R would simply "win" and would be used by the game's engine.
When i install this mod the Iron Mace doesnt collide with the ground, it just falls straight through. Not sure if any other weapons have this problem, but so far the club, iron bow, iron dagger, iron warhammer, and steel shortsword can collide with the ground just fine. anyone else having this problem? I really dont think its a mod conflict of any kind.
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The cleanest way to solve this is to repath the textures for Insanity's replacer, which is what I've done. They now all point to their own texture folder, so they don't overwrite vanilla textures any more but you'll still have your pretty new models. Here's the link: https://mega.nz/file/lGwSjY4K#Nn_RX412Fq8ObbvNJlpSU2ti00aoyZHSwI9Zc3rAkBs
Download Insanity's mod and delete the meshes and textures folders (keep the esp). Download my fix and use those meshes and textures instead. Hope this helps someone! :V
Weapon Improvement Project-43852-1-9.7z
===> \ Textures \ Weapons
Weapon Improvement Project - fixes (NO ESP) v2.7z
===> \ Textures \ InsanityWeapons
Don't be :)
InsanitySorrow assured me that the models would know where the new textures are....and not that I didn't believe it, but I double checked using NifSkope out of curiosity. I loaded up the Club.NIF mesh from original and it pointed to textures\weapons\club.dds, then I loaded up the same Club.NIF mesh from the new fixed version v2.7 and it indeed pointed to textures\insanityweapons\club.dds.
Fyi:
Wyre seems to have issues adding all folders.
You might be confused since it's not a Nexus page/download but it's meant to be like that. If you are confused because you don't know how to install it:
If you got any questions feel free to ask.
what?
any fix for this error? the mod still works but vortex keeps showing that error
They're right, though. It is WELL KNOWN that Vortex should NOT be used with old games like this. Get Wrye Bash and learn how to use it... Wrye Bash was actually designed for Oblivion (and similar titles), rather than every game hosted on Nexus.
With this mod installed, whenever an NPC with an Iron Bow died and I looked at their corpse, my game would drop like 40fps.
Hiding the mesh and textures files for the iron bow solved this issue for me completely, didn't have this peculiar issue with any other weapons just the iron bow.
EDIT: Went to back and checked to make sure it was the same with the vanilla skeleton.nif. It appears to be caused by some wonky interaction between the collision mesh and the skeleton. Also, I can confirm that the iron mace appears to be missing collision as another poster suggested.
It appears read and stays red even if re-dated.
any Help is appreciated