Oblivion

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InsanitySorrow

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InsanitySorrow

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304 comments

  1. Briala
    Briala
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    Sticky
    Okay - the reason people are having trouble with messed-up textures for this mod is because the meshes use completely different UV maps to the vanilla weapons. This isn't always a problem, but in this case InsanitySorrow's textures also have the same pathing as the vanilla. If you install anything that touches the textures of weapons after this, it'll overwrite them and ruin the weapons. Also, if you keep Insanity's textures and you use a mod that needs the old ones for some reason, *that* mod's models will look messed up instead.

    The cleanest way to solve this is to repath the textures for Insanity's replacer, which is what I've done. They now all point to their own texture folder, so they don't overwrite vanilla textures any more but you'll still have your pretty new models. Here's the link: https://mega.nz/file/lGwSjY4K#Nn_RX412Fq8ObbvNJlpSU2ti00aoyZHSwI9Zc3rAkBs

    Download Insanity's mod and delete the meshes and textures folders (keep the esp). Download my fix and use those meshes and textures instead. Hope this helps someone! :V
    1. ELITEshards
      ELITEshards
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      Many thanks ;)
    2. SgtSkywalk
      SgtSkywalk
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      Thank you!
    3. RatRacer13
      RatRacer13
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      Thank you!
    4. IIISPARTACUSIII
      IIISPARTACUSIII
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      Thank you kind sir...
    5. ToadsageZeny
      ToadsageZeny
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      lol the site you linked has a file transfer cap X ]
    6. ShyLeviathan
      ShyLeviathan
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      THANK YOU friend!!
    7. Stefan360
      Stefan360
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      Thank you!
    8. Onejustin008
      Onejustin008
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      Ultimate Thanks!!!!!
    9. AllisterHenderson
      AllisterHenderson
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      If anyone is concerned of the slight difference in file structures between the original mod and Briala's fixes i.e

      Weapon Improvement Project-43852-1-9.7z
      ===> \ Textures \ Weapons    

      Weapon Improvement Project - fixes (NO ESP) v2.7z
      ===> \ Textures \ InsanityWeapons

      Don't be :)
      InsanitySorrow assured me that the models would know where the new textures are....and not that I didn't believe it, but I double checked using NifSkope out of curiosity. I loaded up the Club.NIF mesh from original and it pointed to textures\weapons\club.dds, then I loaded up the same Club.NIF mesh from the new fixed version v2.7 and it indeed pointed to textures\insanityweapons\club.dds.


    10. milkovo
      milkovo
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      Very,very thanks for your fix =)
    11. lukangamer
      lukangamer
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      Thank you, know many said it to point it overflowing but thanks real cool of you.

      Fyi:
      Wyre seems to have issues adding all folders.
    12. Steffemt
      Steffemt
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      I use Vortex since I'm not very tech savvy when it comes to file management so do I delete everything except the single .esp file or do i just delete the textures folder and then drop you're file in Vortex?
    13. hugoooocbv
      hugoooocbv
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      Obrigado!
    14. CyrusFyre
      CyrusFyre
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      Wow and thank you!
    15. tron360
      tron360
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      Thanks.
    16. Risu247
      Risu247
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      Thank you!
    17. genostylist
      genostylist
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      Thank you!
    18. MehOblivion
      MehOblivion
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      Thanks man, worked like a charm :)
    19. NIXTER1911
      NIXTER1911
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      Life saver! Thank you so much!!!
    20. Tyler2751
      Tyler2751
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      Okay so I did what was described but the steel shortsword and iron shortsword both seem to be messed up still. Iron warhammer and bow seem to be fine, so it seems to be just on the shortswords. Any suggestions?
    21. ElderScrollsFan001
      ElderScrollsFan001
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      archive invalidation always worked for me, but that seems like a good solid fix.
    22. CL0UDFXCT0RY
      CL0UDFXCT0RY
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      anyone know where i can download the fix?
    23. obeyomega77
      obeyomega77
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      You are a godsend. Thankyou!
    24. AdeptusFreemanicus
      AdeptusFreemanicus
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      @geistsouls Just in case you still haven't seen it: The Link 

      You might be confused since it's not a Nexus page/download but it's meant to be like that. If you are confused because you don't know how to install it:


      • Download the file from mega.
      • Drag and drop "Weapon Improvement Project - fixes (NO ESP) v2.7z" (Which you just downloaded) into Vortex. Where to drop it (In the mod tab in Vortex):
      • 
      • The mod will have a conflict with the original mod. Make sure that "Weapon Improvement Project - fixes (NO ESP)" loads after "Weapon Improvement Project".

      If you got any questions feel free to ask.
    25. Pokegirl555
      Pokegirl555
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      how would I do this since I use Vortex, and am not good at coding and modding manually? I know I need to download the fix, but what then? where do I go to remove what you've said to remove? I also use a different mod that adds weapons, and am unsure how to get the two to work together, as I have no idea how to use things like Wyre Bash for bashing(?) mods? Edit: Also, it's not having a conflict with the right thing, and I don't know how to send a pic of what it's doing here on this website, as it keeps wanting an https thing, and my image isn't that. but I can at least tell you that it's conflicting with the Unofficial Oblivion Patch and the Unofficial Oblivion DLC Patches, but not the Weapon Improvement Project itself, maybe it's because I used Briala's fix of deleting the Meshes and textures from the original mod.
    26. ragna1077
      ragna1077
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      you are a godsend <3
    27. Dispensation
      Dispensation
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      Here I did the same thing for the shields optional file for anyone having this issue with those: Weapon Improvement Project - Town Guard Shields Preview (Unique Texture Paths)
    28. Delapine
      Delapine
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      Thank you! i just put the file in MO2 and then installed it with the merge option, and it works!
    29. Neitor918
      Neitor918
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      Uhhh... 

      what?
  2. Lucarioyo
    Lucarioyo
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    for some reason the sword textures look like clay for me 
  3. Devvo1992
    Devvo1992
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    The shortsword texture keeps glitching out, it gets covered in bits of brown, black and grey.
     
  4. lexarlexar
    lexarlexar
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    plugins not sorted because: "Weapon Improvement Project.esp" is not a valid plugin
    any fix for this error? the mod still works but vortex keeps showing that error
    1. starlessmao81ac
      starlessmao81ac
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      yeah the fix is to not use vortex with Oblivion.....
    2. Euclidismybro
      Euclidismybro
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      What a helpful reply! Thanks for the assistance starlessmao81ac!!!
    3. Sonja
      Sonja
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      @Euclidismybro,
      They're right, though. It is WELL KNOWN that Vortex should NOT be used with old games like this. Get Wrye Bash and learn how to use it... Wrye Bash was actually designed for Oblivion (and similar titles), rather than every game hosted on Nexus.
  5. SkyrimMods987
    SkyrimMods987
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    Just adding this here incase anyone else has the same issue in the future.
    With this mod installed, whenever an NPC with an Iron Bow died and I looked at their corpse, my game would drop like 40fps.
    Hiding the mesh and textures files for the iron bow solved this issue for me completely, didn't have this peculiar issue with any other weapons just the iron bow.
    1. MercerMeka
      MercerMeka
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      Thanks for posting this. I haven't had the issue but it's good to know.
    2. cbgreely
      cbgreely
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      I had a hunch it was the iron bow, glad I'm not the only one.
    3. InsanitySorrow
      InsanitySorrow
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      Huh that's a strange isssue, not experienced that myself so have no idea what would cause it.
    4. whiteclad57
      whiteclad57
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      Just tagging on here that I have the same issue, more specifically it only occurs when the bow is equipped to the ragdolls back or in their hand, and you stare directly at it while relatively close.  It doesn't occur while the actor is still alive, if the bow was dropped on death, nor does it occur if it's near the edge of the cameras FOV.  An odd bug to be sure.

      EDIT: Went to back and checked to make sure it was the same with the vanilla skeleton.nif.  It appears to be caused by some wonky interaction between the collision mesh and the skeleton.  Also, I can confirm that the iron mace appears to be missing collision as another poster suggested.
    5. Dispensation
      Dispensation
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      Aklamahaknyaen optimised the three bow meshes in Pyffi, this hopefully will fix any FPS issues with the iron bows up close: Weapon_Improvement_Project_Pyffi
  6. zolrak
    zolrak
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    I have problems with Wryebash and this mod.
    It appears read and stays red even if re-dated.
    any Help is appreciated
    1. Dispensation
      Dispensation
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      Deactivate it and import it into your bashed patch in Wrye Bash. Keep it deactivated at all times, and just let the bashed patch handle it.
  7. ThePainTrain6
    ThePainTrain6
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    mod is working just fine but i noticed the giant club in the imperial palace basement is now borked. anyone else experiencing this?
    1. starlessmao81ac
      starlessmao81ac
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      Could you maybe explain it better?
    2. Dispensation
      Dispensation
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      @ThePainTrain6 This bug you describe has been fixed over at Collection of fixes by Lazaro (Weapon Improvement Project - UOPClubStatic.nif Fix).
  8. knightsmoon123
    knightsmoon123
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    Will this mod work with weapon mods like Spears Revised With Leveled Lists or Not?
    1. ElderScrollsFan001
      ElderScrollsFan001
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      It should as the textures are in there own folder and I use both mods
  9. jitkinge
    jitkinge
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    Hey there thanks for this. One small thing, goldbrand has the dark "clay marks" on the blade, those should probably be on the ridge, topside, where the "bend" happens. Love the town guard shields.
  10. Sexyowl
    Sexyowl
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    Will this work with QTP3 Redimized?
    1. CarlosS4444
      CarlosS4444
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      I've been using them together for quite some time... QTP3R does not change weapons, so there's no conflict, and even if there would be, any texture replacer loaded after QTP3R would simply "win" and would be used by the game's engine.
  11. TheMasterSwordMaster
    TheMasterSwordMaster
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    When i install this mod the Iron Mace doesnt collide with the ground, it just falls straight through. Not sure if any other weapons have this problem, but so far the club, iron bow, iron dagger, iron warhammer, and steel shortsword can collide with the ground just fine. anyone else having this problem?  I really dont think its a mod conflict of any kind.