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Name: Sigil Stone Selector for OOO
Version: 1.1
Date: 23/07/2013
Category: Gameplay Effects and Changes, Enchantment/Items - Sigil Stones
Requires: The Elder Scrolls IV: Oblivion
Author: DarJee
Source: http://www.nexusmods.com/oblivion/mods/43811/

DESCRIPTION
============
This plugin is complementary to "Sigil Stone Selector" mod by Q. It was created specifically for OOO players who don't have "Mighty Magick" or "Sigil Stones Expanded and Extended" installed. I appreciate your feedback should you find any errors. I went though a lot of efforts trying to figure out what needed to be changed as I'm not much experienced using CS.

Now working also for Kvatch, Bruma and Cheydinhal gates. The only SigilStone that is still randomly assigned is the one dropped by the daedric siege engine at the Battle for Bruma. I assume no one cares, and so do I. I dedicated my spare time to this mod because I felt it useful for myself. Now that is done, I like to consider it a small token of thanks for this modding community, and hope that someone could find it useful as I do.

REQUIREMENTS
============
Oblivion official patch 1.2.0416
Oscuro Oblivion Overhaul (any version would do, as far as I know).

LOAD ORDER (READ CAREFULLY)
===========================
Load this plugin BEFORE Oscuro's.
Failing to do so will prevent the correct update of OOO quests. You won't get the usual messages when killing bosses, essential topics will vanish from NPCs dialogues, and you cannot interact with certain quest items. Don't ask me why, I'm still looking into this and probably will come up with something in the future... or probably not. We'll see.

KNOWN INCOMPATIBILITIES/ISSUES
==============================
As I found out recently, this mod is incompatible with companions based on the GGC system (and maybe others, all I know is that it's perfectly fine with CM companions). This is caused by the following lines, altering the same Sigilstone scripts changed by this mod:

; ***** added by rMnQw36FcH 2007/09/02 *****
set MQ00.GGCdoOrder to 10
; ***** added by rMnQw36FcH 2007/09/02 *****

I can't figure out the purpose of this modification, since I don't have any knowlegde of how GGC companion mods work. Because of this, I am unable to release a patch. If you intend to use companions GGC based, it's better not to use this mod. If you want to try anyway, at least:

1. Load the GGC-based companion esp BEFORE SigilStoneSelector-OOO.esp
2. As a safety measure, do not bring GGC companions with you when entering Oblivion gates.

CHANGELOG
============
V 1.2:
- cleaned the esp with TES4Edit. Filesize is considerably reduced, there were a lot of records identical to masters (at the time I was completely ignorant of the implications). Not exactly "dirty edits", but still they were useless junk that needed to be removed.

v 1.1:
- edited the SigilStone Scripts for Kvatch Oblivion Gate (MS48SigilStoneScript), Bruma Oblivion Gate (MQ10SigilStoneActivatorScript) and Cheydynhal Oblivion Gate in "The Wayward Knight" quest (MS13SigilScript). Keep in mind that these quests have their own documented bugs (gate not closing properly or similar issues) and that I've been able to run only a few tests, all of which were successfull, thanks the Nine.

v 1.0:
- Made the plugin dependent from OOO (OscuroOblivionOverhaul.esm added to master list using Wrye Bash)
- Original script SigilStoneRandomSCRIPT adjusted to only include "vanilla" sigil stones.
- To avoid possible conflicts with other mods: LeveledItems containing the SS were renamed and their content re-leveled for OOO

CREDITS
=======
All credits for this work go to Q and to the authors mentioned in the original readme. The author is welcome to include this esp in the next release of the mod if he/she wishes to do so.

I'm uploading this file without asking permission, as the original author stated it was not necessary.
If there are problems please remove it and accept my apologies. The original Readme file follows.




====================
ORIGINAL README FILE
====================
Name: Sigil Stone Selector
Version: 1.00
Date: 29/05/2008
Category: Enchantment/Items - Sigil Stones
Requires: The Elder Scrolls IV: Oblivion
Author: Q
Source:

Description
-----------
I decided to make this mod as I was tired of closing Oblivion Gates without receiving a worthwhile reward. I first tried Anytus' and Tekn0mega's excellent Sigil Stones Expanded & Extended, thinking that the added variety would kept the Gates interesting. Unfortunately, I found my boredom stemmed not from the lack of variety, but the fact that I kept getting Sigil stones that were of no use to my character. Plowing through hordes (well, maybe not hordes, but several) daedra just to receive a Fortify Blunt buff for my mage character provided aboslutely no sense of satisfaction or reward.

So I decided to make this mod.

When you activate a Sigil Stone in a Sigillum Sanguis, a menu will appear asking what type of Sigil Stone you would like. Select your stone, and you are on your way!

I have included four versions of the mod. One for vanilla Oblivion, and the other three are for the various flavours of Sigil Stones Expanded & Extended.

Usage
-----
Activate a Sigil Stone in a Sigillum Sanguis, and a menu will appear asking what type of Sigil Stone you would like. Select your stone, and you are on your way!

OBMM Installation (Recommended)
-------------------------------
Oblivion Mod Manager (OBMM) is available at:
http://timeslip.chorrol.com/obmm.html

From OBMM select Create > Add Archive
Find SigilStoneSelector1_0.7z in your download directory. Select it, then click "Open."
You will be presented with a the message: "Omod conversion data is available. Would you like to import it?"
Click "Yes."
Click "Create Omod."
You will be presented with a the essage: "Omod created sucessfully." Click "OK."
Find SigilStoneSelector 1.0 in right-hand pane.
Select it, and then click "Activate."
Make your as to which version of the mod to use depending on what you have installed.

Manual Installation
-------------------
Extract of the following ESP files to your Oblivion\Data folder:

SigilStoneSelector.esp is for use with vanilla Oblivion, without Sigil Stones Expanded & Extended.

SigilStoneSelector-SSEE.esp is for use with Sigil Stones Expanded & Extended for vanilla Oblivion (SSEE.esp).

SigilStoneSelector-SSEE-MM.esp is for use with Sigil Stones Expanded & Extended for Oblivion with Mighty Magick (SSEE-MM.esp).

SigilStoneSelector-SSEE-OOO.esp is for use with Sigil Stones Expanded & Extended for Oblivion with Oscuro's Oblivion Overhaul (SSEE-OOO.esp).

Uninstall
---------
Use OBMM for best results. Otherwise, delete whichever of the following files appear in your Oblivion\Data folder:

SigilStoneSelector.esp
SigilStoneSelector-SSEE.esp
SigilStoneSelector-SSEE-MM.esp
SigilStoneSelector-SSEE-OOO.esp

Known Compatibility
-------------------
Martigen's Monster Mod
Oscuro's Oblivion Overhaul
Sigil Stones Expanded & Extended

Incompatibility
---------------
None that I am aware of, but in theory any mod that alters the activation script of Sigil Stones.

Known Issues or Bugs
--------------------
The only issues of which I am aware are only when used in conjunction with Sigil Stones Expanded & Extended. Even then, the "issues" have nothing to do with my mod, but rather with missing Sigil Stones. More precisely, SSEE does not add any extended Sigil Stones for the Silence / Resist Magicka Sigil Stone variety.

Contact me if you find any other issues or bugs.

History
-------
1.1 09/02/2009 Added SSEE only version to OMOD script.
1.0 29/05/2008 First version.

Contact
-------
Contating me through TES Nexus is your best bet.

Credits
-------
Thanks to:

Anytus and Tekn0mega, for Sigil Stones Expanded & Extended:
http://tesnexus.com/downloads/file.php?id=7341

Bethesda, for the obvious.

Timeslip, for the superbe Oblivion Mod Manager:
http://timeslip.chorrol.com/obmm.html

TES Nexus, for providing the support for such a great community.
http://www.tesnexus.com

lhammonds, for making a great OBMM resource website that will walk you through anything you could want to do with OBMM:
http://lhammonds.game-host.org/obmm/default.asp

Licensing/Legal
---------------
I am not sure why you would want to, as there is not much to this mod, but feel free to use any part of it for whatever (legal) purposes you want.