Outstanding. This is the best thing. It's a little cheese, but well worth it. Installed using vortex. Date 2025 Jan 4. Also, if you place two items that have power, you get the original item you planned on merging, but the second goes to an item that takes not armory slot.
If you are having a problem with the process, read Usage - Long
From the readme file:
Usage - Long ============ - An item called +Item Merger will be placed in your inventory, use it to start the process. - Click the Save button in case you do not like the New Item.
Item Merge Works on armour, clothing, and weapons - Place in the first container the Appearance Item. - Place in the second container the Stats Item(s). see Merging Multiple Stats Items. - Choose a name or type in your own. - If there is only one Stats Item, the Model Swap option is available. In most cases Model Swap is what you want to do. - If Stats Items have different armour types, you will be asked to choose one.
Item Rename Technically works on any item you can place in a container, but only armour, clothing, and weapons is recommended. - Place the item(s) you wish to rename in the container. - Full rename will allow you to type in a new name for every item in the container. - Prepend characters will add the typed characters to the beginning of the name of each item in the container. This is mainly useful for sorting items in your inventory.
Model Swap vs Item Merge ======================== Item type refers to armour, clothing, or weapon. With Model Swap the item type of the Stats item will be used, with Item Merge the item type of the Appearance item will be used.
Merging Multiple Stats Items ============================ This is intended for merging multiple items into one item that uses multiple slots. Weapons can only have one Stats Item. You cannot add an armour rating to a piece of clothing. You can use Model Swap to change clothing into armour. You cannot remove an armour rating from armour. (The armour rating will be set to 0, which will still provide some armour) You can use Model Swap to change armour into clothing. If there is more than one enchanted Stats Item, one or more slot-less items will be created. These items provide no armour, have no appearance when equiped, but will have enchantments on them. These items will be named the same as the New Item with a number at the end.
e.g. Suppose you have a NiceLookingClothing that covers upper body, lower body, and feet and you want to combine it with Daedric Cuirass, Glass Greaves, and Ebony Boots. First you need to convert NiceLookingClothing to armour, so merge it with any piece of armour, choosing Model Swap when possible. Then start a second merge with NiceLookingArmour as the Appearance Item and Daedric Cuirass, Glass Greaves, and Ebony Boots as the Stats Items. Since you are combining different armour types, you will be prompted to choose light or heavy for your new armour.
Advanced ======== All New Items are cloned forms, with all that that entails. In some cases, the New Item's enchantment will also be a cloned form.
Scripted Items Merging/Swapping/Renaming scripted items is untested, save before trying this. All New Items are cloned forms, any script referring to an Appearance Item or Stats Item will not refer to any New Item. If a script is attached to an Appearance item, it will transfer if Item Merge is used. If a script is attached to a Stats item, it will transfer if Model Swap is used.
Equipment Slots The equipment slots of the Appearance Item are always used so as to prevent clipping.
I like using this for armor as it work just fime and alows me to keep the style i like with updated stats but for weapon it dose an odd thing
when i try to combine let say steel long sword for the look and daedric long sword for the stats it will keep the weight of the daedric long sword but only give me that damage of the steel long sword any idea whay this might happen
i tried move it to around in my load order putting near the top, then in the middle and finally near the last of the order and it still dose the samething.
When merging an object or trying to rename an object the object name is coming out with <No Name> or <Missing Name>. Any ideas? The alure of this mod for me is the naming feature and mine is broken
22 comments
when i try to combine let say steel long sword for the look and daedric long sword for the stats it will keep the weight of the daedric long sword but only give me that damage of the steel long sword any idea whay this might happen
i tried move it to around in my load order putting near the top, then in the middle and finally near the last of the order and it still dose the samething.