If you want to use these eyes with OCOv2, TrollBerserker has graciously given me permission to upload a patch for this mod that allows you to use these eyes with OCOv2.
The patch is really finiky I couldn't get it to work with the current version of OCOv2 sadly. I really was looking forward to having yellow lizards but nope :/ It breaks a bunch of Argonian mods now :(
What head texture is being used on the Argonians in the second screenshot? I had it at one point, but after I reinstalled Oblivion, I seem to have lost it.
Looks like Oblivion Character Overhaul's more skyrimized Argonian face textures to me. And seems the explanation of the mods used in the screenshots found on the description page here confirms my guess. It's OCO.
Sorry, I rarely check Nexus anymore. It's a mash of first version of OCO overwritten by Morrowind Style Argonians. The longer mouths are from MSA and meshes are from OCO
Alright, I need help. I dont really know how to mod and I've been messing around for 2 days with Wrye, CS, BOSS trying to get this figured out. But I give up. I did manage to get the mesh of the argonians from ocov1 into ocov2 like he has cause they really do look better. I also know how to add eyes through CS. The only thing I cannot figure out is the Morrowind Argonian mod. It kind've just breaks whether I use OCOv1 or OCOv2. Any help would be appreciated.
Please do and keep me informed. I dont really know how to mod and I've been messing around for 2 days with Wrye, CS, BOSS trying to get this figured out. But I give up. I did manage to get the mesh of the argonians from ocov1 into ocov2 like he has cause they really do look better. I also know how to add eyes through CS. The only thing I cannot figure out is the Morrowind Argonian mod. It kind've just breaks whether I use OCOv1 or OCOv2. Any help would be appreciated.
If you want this to work with OCO v2, you have to open this mod in the construction set and change the filepath used for head textures to be the same as the one used in OCO v2 which goes to nuska's folder instead of the default. Then, you have to change your load order so that this mod loads after OCO v2. This results in the head texture and normal maps being used from OCO v2 while the eyes are written over by this mod. The face structure will also be reset to the default but personally I prefer it over OCO v2's anyways so I haven't tried to change it. *shrugs*
Do you think you could somehow port this mod to skyrim? I know the texture is really different so it probably won't work but I really hate those freaking dot eyes they have in skyrim and I want to replace them with the gem shaped eyes we saw in oblivion, that is to say eyes like these.
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Thanks again Troll!
It's a mash of first version of OCO overwritten by Morrowind Style Argonians. The longer mouths are from MSA and meshes are from OCO