Oblivion

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Troll berserker

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trollberserker

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24 comments

  1. K1ngCraft
    K1ngCraft
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    If you want to use these eyes with OCOv2, TrollBerserker has graciously given me permission to upload a patch for this mod that allows you to use these eyes with OCOv2.

    Thanks again Troll!
    1. Alkmayix
      Alkmayix
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      The patch is really finiky I couldn't get it to work with the current version of OCOv2 sadly. I really was looking forward to having yellow lizards but nope :/ It breaks a bunch of Argonian mods now :(
  2. SatoshiKura
    SatoshiKura
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    What head texture is being used on the Argonians in the second screenshot? I had it at one point, but after I reinstalled Oblivion, I seem to have lost it.
    1. DrakeTheDragon
      DrakeTheDragon
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      Looks like Oblivion Character Overhaul's more skyrimized Argonian face textures to me. And seems the explanation of the mods used in the screenshots found on the description page here confirms my guess. It's OCO.
    2. SatoshiKura
      SatoshiKura
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      Thank you!
    3. trollberserker
      trollberserker
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      Sorry, I rarely check Nexus anymore.
      It's a mash of first version of OCO overwritten by Morrowind Style Argonians. The longer mouths are from MSA and meshes are from OCO
    4. InuyashaFE
      InuyashaFE
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      What body texture and/or replacer?
    5. K1ngCraft
      K1ngCraft
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      Where could we find the mroe Skyrimized Argonian face textures? Isn't that EGO Argonians?
  3. bluethereptar
    bluethereptar
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    Alright, I need help. I dont really know how to mod and I've been messing around for 2 days with Wrye, CS, BOSS trying to get this figured out. But I give up. I did manage to get the mesh of the argonians from ocov1 into ocov2 like he has cause they really do look better. I also know how to add eyes through CS. The only thing I cannot figure out is the Morrowind Argonian mod. It kind've just breaks whether I use OCOv1 or OCOv2. Any help would be appreciated.
  4. mannybear
    mannybear
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    Heya. These are the only argonian replacement eyes I like, but I use OCO v2. Would it be okay for me to try and make it compatible with OCO v2?
    1. bluethereptar
      bluethereptar
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      Please do and keep me informed. I dont really know how to mod and I've been messing around for 2 days with Wrye, CS, BOSS trying to get this figured out. But I give up. I did manage to get the mesh of the argonians from ocov1 into ocov2 like he has cause they really do look better. I also know how to add eyes through CS. The only thing I cannot figure out is the Morrowind Argonian mod. It kind've just breaks whether I use OCOv1 or OCOv2. Any help would be appreciated.
  5. 1234snob
    1234snob
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    what graphical mod do u have for oblivion
  6. erineast
    erineast
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    what body textures are you using for the argonians?
  7. heeroneko
    heeroneko
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    If you want this to work with OCO v2, you have to open this mod in the construction set and change the filepath used for head textures to be the same as the one used in OCO v2 which goes to nuska's folder instead of the default. Then, you have to change your load order so that this mod loads after OCO v2. This results in the head texture and normal maps being used from OCO v2 while the eyes are written over by this mod. The face structure will also be reset to the default but personally I prefer it over OCO v2's anyways so I haven't tried to change it. *shrugs*
  8. madestmadhatter
    madestmadhatter
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    Do you think you could somehow port this mod to skyrim? I know the texture is really different so it probably won't work but I really hate those freaking dot eyes they have in skyrim and I want to replace them with the gem shaped eyes we saw in oblivion, that is to say eyes like these.
  9. LFact
    LFact
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    Can you tell us if it's okay to include your eye textures in anyone's mod?
    1. trollberserker
      trollberserker
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      Yeah, go ahead, just credit me.
  10. deleted5286597
    deleted5286597
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    I'm pretty sure the Morrowind-Like Argonians and the Character Overhaul don't work together so I'm curious how you managed it.
    1. trollberserker
      trollberserker
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      Even if you overwrite OCO, the meshes stay. At least in first OCO. It doesn't work for OCO 2.