Oblivion

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evercharmer

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evercharmer

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Painter's Touch texture pack
by evercharmer


One of the very first things that bothered me in Oblivion were the paintings. They were clearly just screenshots with a canvas filter applied to them, and on top of that I couldn't even see why someone would look at some of the scenes depicted and decide it looked good for a screenshot, much less decide that was definitely the one they were going to go with.

Having no talent at painting myself, I took some better screenshots and applied some filters of my own to remedy this. I tried to both stay within a similar range with the colors and subjects depicted and to come up with something that looked a little more like a painting one might hang, and I think I succeeded. I also took the time to try and make the Shivering Isles paintings a little more interesting, because honestly, you mean to tell me that there are no good painters in the Realm of the Madgod? Those screenshots are even blander than the ones in Tamriel! Only unique paintings escaped this replacer. I like the ones in the Shivering Isles, and the Tamriel ones I just don't know what to do with and you generally only see them once anyways, so it's not really a big deal to me.


The pack you've got here is either the 1024*512 version or the 512*256 version. Both are higher res than the default Tamriel painting textures, and the larger one is higher res than the SI textures (the smaller is the same resolution). They both also come with these files (not including this readme):

textures/clutter/paintings/paintingchorrolcathedral01.dds
textures/clutter/paintings/paintingchorrolcathedral01_n.dds
textures/clutter/paintings/paintingelvenruins01.dds
textures/clutter/paintings/paintingelvenruins01_n.dds
textures/clutter/paintings/paintingfarmhouse01.dds
textures/clutter/paintings/paintingfarmhouse01_n.dds
textures/clutter/paintings/paintingforest01.dds
textures/clutter/paintings/paintingforest01_n.dds
textures/clutter/paintings/paintingforest02.dds
textures/clutter/paintings/paintingforest02_n.dds
textures/clutter/paintings/paintingforest03.dds
textures/clutter/paintings/paintingforest03_n.dds
textures/clutter/paintings/paintinglandscape01.dds
textures/clutter/paintings/paintinglandscape01_n.dds
textures/clutter/paintings/paintinglandscape02.dds
textures/clutter/paintings/paintinglandscape02_n.dds
textures/clutter/sepaintings/sepainting_dementia01.dds
textures/clutter/sepaintings/sepainting_dementia02.dds
textures/clutter/sepaintings/sepainting_mania01.dds
textures/clutter/sepaintings/sepainting_mania02.dds
textures/clutter/sepaintings/sepainting_n.dds


In putting this together I mainly used three different filters in FIlter Forge:

http://www.filterforge.com/filters/8847.html
http://www.filterforge.com/filters/4692.html
http://www.filterforge.com/filters/9079.html

They're all pretty cool filters and if you ever need to make an image looked painted, I'd suggest starting there. I also used a texture from cgtextures for the normal map.


If you want to use anything here as a resource, feel free. Stick my username somewhere in the credits and go crazy.