Great looking mod, but unfortunately is not compatible with Kvatch Rebuilt v3.
To update it, the esm dependency needs to be removed as KR doesn't have an esm anymore, which In turn requires moving the barracks entrance to V3's gate house cell, and redoing the guards schedules.
With a bit of TLC, this mod could certainly be updated by someone, otherwise it will require you use an older version of KR to play
You posted your message in 2014 and I answer you in 2016...
I have not played Oblivion for a while (in details, the game is no longer installed on my computer and my DVD player is more or less out of order). So I think there will be no update ; maybe this 1.0a version works with KR 3.x but I didn't try. If removing ESM dependancy is sufficient, I think TES5Edit or Wrye Bash could simply do the job.
Can you install this mod before Kvatch Rebuilt has been completed (ie does it only introduce the female guards when the Kvatch quest has progressed to the appropriate point)?
I hope you will be able to make your famous mod available for Skyrim.
So, the new guards are actually immediately activated in their barrack but they will not go outside until the final KR stage is reached (via AI packages: the idea was to limit the use of scripts). Before that, they will not be seen because: - the city is first burnt...... and it is a good reason - the player will have to rebuild Kvatch step by step - at one point, a new barrack will be added by KR, however with a new trapdoor to the KRFG cells Technically, the guards will start moving outside when "KRPhaseSwitcher >= 5".
My update yesterday was only to fix some mistakes in the readme, typically errors in the schedule ("pm" instead of "am"...).
That's good news because it means that you can install your mod at any time and it only has any effect when it should
Many thanks for your kind words about my mod, which is unlikely to move to Skyrim - not enough animation variations to work with and the way they need to be defined in Skyrim doesn't make it easy to achieve the same effect and flexibility - but who know what might happen in the future.
There should be a "Kvatch Rebuilt 3". So, I didn't ask Zaldiir -I no longer play Oblivion, thus I don't look at its news- but he may have hidden Kvatch Rebuilt before the new release. If you even want to try v2, the DarkCreations.org mirror for example seems to still host the file. KR is a famous "big mod" so you may be able to find it in other places: there may be other not up-to-date websites (where my very little mod doesn't appear for example :p) and where you could find the archive. But, don't forget, the v3 should be incompatible with v2! So, of course try if you want, but don't forget to do a save before and to put it in a safe place . I hope it would help you.
As I wrote in the description (and I know it is tooooo long ...):
Zaldiir wrote me it should "presumably" work. But only a test will be able to confirm that: for sure, you can use it now with 2.x.x. If, after installing 3.x, you are not able to see the women team, it will mean that KRFG needs some changes. But, in that case, it will be quick to do.
Kvatch Rebuilt - A few Female Guards uses Kvatch Rebuilt markers placed in the Kvatch Rebuilt town. So, if the latest version of Kvatch Rebuilt adds a new version of the Kvatch Rebuilt town "cell", your character will at the end enter, move, wander in this latest version whereas the women team is scheduled to enter, move, wander in the latest stage of the Kvatch Rebuilt 2.x.x town "cell". In that case, there will be a few things to fix (one ladder and some AI packages). No sure it's clear...
Spoiler:
Show
Postscript: I'm thinking (because I can think...) I forgot to endorse a lot of mods KRFG is "based on". So, I may do that now...
The mod itself is quite simple but the justice's armor used for the screenshots is really divine. I give again the links: - HGEC AA B E cup Guard Armor Replacer and None Replacer by justice -> http://oblivion.nexusmods.com/mods/40596 - BBB for Guard Armor Replacer by maksimus96 -> http://oblivion.nexusmods.com/mods/41922
The diverse guards mod was one of the first ones I ever downloaded, and for me it just makes sense that there are female guards. There are plenty of female fighters and mercenaries, after all.
Diverse Guards by winterlove is much better, bigger, more complex and gives more freedom by allowing the choice of races: but, from my part, I nevertheless give the ability to remove the helmets and increase the brightness of the barrack............. The only "lack" of Diverse Guards is that it does not apply to Kvatch Rebuilt.
I really like this. The diverse guards mod was one of the first ones I ever downloaded, and for me it just makes sense that there are female guards. There are plenty of female fighters and mercenaries, after all.
17 comments
To update it, the esm dependency needs to be removed as KR doesn't have an esm anymore, which In turn requires moving the barracks entrance to V3's gate house cell, and redoing the guards schedules.
With a bit of TLC, this mod could certainly be updated by someone, otherwise it will require you use an older version of KR to play
I thought I would let you know that KR v3 Beta is now available for download on Nexus.
Do you plan to update your mod to support the new version (there is no longer an ESM file)?
Thanks
You posted your message in 2014 and I answer you in 2016...
I have not played Oblivion for a while (in details, the game is no longer installed on my computer and my DVD player is more or less out of order). So I think there will be no update ; maybe this 1.0a version works with KR 3.x but I didn't try.
If removing ESM dependancy is sufficient, I think TES5Edit or Wrye Bash could simply do the job.
Thanks,
Thanks
I hope you will be able to make your famous mod available for Skyrim.
So, the new guards are actually immediately activated in their barrack but they will not go outside until the final KR stage is reached (via AI packages: the idea was to limit the use of scripts).
Before that, they will not be seen because:
- the city is first burnt...... and it is a good reason
- the player will have to rebuild Kvatch step by step
- at one point, a new barrack will be added by KR, however with a new trapdoor to the KRFG cells
Technically, the guards will start moving outside when "KRPhaseSwitcher >= 5".
My update yesterday was only to fix some mistakes in the readme, typically errors in the schedule ("pm" instead of "am"...).
That's good news because it means that you can install your mod at any time and it only has any effect when it should
Many thanks for your kind words about my mod, which is unlikely to move to Skyrim - not enough animation variations to work with and the way they need to be defined in Skyrim doesn't make it easy to achieve the same effect and flexibility - but who know what might happen in the future.
If you even want to try v2, the DarkCreations.org mirror for example seems to still host the file. KR is a famous "big mod" so you may be able to find it in other places: there may be other not up-to-date websites (where my very little mod doesn't appear for example :p) and where you could find the archive. But, don't forget, the v3 should be incompatible with v2! So, of course try if you want, but don't forget to do a save before and to put it in a safe place .
I hope it would help you.
The description on KR's page says 3.0 is not backwards compatible with any previous versions so would that affect this in any way?
Zaldiir wrote me it should "presumably" work. But only a test will be able to confirm that: for sure, you can use it now with 2.x.x. If, after installing 3.x, you are not able to see the women team, it will mean that KRFG needs some changes. But, in that case, it will be quick to do.
I'm not currently using any version of KR actually. Was going to but decided to wait for v3.0 to be released, hence the question
Kvatch Rebuilt - A few Female Guards uses Kvatch Rebuilt markers placed in the Kvatch Rebuilt town.
So, if the latest version of Kvatch Rebuilt adds a new version of the Kvatch Rebuilt town "cell", your character will at the end enter, move, wander in this latest version whereas the women team is scheduled to enter, move, wander in the latest stage of the Kvatch Rebuilt 2.x.x town "cell". In that case, there will be a few things to fix (one ladder and some AI packages).
No sure it's clear...
chainmail still there..oh well
I give again the links:
- HGEC AA B E cup Guard Armor Replacer and None Replacer by justice -> http://oblivion.nexusmods.com/mods/40596
- BBB for Guard Armor Replacer by maksimus96 -> http://oblivion.nexusmods.com/mods/41922
Thanks.
Diverse Guards by winterlove is much better, bigger, more complex and gives more freedom by allowing the choice of races: but, from my part, I nevertheless give the ability to remove the helmets and increase the brightness of the barrack.............
The only "lack" of Diverse Guards is that it does not apply to Kvatch Rebuilt.