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Craddok

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Craddok

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19 comments

  1. LordOfTheDucks
    LordOfTheDucks
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    Good dungeon crawl. Only part that bother me was that the clue to the location was a bit too vague.
  2. Sergio1992
    Sergio1992
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    hi, I read your comment about a revamp you are currently thinking for this mod. Any chance you are going to release it soon?
    1. Craddok
      Craddok
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      Hey thanks for your interest. The revamp won't be coming out anytime too soon--my energy's been focused on finishing another mod of mine, Nagaia Molag. I released it a little while back actually (you can find it from my profile). Since Nagaia Molag's release I've been taking a quick break from modding, but I'll be jumping back in soon.

      Also, sorry for taking so long to reply. I could've sworn I set up my account to email me whenever someone comments here, but apparently not.
    2. Sergio1992
      Sergio1992
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      Okay, thank you for the answer.
      By the way, I'm not going to play anytime soon (I have to study). I tracked both your mods
    3. Sergio1992
      Sergio1992
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      So, any news?

      Isn't Craddok a torment character?
    4. Craddok
      Craddok
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      Afraid not; I actually started modding Skyrim (haven't released anything yet), so that's kind of stolen all my attention. The revamp is still planned, but I can't say when I'll get to it, so I wouldn't hold your breath.

      And he is, but the name wasn't (intentionally) taken from him. Can't for the life of me remember where I got it, actually.
    5. Sergio1992
      Sergio1992
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      I admit I would have loved to see a revamp. Ow well

      Happy new year!
    6. RavenMind
      RavenMind
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      Me too if you ever come back.
  3. Oblivionaddicted
    Oblivionaddicted
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    Nice work. If I understand well the conjurers summoned Mehrune Dagon but didn't master their work enough and everything came bad because of it. The atmosphere is well worked and I had a good time playing, I love when there's a lot of action.
    1. Craddok
      Craddok
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      Glad you enjoyed it, thanks for playing.
  4. ciridian
    ciridian
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    I need help. I've managed to raise the stairs, and I've fought the Minister of... well, I've forgotten his name. But now it's all dead ends. It looks like there are some doors that are supposed to open, but I can't figure out how to open them. How do I get out of this joint?
    1. Craddok
      Craddok
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      From the area where you fought the Minister, head down the nearby steps, follow the short hallway left, and step on the floor switch in the "dead end" you'll see there. That should open a hidden doorway into an area with a Varla Stone. Step next to the Varla Stone, and another hidden doorway will open, opposite the one you just exited. That'll take you to the "boss". He'll drop a key, which opens a small door in the corner of the boss room (it's to the right, when facing the boss from the room's entrance. From there it's a quick jaunt up some stairs and out the door. Does that help? If you still need help, email me (you'll find my email in the readme file).

      Also, good job figuring out the puzzle that led to the Minister. Not many people do.
  5. Chealua
    Chealua
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    Thank you very much for the interesting mod!
    I ask the permission for translate your plugin Mathmeldi to russian, and place it on my site www.Tesall.ru (the authorship and all necessary credits full will be given)
    I was pleased that you created dungeon and really want to share this mod with those who do not speak English. Tesall.ru are biggest russian library of mods, and your mod very like Russian players.
    From administration www.Tesall.ru - Soleil
    1. Craddok
      Craddok
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      Well it seems you've already translated it. Admittedly it's taken me awhile to respond, but I'd appreciate it if you waited for permission in the future. You can keep it up, I don't mind; it just means more people are playing it. And I see you did give me credit, just as you said, so thank you.
  6. CaptainJ03
    CaptainJ03
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    Hi Craddok,

    really nice ruin, and good storytelling! Getting up those stairs was a bit of a puzzle - I'm not used to using my brain in Oblivion
    Just to be on the safe side: Is there any way to get to the planes of Oblivion that I've simply missed?

    What I would like is a more role-playing attidude of the conjurers: They have a big problem at hand, in comes a dungeon-crawling adventurer who shows nether fear nor aggression. I'd expect that they ask me for help instead of attacking me. That's so... vanilla ...

    Joe.
    1. Somnazul
      Somnazul
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      Yeah, exactly. No one ever wants to talk in vanilla. They see you and have an unexplained and sudden raging desire to kill you dead on the spot right then no questions asked and all to their last living man if necessary... I mean, I can understand this from most necromancers, but man, everyone is out to kill the PC.
    2. Craddok
      Craddok
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      • 26 posts
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      Glad you enjoyed it Captain. And I'm relieved to hear that the stair puzzle wasn't so obtuse as to be unsolvable. To answer your question--no, there's no way to get to Oblivion through Mathmeldi. Assuming you're not already in Oblivion by the end of it, that is. I am planning on revamping the latter half of the level to bring it more noticably into Oblivion, though. I'm also hoping to add a little surprise involving the ritual circle at the end.

      As for the conjurers attacking on sight... I agree completely, but that sort of involvement was outside the scope of this level. I don't have access to any voice actors, and you don't want to hear me try. Let's just say they've gone a little mad from their ordeal, and so see everything new as a threat. It's not far from the truth.
  7. Boerner
    Boerner
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    This looks nice.
  8. Somnazul
    Somnazul
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    Sure, I'll try it out and tell you if there are any bugs and such.
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