About this mod
Adds an imperial outpost southeast of bruma, with a merchant, and buyable house.
- Permissions and credits
Description:
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This mod adds an Imperial Outpost SouthEast
of Bruma along the main road leading to Bruma
from Imperial City/Chorrol. Currenty has a
Merchant , Guard House , and a Player Home
For Sale. The map marker is already fast
travel ready when you enter the game.
- - -V1.4 - - -
- Fixed the wall with the stairs, was higher than the rest
of the wall and out of line.
- Changed the cell grid paths to make it better, so
npcs don't run over large rocks and misc.
- Changed NPC inventory's.
- - -V1.3.5 - - -
- Fixed some more floating rocks around the outpost.
- Added more rocks and bushes around the outpost.
- - -V1.3 - - -
- Fixed some major trees and rocks floating
on the hill side behind the Wolf's Sword shop.
- Fixed cell grid paths: removed some that got
messed up and added a few more where needed
to the outpost.
- - -V1.2 - - -
- Made all House lighting able to be
turned off / on.
- The candelier do to height and lighting
of the house, made the ability to change
the brightness of it.
- Bugs and/or user requests?
- - -V1.0 - - -
Guard House:
- This is a nice medium size house for the guards
of the outpost to eat and sleep.
- The servent of the guard house will offer
to sell you the house accross from this house
to you for 10,000.
- The fire place can be turned off/on.
Merchant " The Wolf's Sword ":
- The Wolf's Sword has two merchants,
one will sell armor-weapons-food-books-misc
and the other will offer to repair magical and
non-magical items for you.
- The shop is open 24-7 for the player to use,
the merchants will head off to bed but you can
still wake them up and use their services.
- The fire place can be turned off/on.
PlayerHouseForSale:
- This house for 10,000 has lots of storage for
the players items but not over kill. There
are no food items / junk in the house to
help keep it clean and for other user requests to
have no items like that in the houses.
- All of the house lighting you can turn off/on as
you please.
Hope you enjoy it.
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Installation:
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Simply extract the mod esp and lights file
to your Oblivion Data folder. Then start up
your OblivionLauncher and select this mod
as active.
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Updates:
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If you would like me to add something or
change a few things in the mod leave a
comment for me and ill get to it.
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Permissions:
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None. though you may edit with your CS
and change things. I do not give permission
to reupload as your mod or to other sites
without asking.
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Mods Conflict:
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Doesn't conflict with any that I know of.
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Bugs:
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None that I know of currently, if any
plz report them in the comments.
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Mod By:
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GUSS
Thanks to Pufthemajicdragon for the lightswitch.nif.
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Version 1.4
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