Glad you found it ok if you do an author search for Vipcxj all his mods will come up in the search results. It's the easiest way I know of to find a particular authors mods. Enjoy.
Hi! Great! I'm happy to see that there is a mod altering normal shoes to high-heels versions! Very nice! ... Although I sometimes encounter problems with feet "sunk" into the soil. Thanks!
I'll take a look at that boot next chance I get. My time is a little stressed right now as I'm alpha testing for Defiance and that leaves little time for anything else but I WILL take a look and fix the issue next chance I get. Watch for a small update with the fix.
Edit: Update to fix hollow look of the thief's boots now uploaded.
@GEMont: thanks, I play a female character too because (as I've said for years) I spend between 2 and 20 hrs a day playing computer games and if I'm gonna stare at someone's ass that much it's gonna be a females!
@BuddhaKhan: Thanks that's what I was shooting for.
"@GEMont: thanks, I play a female character too because (as I've said for years) I spend between 2 and 20 hrs a day playing computer games and if I'm gonna stare at someone's ass that much it's gonna be a females!"
Understood. I could not have said it better. Thank the gods for the many talented modellers who have worked so hard to give us so many fine female backsides to follow.
There is of course the fact that I use "Woman's Move Animation Re-placer" and Wrye Bash, and to play a male character means re-building the patch because WMAR is deactivated and integrated into the patch. If there was a switch to turn it off, I might consider making a male character just for the novelty. However, watching a male walk under WMAR is not a bearable experience for me.
A single note on one of the shoes - Leather Boots have an odd concave underside/sole that makes them appear to be almost hollow from behind when watching the character walk. Cosmetically minor and technically not an important factor, but, weeks of meditative examination of these aesthetically curved backsides-in-motion tends to make one peripherally aware of the tiniest details in the surrounding area...
If there was a vote for best simple modification of the year, this would definitely be my choice. I actually find myself just standing on the corner, watching the girls go by in the IC Market District. Looks a little odd no doubt since I always play a female character, but what the hey.
The alteration of shoes to high heels has made the female vanilla walk animations actually look a little sexy.
Anyhoo, after weeks of play, I just wanted to reiterate my sincere thanks for a lovely mod.
Or, even easier, you can copy one of the Sensual Walks .kf files and change its name to 0Sexywalk01.kf. Thats the easiest way, if not the most efficient.
Yes especially if you have sensual walks installed. If you open your game with TES4 edit you can simply open the colourwheels esp and go to the npc tab. Then go through each npc and remove the animation that says 0Sexywalk01.kf . If you have sensual walks installed simply drag the sensual walks animation from the npc's file for sensual walks to overwrite the 0Sexywalk01.kf in colourwheels. IE if sensual walks has 0FemaleVariableWalk_Commoner.kf just drag and drop it over the colourwheels 0Sexywolk01.kf it takes a little time but the results are well worth it in my opinion.
If you don't have sensual walks installed the simply remove the line that has the 0Sexywolk01.kf and you'll be all set.
Thanks Oldwolf58 for this explanation on scripts. Now I understand better why some things seem conflicting. Is the trick on Colourwheel's ESP an easy one to achieve ?
38 comments
Great! I'm happy to see that there is a mod altering normal shoes to high-heels versions! Very nice!
... Although I sometimes encounter problems with feet "sunk" into the soil.
Thanks!
Edit: Update to fix hollow look of the thief's boots now uploaded.
Thanks a bundle.
@BuddhaKhan: Thanks that's what I was shooting for.
Understood. I could not have said it better.
Thank the gods for the many talented modellers who have worked so hard to give us so many fine female backsides to follow.
There is of course the fact that I use "Woman's Move Animation Re-placer" and Wrye Bash, and to play a male character means re-building the patch because WMAR is deactivated and integrated into the patch. If there was a switch to turn it off, I might consider making a male character just for the novelty. However, watching a male walk under WMAR is not a bearable experience for me.
A single note on one of the shoes - Leather Boots have an odd concave underside/sole that makes them appear to be almost hollow from behind when watching the character walk. Cosmetically minor and technically not an important factor, but, weeks of meditative examination of these aesthetically curved backsides-in-motion tends to make one peripherally aware of the tiniest details in the surrounding area...
I actually find myself just standing on the corner, watching the girls go by in the IC Market District.
Looks a little odd no doubt since I always play a female character, but what the hey.
The alteration of shoes to high heels has made the female vanilla walk animations actually look a little sexy.
Anyhoo, after weeks of play, I just wanted to reiterate my sincere thanks for a lovely mod.
If you don't have sensual walks installed the simply remove the line that has the 0Sexywolk01.kf and you'll be all set.
Is the trick on Colourwheel's ESP an easy one to achieve ?