This adds Talos appropriately in his position in this cathedral (with Diebella on the left and Stendarr on the right) as its supposed to Simply place it in Data\meshes\allnatural\architecture\cathedral\ and this should fix everything :)
This is a very nice immersion tweak. Endorsed! Any chance you could offer the same treatment for the Chapel to Kynareth, found in the Impereal Sutch mod? https://www.nexusmods.com/oblivion/mods/37867
P.S. Some other requests, if you please:
-Could the chapel of Stendarr get the same treatment, even though it's the default? I'm using this with Unique Chapels, and it's the only chapel that still has opaque windows in the back. Without Diverse Chapels, the back windows in all the chapels are opaque even with All Natural installed. -I noticed the same missing meshes in Bruma that emlnxrh mentioned 5 years ago. -The chapel in Leyawiin has two windows for Stendarr and none for Zenithar.
Thanks!
Edit: Yep, this mod is definitely missing a mesh from the Bruma chapel. Here's a quick fix. Navigate to meshes/allnatural/architecture/cathedral. Make a copy of any one of the "intback" meshes. Rename it "cathedraltalosinback01.nif." It won't be Talos in the back, but at least there will be a back. Ideally there can be a proper fix soon.
I'll take a look into this, at one point I was working on an update that would fix the core issues as well as add some thematic furnishings to the chapels (Nordic fur rugs/braziers for Talos, dragon lamps for Akatosh, etc.) but that hard drive went belly up a few years back so if I were to pick this up again it'd be from the ground up. If I do start this again, I think the opaque windows would be the default, with an option for All Natural users. We'll see :)
I always though that it was odd that the other chapels has the same set up. Frankly, I was waiting for something like this to come along. I'm a minimalist, I want my game to give me better immersion but I don't want a mod that adds too much new stuff and from the description that's exactly what you've done here. You've added a little uniqueness and realism to each temple without changing too much. That said it would be great if you found a way to make the Undercroft in the chapels a place worth visiting be it with a vendor who sells items that you would otherwise have to commit a crime to obtain (eg. town guard armor, and repilca Weapons) or something else that you think would fit in the largely unused undercrofts. Regardless, this is a nice little mod, and once you have a Vanilla friendly version I'll download it.
9 comments
This adds Talos appropriately in his position in this cathedral (with Diebella on the left and Stendarr on the right) as its supposed to
Simply place it in Data\meshes\allnatural\architecture\cathedral\ and this should fix everything :)
P.S. Some other requests, if you please:
-Could the chapel of Stendarr get the same treatment, even though it's the default? I'm using this with Unique Chapels, and it's the only chapel that still has opaque windows in the back. Without Diverse Chapels, the back windows in all the chapels are opaque even with All Natural installed.
-I noticed the same missing meshes in Bruma that emlnxrh mentioned 5 years ago.
-The chapel in Leyawiin has two windows for Stendarr and none for Zenithar.
Thanks!
Edit: Yep, this mod is definitely missing a mesh from the Bruma chapel. Here's a quick fix. Navigate to meshes/allnatural/architecture/cathedral. Make a copy of any one of the "intback" meshes. Rename it "cathedraltalosinback01.nif." It won't be Talos in the back, but at least there will be a back. Ideally there can be a proper fix soon.
http://i.minus.com/ibgX5RzPm7rIoY.jpg
I was using the latest release of BC. And what BC does is change the textures of the Bruma chapel.
Edit
I decided to try testing your mod today, and even without BC I'm getting my old error.
Screenshot
Active Mod Files:
00 Oblivion.esm
01 All Natural Base.esm [Version 1.34]
02 Francesco's Leveled Creatures-Items Mod.esm [Version 5.0]
03 Francesco's Optional New Items Add-On.esm [Version 5.0]
04 Mart's Monster Mod.esm [Version 3.8b1]
05 Armamentarium.esm [Version 1.35]
06 Artifacts.esm [Version 1.1]
07 Kvatch Rebuilt.esm
08 BetterMusicSystem.esm
09 Fundament.esm [Version ision]
0A CustomSpellIcons.esm
0B Unofficial Oblivion Patch.esp [Version 3.4.2]
0C UOPS Additional Changes.esp
0D Oblivion Citadel Door Fix.esp
0E DLCShiveringIsles.esp
0F Unofficial Shivering Isles Patch.esp [Version 1.5.1]
++ USIPS Additional Changes.esp
10 Francesco's Creatures and Items Resources.esp [Version 5.0]
11 All Natural.esp [Version 1.34]
12 All Natural - SI.esp [Version 1.34]
++ All Natural - MMM Patch.esp [Version 1.3]
13 OBGE - Liquid Water.esp
++ Symphony of Violence.esp
14 Atmospheric Oblivion.esp
15 Distant Chapel Bells.esp
16 Sounds of Cyrodiil.esp [Version 1.1]
17 OBSE-Storms & Sound SI.esp
18 All Natural - Real Lights.esp [Version 1.34]
19 WindowLightingSystem.esp
1A AliveWaters.esp
1B AliveWaters - Koi Addon.esp
1C AliveWaters - Slaughterfish Addon.esp
1D BAKAdventurerTorch.esp
1E Enhanced Economy.esp [Version 5.4.3]
1F BookTrackerOBSE.esp
20 Display Stats.esp [Version 2.0.1]
21 Enhanced Seasons.esp [Version 1.3.2]
22 Get Wet.esp
23 Lock Bash Omega.esp [Version 1.5]
24 MigMiscellanea.esp [Version 1.1]
25 QZ Easy Menus.esp
26 Streamline 3.1.esp
27 UnidirectionalAttack.esp
28 Map Marker Overhaul.esp [Version 3.9.3]
29 Map Marker Overhaul - SI additions.esp [Version 3.9.3]
2A Enhanced Hotkeys.esp [Version 2.3.1]
2B Francesco's Optional Chance of Stronger Bosses.esp [Version 5.0]
2C Francesco's Optional Chance of Stronger Enemies.esp [Version 5.0]
2D Francesco's Optional Dungeon Chest Loot.esp [Version 5.0]
2E Francesco's Optional Dungeon Chest Locks.esp [Version 5.0]
2F Francesco's Optional House Chest Loot.esp [Version 5.0]
++ Francesco's Optional Vendor Tweaks.esp [Version 5.0]
30 Francesco's Optional Leveled Quests.esp [Version 5.0]
31 Francesco's Optional Leveled Arena.esp [Version 5.0]
++ ArmamentariumLL.esp [Version 1.35]
++ ArmamentariumLLMagic.esp [Version 1.35]
32 ArmamentariumArtifacts.esp [Version 1.35]
++ ArmamentariumLLArmaVendor.esp [Version 1.35]
33 Mart's Monster Mod for Fran.esp [Version 3.8b1]
++ Mart's Monster Mod - Shivering Isles.esp [Version 3.8b1]
34 Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.8b1]
++ Mart's Monster Mod - Diverse Imperial Armor.esp [Version 3.8b1]
++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.8b1]
35 Mart's Monster Mod - Durability & Damage.esp [Version 3.7b7]
36 Mart's Monster Mod - Fran's leveled quests.esp [Version 3.8b1]
++ Mart's Monster Mod - Less Rats.esp [Version 3.8b1]
37 Mart's Monster Mod - No Carrion Rats.esp [Version 3.8b1]
++ Mart's Monster Mod - No Bone Loot.esp [Version 3.8b1]
++ Mart's Monster Mod - No Undead Rise.esp [Version 3.8b1]
38 Mart's Monster Mod - Safer Quest Locations.esp [Version 3.8b1]
39 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.8b1]
3A Mart's Monster Mod - More Wilderness Life.esp [Version 3.8b1]
3B Mart's Monster Mod - City Defences.esp [Version 3.8b1]
3C Mart's Monster Mod - Extra Wounding.esp [Version 3.8b1]
3D Mart's Monster Mod - Farm Animals.esp [Version 3.8b1]
3E Mart's Monster Mod - Diverse WaterLife.esp [Version 3.8b1]
++ Mart's Monster Mod - Diverse Runeskulls Loot.esp [Version 3.8b1]
++ Mart's Monster Mod - Diverse Wisp and VASE Addon.esp [Version 3.8b1]
++ Mart's Monster Mod - No Ghostly Appariation.esp [Version 3.8b1]
3F Mart's Monster Mod - Diverse Creatures Expansion.esp [Version 3.8b1]
++ Mart's Monster Mod - RadiantAITweaks.esp
40 Mart's Monster Mod - Mummies.esp
41 APlaceToSleep.esp
42 Artifacts.esp [Version 1.1]
++ Artifacts - ArmaCompleteAddon.esp [Version 1.0]
43 BHC_Expanded.esp [Version 1.2]
44 CRTRenewed.esp
45 Fighters Guild Quests.esp
46 Kvatch Rebuilt.esp
47 Mages Guild Quests.esp
48 BrumaGuildReconstructed.esp [Version 1.0.1]
49 Knights.esp
4A Knights - Unofficial Patch.esp [Version 1.1.2]
++ Mart's Monster Mod - Knights.esp [Version 3.8b1]
4B Sounds of Cyrodiil - KOTN Add-on.esp [Version 1.0]
4C MannimarcoRevisited.esp
4D Roads of Cyrodiil.esp [Version 1.0]
4E ROC+Fighters Guild Quests.esp
4F Harvest [Flora].esp [Version 3.0.0]
++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]
50 Better Dungeons.esp
51 HUD Status Bars.esp [Version 5.3.2]
52 Dungeon Actors Have Torches 1.6 DT.esp
53 Exterior Actors Have Torches 1.32 DT.esp
54 GuildAdvancement.esp
++ No Glow Grass.esp
55 Soulgem Magic.esp [Version 2.0]
56 Toggleable Quantity Prompt.esp [Version 3.2.0]
57 Enhanced Economy - House prices.esp [Version 5.4.3]
58 Magic Effects OBSE Tweaks.esp [Version 4.0]
59 SupremeMagicka.esp [Version 0.90b]
5A SM_ShiveringIsles.esp [Version 0.90]
++ SM_MMM.esp [Version 0.90]
++ SM_NoSpellLights.esp [Version 0.90]
++ SM_Scrolls.esp [Version 0.90]
++ SM_SigilStone.esp [Version 0.90]
5B FundamentEnchantingAddons.esp [Version 2.0]
5C IThieveryRaise.esp
5D MigLockpicking.esp [Version 1.7]
5E kuerteeNoLootingDuringCombat.esp
5F SM Bounty.esp [Version 1.22c]
60 Enhanced Grabbing.esp [Version 0.5]
61 ResetEmotionAfterCombat.esp
62 DenockArrowToo.esp
63 Duke Patricks - Near Miss Magic And Arrows Alert The Target.esp [Version 7.1]
64 Double-tap dodge.esp
65 Duke Patricks - Actors Can Miss Now.esp
66 Duke Patricks - Fresh Kills Now Alert The NPCs.esp [Version 4]
67 Bundlement.esp [Version ision]
68 nGCD.esp
69 nGCD Oghma Infinium.esp
6A JCN_AV Uncap.esp [Version 1.01]
6B SDR_Core.esp [Version 4.5.5]
++ Immediate Character Generation.esp
6C SDR_Perks And Patches (Oblivion).esp [Version 4.5.0]
** Let There Be Darkness - Cyrodiil + SI.esp
** Let There Be Darkness - Knights.esp
6D bgBalancingEVCore.esp [Version 10.52EV-D]
++ Mart's Monster Mod - Resized Races.esp [Version 3.8b1]
6E bgBalancingOptionalLessHealth.esp [Version 10.0UV-U]
++ bgBalancingEVOptionalClasses.esp [Version 9.0EV-U]
++ bgBalancingEVOptionalFangs.esp [Version 10.0EV-D]
++ bgBalancingEVOptionalMoreEyes.esp [Version 10]
** bgBalancingEVOptionalNPCDiversity, Vanilla.esp [Version 10.0EV-D]
6F bgBalancingOptionalNPCDiversityKvatchRebuilt, for Wrye Bash.esp [Version 9.0EV-D]
++ Disable Tutorial Text.esp
70 Automatic Timescale.esp [Version 1.1.1]
** [GFX]_Initial_Glow-all.esp
++ kuerteeEffectDrainShaderInitialGlowOnly.esp
71 MiniMap.esp
** ROC Standard Road Record.esp
** All Natural - Indoor Weather Filter For Mods.esp [Version 1.34]
72 Diverse Chapels.esp
73 RICHARD temple.esp
74 CT-Just Another Combatant.esp
75 Shorter Escape.esp
76 StaggerRecoil&HitStopStats.esp
77 Bashed Patch, 0.esp
[/xml]
There's a conflict between Diverse Chapels and Better Cities in Bruma's Chapel of Talos, by the way.