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Saint_Jiub

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spaceinvader91

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9 comments

  1. meganukebmp
    meganukebmp
    • member
    • 0 kudos
    Hello, I have created a patch that fixes the Talos Bruma cathedral. The file is available here https://hoard.dragon.bg/misc/cathedraltalosintback01.nif

    This adds Talos appropriately in his position in this cathedral (with Diebella on the left and Stendarr on the right) as its supposed to
    Simply place it in Data\meshes\allnatural\architecture\cathedral\ and this should fix everything :)
  2. 1Mac
    1Mac
    • premium
    • 89 kudos
    This is a very nice immersion tweak. Endorsed! Any chance you could offer the same treatment for the Chapel to Kynareth, found in the Impereal Sutch mod? https://www.nexusmods.com/oblivion/mods/37867

    P.S. Some other requests, if you please:

    -Could the chapel of Stendarr get the same treatment, even though it's the default? I'm using this with Unique Chapels, and it's the only chapel that still has opaque windows in the back. Without Diverse Chapels, the back windows in all the chapels are opaque even with All Natural installed.
    -I noticed the same missing meshes in Bruma that emlnxrh mentioned 5 years ago.
    -The chapel in Leyawiin has two windows for Stendarr and none for Zenithar.

    Thanks!

    Edit: Yep, this mod is definitely missing a mesh from the Bruma chapel. Here's a quick fix. Navigate to meshes/allnatural/architecture/cathedral. Make a copy of any one of the "intback" meshes. Rename it "cathedraltalosinback01.nif." It won't be Talos in the back, but at least there will be a back. Ideally there can be a proper fix soon.
    1. spaceinvader91
      spaceinvader91
      • supporter
      • 96 kudos
      I'll take a look into this, at one point I was working on an update that would fix the core issues as well as add some thematic furnishings to the chapels (Nordic fur rugs/braziers for Talos, dragon lamps for Akatosh, etc.) but that hard drive went belly up a few years back so if I were to pick this up again it'd be from the ground up. If I do start this again, I think the opaque windows would be the default, with an option for All Natural users. We'll see :)
    2. anonimousone
      anonimousone
      • member
      • 4 kudos
      hello spaceinvader91, I would be really interested in an update!
  3. emlnxrh
    emlnxrh
    • member
    • 6 kudos
    The Bruma chapel shows up missing meshes, I uninstalled this mod then Bruma chapel shows up correctly.

    http://i.minus.com/ibgX5RzPm7rIoY.jpg
  4. deleted2783630
    deleted2783630
    • account closed
    • 0 kudos
    I've uninstalled BC since my last post so I'm going by memory, but the whole back end of the chapel was missing.

    I was using the latest release of BC. And what BC does is change the textures of the Bruma chapel.

    Edit
    I decided to try testing your mod today, and even without BC I'm getting my old error.

    Screenshot

    Active Mod Files:
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    [xml]
    00 Oblivion.esm
    01 All Natural Base.esm [Version 1.34]
    02 Francesco's Leveled Creatures-Items Mod.esm [Version 5.0]
    03 Francesco's Optional New Items Add-On.esm [Version 5.0]
    04 Mart's Monster Mod.esm [Version 3.8b1]
    05 Armamentarium.esm [Version 1.35]
    06 Artifacts.esm [Version 1.1]
    07 Kvatch Rebuilt.esm
    08 BetterMusicSystem.esm
    09 Fundament.esm [Version ision]
    0A CustomSpellIcons.esm
    0B Unofficial Oblivion Patch.esp [Version 3.4.2]
    0C UOPS Additional Changes.esp
    0D Oblivion Citadel Door Fix.esp
    0E DLCShiveringIsles.esp
    0F Unofficial Shivering Isles Patch.esp [Version 1.5.1]
    ++ USIPS Additional Changes.esp
    10 Francesco's Creatures and Items Resources.esp [Version 5.0]
    11 All Natural.esp [Version 1.34]
    12 All Natural - SI.esp [Version 1.34]
    ++ All Natural - MMM Patch.esp [Version 1.3]
    13 OBGE - Liquid Water.esp
    ++ Symphony of Violence.esp
    14 Atmospheric Oblivion.esp
    15 Distant Chapel Bells.esp
    16 Sounds of Cyrodiil.esp [Version 1.1]
    17 OBSE-Storms & Sound SI.esp
    18 All Natural - Real Lights.esp [Version 1.34]
    19 WindowLightingSystem.esp
    1A AliveWaters.esp
    1B AliveWaters - Koi Addon.esp
    1C AliveWaters - Slaughterfish Addon.esp
    1D BAKAdventurerTorch.esp
    1E Enhanced Economy.esp [Version 5.4.3]
    1F BookTrackerOBSE.esp
    20 Display Stats.esp [Version 2.0.1]
    21 Enhanced Seasons.esp [Version 1.3.2]
    22 Get Wet.esp
    23 Lock Bash Omega.esp [Version 1.5]
    24 MigMiscellanea.esp [Version 1.1]
    25 QZ Easy Menus.esp
    26 Streamline 3.1.esp
    27 UnidirectionalAttack.esp
    28 Map Marker Overhaul.esp [Version 3.9.3]
    29 Map Marker Overhaul - SI additions.esp [Version 3.9.3]
    2A Enhanced Hotkeys.esp [Version 2.3.1]
    2B Francesco's Optional Chance of Stronger Bosses.esp [Version 5.0]
    2C Francesco's Optional Chance of Stronger Enemies.esp [Version 5.0]
    2D Francesco's Optional Dungeon Chest Loot.esp [Version 5.0]
    2E Francesco's Optional Dungeon Chest Locks.esp [Version 5.0]
    2F Francesco's Optional House Chest Loot.esp [Version 5.0]
    ++ Francesco's Optional Vendor Tweaks.esp [Version 5.0]
    30 Francesco's Optional Leveled Quests.esp [Version 5.0]
    31 Francesco's Optional Leveled Arena.esp [Version 5.0]
    ++ ArmamentariumLL.esp [Version 1.35]
    ++ ArmamentariumLLMagic.esp [Version 1.35]
    32 ArmamentariumArtifacts.esp [Version 1.35]
    ++ ArmamentariumLLArmaVendor.esp [Version 1.35]
    33 Mart's Monster Mod for Fran.esp [Version 3.8b1]
    ++ Mart's Monster Mod - Shivering Isles.esp [Version 3.8b1]
    34 Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.8b1]
    ++ Mart's Monster Mod - Diverse Imperial Armor.esp [Version 3.8b1]
    ++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.8b1]
    35 Mart's Monster Mod - Durability & Damage.esp [Version 3.7b7]
    36 Mart's Monster Mod - Fran's leveled quests.esp [Version 3.8b1]
    ++ Mart's Monster Mod - Less Rats.esp [Version 3.8b1]
    37 Mart's Monster Mod - No Carrion Rats.esp [Version 3.8b1]
    ++ Mart's Monster Mod - No Bone Loot.esp [Version 3.8b1]
    ++ Mart's Monster Mod - No Undead Rise.esp [Version 3.8b1]
    38 Mart's Monster Mod - Safer Quest Locations.esp [Version 3.8b1]
    39 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.8b1]
    3A Mart's Monster Mod - More Wilderness Life.esp [Version 3.8b1]
    3B Mart's Monster Mod - City Defences.esp [Version 3.8b1]
    3C Mart's Monster Mod - Extra Wounding.esp [Version 3.8b1]
    3D Mart's Monster Mod - Farm Animals.esp [Version 3.8b1]
    3E Mart's Monster Mod - Diverse WaterLife.esp [Version 3.8b1]
    ++ Mart's Monster Mod - Diverse Runeskulls Loot.esp [Version 3.8b1]
    ++ Mart's Monster Mod - Diverse Wisp and VASE Addon.esp [Version 3.8b1]
    ++ Mart's Monster Mod - No Ghostly Appariation.esp [Version 3.8b1]
    3F Mart's Monster Mod - Diverse Creatures Expansion.esp [Version 3.8b1]
    ++ Mart's Monster Mod - RadiantAITweaks.esp
    40 Mart's Monster Mod - Mummies.esp
    41 APlaceToSleep.esp
    42 Artifacts.esp [Version 1.1]
    ++ Artifacts - ArmaCompleteAddon.esp [Version 1.0]
    43 BHC_Expanded.esp [Version 1.2]
    44 CRTRenewed.esp
    45 Fighters Guild Quests.esp
    46 Kvatch Rebuilt.esp
    47 Mages Guild Quests.esp
    48 BrumaGuildReconstructed.esp [Version 1.0.1]
    49 Knights.esp
    4A Knights - Unofficial Patch.esp [Version 1.1.2]
    ++ Mart's Monster Mod - Knights.esp [Version 3.8b1]
    4B Sounds of Cyrodiil - KOTN Add-on.esp [Version 1.0]
    4C MannimarcoRevisited.esp
    4D Roads of Cyrodiil.esp [Version 1.0]
    4E ROC+Fighters Guild Quests.esp
    4F Harvest [Flora].esp [Version 3.0.0]
    ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]
    50 Better Dungeons.esp
    51 HUD Status Bars.esp [Version 5.3.2]
    52 Dungeon Actors Have Torches 1.6 DT.esp
    53 Exterior Actors Have Torches 1.32 DT.esp
    54 GuildAdvancement.esp
    ++ No Glow Grass.esp
    55 Soulgem Magic.esp [Version 2.0]
    56 Toggleable Quantity Prompt.esp [Version 3.2.0]
    57 Enhanced Economy - House prices.esp [Version 5.4.3]
    58 Magic Effects OBSE Tweaks.esp [Version 4.0]
    59 SupremeMagicka.esp [Version 0.90b]
    5A SM_ShiveringIsles.esp [Version 0.90]
    ++ SM_MMM.esp [Version 0.90]
    ++ SM_NoSpellLights.esp [Version 0.90]
    ++ SM_Scrolls.esp [Version 0.90]
    ++ SM_SigilStone.esp [Version 0.90]
    5B FundamentEnchantingAddons.esp [Version 2.0]
    5C IThieveryRaise.esp
    5D MigLockpicking.esp [Version 1.7]
    5E kuerteeNoLootingDuringCombat.esp
    5F SM Bounty.esp [Version 1.22c]
    60 Enhanced Grabbing.esp [Version 0.5]
    61 ResetEmotionAfterCombat.esp
    62 DenockArrowToo.esp
    63 Duke Patricks - Near Miss Magic And Arrows Alert The Target.esp [Version 7.1]
    64 Double-tap dodge.esp
    65 Duke Patricks - Actors Can Miss Now.esp
    66 Duke Patricks - Fresh Kills Now Alert The NPCs.esp [Version 4]
    67 Bundlement.esp [Version ision]
    68 nGCD.esp
    69 nGCD Oghma Infinium.esp
    6A JCN_AV Uncap.esp [Version 1.01]
    6B SDR_Core.esp [Version 4.5.5]
    ++ Immediate Character Generation.esp
    6C SDR_Perks And Patches (Oblivion).esp [Version 4.5.0]
    ** Let There Be Darkness - Cyrodiil + SI.esp
    ** Let There Be Darkness - Knights.esp
    6D bgBalancingEVCore.esp [Version 10.52EV-D]
    ++ Mart's Monster Mod - Resized Races.esp [Version 3.8b1]
    6E bgBalancingOptionalLessHealth.esp [Version 10.0UV-U]
    ++ bgBalancingEVOptionalClasses.esp [Version 9.0EV-U]
    ++ bgBalancingEVOptionalFangs.esp [Version 10.0EV-D]
    ++ bgBalancingEVOptionalMoreEyes.esp [Version 10]
    ** bgBalancingEVOptionalNPCDiversity, Vanilla.esp [Version 10.0EV-D]
    6F bgBalancingOptionalNPCDiversityKvatchRebuilt, for Wrye Bash.esp [Version 9.0EV-D]
    ++ Disable Tutorial Text.esp
    70 Automatic Timescale.esp [Version 1.1.1]
    ** [GFX]_Initial_Glow-all.esp
    ++ kuerteeEffectDrainShaderInitialGlowOnly.esp
    71 MiniMap.esp
    ** ROC Standard Road Record.esp
    ** All Natural - Indoor Weather Filter For Mods.esp [Version 1.34]
    72 Diverse Chapels.esp
    73 RICHARD temple.esp
    74 CT-Just Another Combatant.esp
    75 Shorter Escape.esp
    76 StaggerRecoil&HitStopStats.esp
    77 Bashed Patch, 0.esp
    [/xml]
  5. spaceinvader91
    spaceinvader91
    • supporter
    • 96 kudos
    Kesidu- Can you elaborate? I use BC and I didn't think I had made any changes that could conflict...
  6. deleted2783630
    deleted2783630
    • account closed
    • 0 kudos
    Yeah, something that adds to the undercrofts would be nice.

    There's a conflict between Diverse Chapels and Better Cities in Bruma's Chapel of Talos, by the way.
  7. Firestorm31
    Firestorm31
    • member
    • 1 kudos
    I always though that it was odd that the other chapels has the same set up. Frankly, I was waiting for something like this to come along. I'm a minimalist, I want my game to give me better immersion but I don't want a mod that adds too much new stuff and from the description that's exactly what you've done here. You've added a little uniqueness and realism to each temple without changing too much. That said it would be great if you found a way to make the Undercroft in the chapels a place worth visiting be it with a vendor who sells items that you would otherwise have to commit a crime to obtain (eg. town guard armor, and repilca Weapons) or something else that you think would fit in the largely unused undercrofts. Regardless, this is a nice little mod, and once you have a Vanilla friendly version I'll download it.