11290 comments

  1. Maskar
    Maskar
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    Latest info

    5/5/2018
    I'm currently working on a small update (v4.9.2) which is planned to be released in the next couple of weeks. If anything still needs fixing, please let me know. Thanks.

    5/1/2018
    I've uploaded a quick update (v4.9.1) fixing a couple of outstanding issues.

    31/12/2017
    I've added a suggestions forum, which can be used to post any suggestions/requests/ideas for the next update(s). Either post your suggestions there, or here on the main forum. Thanks.

    28/12/2017
    I have uploaded a new update (v4.9), which includes the following changes:
    Spoiler:  
    Show
    Note that this update is compatible with older versions, but should not be used on any beta versions. Have fun and happy new year everyone!

    Known issues

    15/5/2016
    Other than some minor compatibility issues I'm not aware of any outstanding issues. When reporting any issues please provide enough information for me to recreate it. This is especially important for compatibility issues.

    What's next?

    28/12/2017
    I'm currently waiting for feedback on the v4.9 update and fixing any issues when necessary.

    Looking for help

    4/4/2015
    Currently no specific help is needed. However, feel free to make suggestions how to further improve this mod. Thanks.

    FAQ
    Spoiler:  
    Show
  2. monkeyangie
    monkeyangie
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    hello Maskar, i hope this hasn't asked before, but do you think you could implement a simple crime system (maybe regional bounties and such) to this mod, since most mods that make the guards not omnipresent are kind of broken, i would love your take on this one

    thanks :)
  3. ZZZ02
    ZZZ02
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    Hey maskar another new request for a feature, is it possible to have a consolidated looting for corpses? What i mean is instead of checking every corpse individually combine the inventories of corpses in x range to loot into one and save time? This was always my biggest pet peeve in the ES series and it would be nice if this were possible. thanks again for the hard work you put in.
    1. petermsi
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      But if the bodies do not always end in one place, it would be good for those who attack from a distance and do not use magic a ring or something similar that allows you to have the corpses already fallen.

      taking advantage of your message that mod recommends me to install with your big mod maskar.
  4. Nango
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    First I love this mod, but when I stealth kill some NPCs like bandits in a cave I get the "Your killing has been observed..." message. Since I don't plan on joining the Dark Brotherhood I find it annoying. Is there some way to turn it off?
    1. Maskar
      Maskar
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      You shouldn't get that message for killing bandits, as bandits are in an evil faction.
    2. Vrugdush
      Vrugdush
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      If you can't figure out what mod is causing this, I can recommend a workaround in the form of the mod Stop Dark Brotherhood, which lets you reset your murder count if you so choose. That way you can prevent unwelcome initiation of the Dark Brotherhood quest line.
    3. laulajatar
      laulajatar
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      I keep getting the same thing. Sometimes for killing bandits before they see me, once even in the arena when a combatant was focused on my summon and never attacked me before he got killed.
      I use this mod so I can just clear my murder counter. My favourite answer is "I did what now, to who now?" :p

      Edit: slightly too slow.
    4. ZZZ02
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      I recall the ordinadors from the morrowind faction doing this or accidentally mistaking slaves for bandits.
    5. Maskar
      Maskar
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      Indoril guards aren't in the morrowind faction. They will probably even fight each other.
    6. ZZZ02
      ZZZ02
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      I meant the guys that invade when the morrowind faction has control of a region I think I got a killing observed when killing them through sneak or perhaps just hitting first (its been a while since I played I admit RL is a pain) but I definitely recall getting one for mistaking the slaves for enemies. I think I recall you mentioning something like this in the past when I bought up the slaves before.
  5. ianfreddie07
    ianfreddie07
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    Heya, really amazing mod here. So many options, but so worth it.

    Have to ask though, will my savegame be safe if I decide to suddenly allow the player to mine for ore and craft items? Right now it's disabled, but I'm on the fence with enabling it. Might also re-enable Morag Tong ambushes and the regional invasions if my game can handle the extra load. In case I do, the savefile's still OK, right? No need to start over?
  6. nwadreadnought
    nwadreadnought
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    I am not sure if this is pertinent to Maskar's in particular (I am having this issue also with Qarl's Redimized) but I figured I would ask here.

    Every time I try to install the Overhaul from the Installers tab in Wrye Bash, it fails part way through and gives me this error:

    Maskar's Oblivion Overhaul 4_9_1-42780- (1).7z:
    Extraction failed:
    7z.exe return value: 2

    This prevents me from installing the mod. Does anyone know of a possible solution?
    1. Maskar
      Maskar
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      File might be corrupt. Try unpack it with something else.
    2. nwadreadnought
      nwadreadnought
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      Unzipping it normally causes no problems. I redownloaded the entire mod again today and ran into the same issue. I don't think it's likely I downloaded a corrupted file two days in a row, but it's possible.
  7. thenewguru
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    Hey Maskar, love the mod. It adds so much new content without feeling out of place that it really blows my mind. I do have a question though. I am currently running a "test" save where I am simply testing all the new stuff I have added to the game (I followed bevilex's guide to a T). I have run into a problem where for some reason, even though I am using the coordinates for the treasure chests to see if they work, even though I am standing exactly on top of where some should be, the game says that there is no treasure to be found. I am using the treasure map cheat sheet in the readme. Are the treasure chests tied to finding the map first? I have tried teleporting to the exact location via console command but all it does is crash my game. Is this normal?
    Also, is there a list of all the item ids in the game that your mod adds? I have tried googling but have come up empty.I thought that maybe having the maps themselves would be easier, but I cant find item ids for them. Thanks in advance, your work is amazing.
    1. Maskar
      Maskar
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      You'll need to find a treasure map first.

      There's no list of items, but you could have a look with Tes4Edit, which will also give the item ids.
    2. thenewguru
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      Ah, I kinda figured that would be the case. Thanks for confirming for me anyway.
  8. Krunkypies
    Krunkypies
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    This is a great mod, the only major issue i'm having is that after having a pet for so long they will stop going through doors. Has anyone else had this issue or know how to fix it.
    1. petermsi
      petermsi
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      I think it's normal, it's like the limitation of the game itself, in case of pets I think it's better to leave it out unless it's a cave.
    2. ZZZ02
      ZZZ02
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      Did its intelligence get damaged? last I checked there was an int check in the game for creatures to use doors.
    3. Maskar
      Maskar
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      Creatures can only use doors when having at least 30 intelligence. Having a disease or damaged attributes could cause this to be lower.
  9. shinobi2008
    shinobi2008
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    Hey Maskar, I started up the game after a long break. Been traveling with my companion Vilja towards Kvatch and this forest giant showed up tossing everyone out of way. Scared the heck out of me. :) I think I saw that creature for the first time ever then again I have not gone too far before. Got tossed high into the air few times (got killed of course). He might be a bit overpowered for a low level player like myself maybe? Keep up the good work and I look forward to seeing what you put together for the next update.
    1. petermsi
      petermsi
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      jaja I made him go away and then I left xD what a surprise you gave yourself.
    2. Maskar
      Maskar
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      Forest Giants spawn in/near Valenwood and are pretty tough. I suggest avoiding them at low level and use feign death if necessary.
  10. Darksun0002
    Darksun0002
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    Why is slayer weapons disabled with VCE? Are they overpowered or bugged? I liked that feature.
    1. Maskar
      Maskar
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      I'm assuming you would like MOO's combat settings to be disabled when using a combat mod.
  11. Oooiii
    Oooiii
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    Outpost bugged for me, got trapped in a cell preparing for enemies, but nothing spawned. Need a key to resume but since no enemies appeared, no way to obtain it.

    Also encountered a level named 'Forgotten Outpost IVV', a numeral error.
    1. Maskar
      Maskar
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      That shouldn't be possible. If you give me a savegame, with the player character being trapped, I'll have a look

      The name is correct. It's not actually a number, but defines the location of the player character.
    2. Oooiii
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      Here it is if you want to. You can use console to venture further and it may occur a second time (it did for me). I do have a pet companion but I doubt that's what broke it. The first one I did worked fine. Also you can coc crumblingmine to see the dungeon extension where there is a water dragon on the roof (use detect life). http://www.mediafire.com/file/m90sc1k2k32au3b/Outpost_enemies_failed_to_spawn.7z

      And I see thank you.
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