Oblivion

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Nephenee13

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Nephenee13

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10 comments

  1. jatkinson85
    jatkinson85
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    So that's where they all went! I was wondering why I could see them in interiors and other worldspaces but they were missing in Cyrodiil.

    Thanks for the fix Nephenee13.

    Artorius.


  2. Nephenee13
    Nephenee13
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    Updated to version 1.2. This removes an erroneous edit to Cell 3,3 which can cause Local Map Markers to vanish.
  3. jatkinson85
    jatkinson85
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    Here is the Guards of Cyrodiil mod: http://oblivion.nexusmods.com/mods/28586, The original patch was by onra, I've tried PMing him but he hasn't been active for a few months.
  4. Nephenee13
    Nephenee13
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    I've never even heard of Guards of Cyrodiil before, so I have no idea.
  5. jatkinson85
    jatkinson85
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    Hey there Nephenee13, any chance you can redo the Guards of Cyrodiil and Shezries Town Patch because the link to the original has gone dead (http://oblivion.nexusmods.com/mods/35979 sadly not working any more ).

    Artorius.
  6. dreamed1
    dreamed1
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    Hi there,
    Finally getting around to trying Shezrie's towns out. Just a heads up, you've got pathgrid edits in cell 3,3 which bugs the local map markers. You can just remove the record via TES4Edit, but you might want to check the nearby cells and see if there's other edits you want to remove as well.
    Thanks for doing this by the way. Looking forward to actually seeing it in-game.
  7. mhahn123
    mhahn123
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    Ha, ha...this was going to be my next project. Looks like you beat me to this one. DLing now and will be back to endorse later.

  8. Toddemix
    Toddemix
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    Seconding Khetty here. Thanks much.
  9. Khettienna
    Khettienna
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    YESSSSSS! \o/

    Thank you!
  10. garx2y
    garx2y
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    Thanx mucho for the patch, Nephenee13.