Thanks for creating this patch. I experienced some land tears on the western side of Shezrie's Pell's Gate with this, and fixed it in Tes4Edit for myself. If you want I can share the edited patch with you.
I'm running Artifacts as part of Uncle Cross Hideout. I was reading this afternoon (20th Februrary 2014) that Shezries Villages shares the same space as Artifacts. Something I was not too thrilled about. Thanks for the patch, Nephenee13. You have saved me a lot of grief.
I've removed a few more stray trees and rocks that were sticking out in strange places in Pell's Gate. If you see any more, drop a screenshot and I'll get them cleaned up.
Thanks. So far the only solution seemed to be to keep the resources but disable the .esp which apparently only adds the guild building. With your patch I can have a cake and eat it. Nice.
Thanks so much for doing this i was looking for this a year ago and had to give up the artifacts mod. Now thanks to you and you hard work i can finally put it back in to my game.
6 comments
Thanks for creating this patch. I experienced some land tears on the western side of Shezrie's Pell's Gate with this, and fixed it in Tes4Edit for myself. If you want I can share the edited patch with you.
Thanks,
shares the same space as Artifacts. Something I was not too thrilled about. Thanks for the patch, Nephenee13. You have saved me a lot of grief.
I added the link to here from Shezrie's Towns.