Oblivion

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Nephenee13

Uploaded by

Nephenee13

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6 comments

  1. kylok
    kylok
    • member
    • 0 kudos
    Hello Nephenee13,

    Thanks for creating this patch. I experienced some land tears on the western side of Shezrie's Pell's Gate with this, and fixed it in Tes4Edit for myself. If you want I can share the edited patch with you.

    Thanks,
  2. assass1n1
    assass1n1
    • premium
    • 3 kudos
    I'm running Artifacts as part of Uncle Cross Hideout. I was reading this afternoon (20th Februrary 2014) that Shezries Villages
    shares the same space as Artifacts. Something I was not too thrilled about. Thanks for the patch, Nephenee13. You have saved me a lot of grief.
  3. Nephenee13
    Nephenee13
    • supporter
    • 256 kudos
    I've removed a few more stray trees and rocks that were sticking out in strange places in Pell's Gate. If you see any more, drop a screenshot and I'll get them cleaned up.
  4. User_82156
    User_82156
    • account closed
    • 264 kudos
    Thanks very much for making this patch. Finally users can run both mods.

    I added the link to here from Shezrie's Towns.
  5. maczopikczo
    maczopikczo
    • member
    • 206 kudos
    Thanks. So far the only solution seemed to be to keep the resources but disable the .esp which apparently only adds the guild building. With your patch I can have a cake and eat it. Nice.
  6. princessrena
    princessrena
    • premium
    • 2 kudos
    Thanks so much for doing this i was looking for this a year ago and had to give up the artifacts mod. Now thanks to you and you hard work i can finally put it back in to my game.