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InDejanira

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InDejanira

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14 comments

  1. Darklocq
    Darklocq
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    • 137 kudos
    This is a great house! I eventually outgrew it because I hoard companions, but for normal people it's entirely adequate, and even has beds for 3 or 4 companions, and a bar room for them to mill around in.
  2. WSChase
    WSChase
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    • 6 kudos
    This mod is compatible with Better Cities, the storage is stable. Don't bother decorating as the rooms reset to default.
    1. Kainor
      Kainor
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      • 4 kudos
      You mean, if I put something on the wall-that "something" will disappear with time?0_o
    2. WSChase
      WSChase
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      • 6 kudos
      My stuff disappeared by the next day or changing cells.
    3. Darklocq
      Darklocq
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      I think it's a Havok problem, actually. I placed some objects, and several of the stayed put, but others started sinking and ended up under the floor (had to use TCL to go fetch them). I've seen this problem in other locations, but don't know enough about the guts of the Oblivion engine to know what to do about it, other than use a placement mod that fixes things in absolute positions until you unfix them to move them again. It was also happening to me in Battlehorn (I placed some lanterns around the make the place less like a dungeon, and they sank into the ground by the next time I came back to the cell they were in). Makes me really miss more and more aspects of how Morrowind worked. Oblivion is step backwards in dozens of ways, from the unbelievably awful inventory system, to tedious yakkety-yak time-wasting NPC interaction, no ability to levitate without adding mods for it, no Restore Health as a custom enchantment effect, etc., etc.
  3. gavp76
    gavp76
    • BANNED
    • 0 kudos
    Nice House! I would like to suggest to make it friendly for NPC companions. When I order my team to sleep, they all attempt direct walk routes, thus bouncing against the walls for minutes on end. I guess they need "walk routes" around objects etc. This would be welcome feature. I give my team an order to eat, they end up walking over the table like untrained gorillas, all the cutlery go flying...

    More rooms indeed.
  4. dylanflett
    dylanflett
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    • 0 kudos
    Checking this out now, i will tell you what i think in a few minutes
  5. InDejanira
    InDejanira
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    • 1 kudos
    To everyone else. The reason I added the storage room door is because I was planning to expand this mod further, however I haven't gotten around to it.
  6. InDejanira
    InDejanira
    • member
    • 1 kudos
    Knurr59 Shivering Isles is used for the rugs and tapestries Place on the wall and floor. But other than that nothing.
  7. knurr59
    knurr59
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    • 0 kudos
    Thanks for hint - the key was here . Please - why Shiev IslDLL needed ?
  8. Edelnar
    Edelnar
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    • 1 kudos

    It's always bothered me the fact that the biggest city in the game had such a shitty house.Now THIS looks cool.

    Dareloth's house is a decent substitute for your IC shack, I think.
  9. Slammer64
    Slammer64
    • supporter
    • 2 kudos
    I think knurr59, that if you look around hard enough, you'll find a hidden key to that door. Very nice mod, I like the house, endorsed.
  10. knurr59
    knurr59
    • member
    • 0 kudos
    THIS looks cool , really . But why Si needed - no such thing found inside . One basement door - too strong to be picked - ? Why ?