This is a great house! I eventually outgrew it because I hoard companions, but for normal people it's entirely adequate, and even has beds for 3 or 4 companions, and a bar room for them to mill around in.
I think it's a Havok problem, actually. I placed some objects, and several of the stayed put, but others started sinking and ended up under the floor (had to use TCL to go fetch them). I've seen this problem in other locations, but don't know enough about the guts of the Oblivion engine to know what to do about it, other than use a placement mod that fixes things in absolute positions until you unfix them to move them again. It was also happening to me in Battlehorn (I placed some lanterns around the make the place less like a dungeon, and they sank into the ground by the next time I came back to the cell they were in). Makes me really miss more and more aspects of how Morrowind worked. Oblivion is step backwards in dozens of ways, from the unbelievably awful inventory system, to tedious yakkety-yak time-wasting NPC interaction, no ability to levitate without adding mods for it, no Restore Health as a custom enchantment effect, etc., etc.
Nice House! I would like to suggest to make it friendly for NPC companions. When I order my team to sleep, they all attempt direct walk routes, thus bouncing against the walls for minutes on end. I guess they need "walk routes" around objects etc. This would be welcome feature. I give my team an order to eat, they end up walking over the table like untrained gorillas, all the cutlery go flying...
To everyone else. The reason I added the storage room door is because I was planning to expand this mod further, however I haven't gotten around to it.
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More rooms indeed.
Dareloth's house is a decent substitute for your IC shack, I think.