Excellent mod, great idea. Two small feature requests, one probably easier than the other. Is it possible to have the ring train the Mysticism skill while being used? It bothers me that Magicka is used but no skill is trained. Perhaps have the effectiveness of the Ring be determined by Mysticism as well? So Novices burn Magicka quickly but Masters can fly even longer.
Also is it possible to change the Fly ability to double-jumping? Like jumping while already in the air? The default key conflicts with mods that change the Grab function and I thought you could reduce the chances of conflicts by making it like a double-jump or something.
Aside from the fact it's game-breaking, this mod has a game-breaking ability - flying makes no noise and no light. You can literally rocket around all over a dark cave and NPCs won't notice unless you fly in front of them or through a light source. Funny but if the mod ever gets an update, or someone makes a more modern version, it ought to be fixed.
This is sweet for roleplay. Would love to see it make use of swim animations instead of falling.
Would also be nice to have the ammout of magicka used relative to height, thus allowing someone to drift around at ground level, but forcing careful management when flying over large obstacles.
That would make sense if the "fly" button made a jetpack-like effect, kinda rocketing the user upwards. But would be pretty difficult to manage Magicka to get on top of a house or fly from rooftop to rooftop.
Love(d) the mod, however, I encountered a bug after completing the Sanguine quest. After the quest, every time I equip the ring I get the "script effect" and can fly for a few seconds and then script effect disappears and I fall. After that I cannot fly anymore and must un-equip and re-equip the ring. Now I can fly for a few more seconds and round we go.
Even using a hot-key doesn't help much. The exact length of flight is unpredictable. My character feels like they woke up from a nice dream :(.
Edit: I "fixed" the issue with console and loading an old save. I loaded a save just before I had cast stark reality, advanced the quest using console command "setstage DASanguine 30" and now ring of flight works normally even after getting the rose from sanguine. Must have been stark reality that bugged the thing.
Haha I love this thank you for making this mod. I installed both files and found two rings at the arch mage quarters. Maybe the two files duplicate the ring.
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Also is it possible to change the Fly ability to double-jumping? Like jumping while already in the air? The default key conflicts with mods that change the Grab function and I thought you could reduce the chances of conflicts by making it like a double-jump or something.
Would also be nice to have the ammout of magicka used relative to height, thus allowing someone to drift around at ground level, but forcing careful management when flying over large obstacles.
Even using a hot-key doesn't help much. The exact length of flight is unpredictable. My character feels like they woke up from a nice dream :(.
Edit: I "fixed" the issue with console and loading an old save. I loaded a save just before I had cast stark reality, advanced the quest using console command "setstage DASanguine 30" and now ring of flight works normally even after getting the rose from sanguine. Must have been stark reality that bugged the thing.