Oblivion

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Smileybear33

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smileybear33

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About this mod

A scripted bow that summons and equips its own arrows when equipped. It also adds an enchantment to the arrows based on a spell equipped on the player. For testing purposes the spells are added to the player upon equipping the bow and removed upon un-equipping it.

Requirements
Permissions and credits
It would be nice to receive feedback. Tell me what you think of the mod and if I should change anything. Thank you for the support. Also don't forget to endorse me if you like my mod.

SM - Area Effect Arrows - Infinity Bow Edition v1 OBSE

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INTRODUCTION
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A few years ago a modder named TEMPO created an idea for a bow that reloads an arrow after you run out. Another Modder named Marc had the same idea and created a series of bows for Morrowind that would reload arrows after they ran out. I really liked these ideas and wanted to have a go at making my own version of this. At first I did one for Morrowind a few years ago that was really good at the time. It added several bows to Balmora under the Stilt Strider port. These bows also added an enchantment to the arrows that was an area effect spell - kinda like the official area effect mod that Bethesda did. Now that Oblivion is out, and has been for years, I wanted the same thing for my game. I found TEMPO's bows but it didn't do exactly what I wanted it to do so I went and looked at his scripting. Here is what i've got - Mind you this is only version 1 - the script is still not exactly what I want it to be.

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WHAT IT REQUIRES
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Oblivion Script Extender - OBSE

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WHAT IT DOES
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OK, I just released PM - Area Effect Arrows - Infinity Bow Collection yesterday and now I'm releasing its update which is actually completely re-done. I started from scratch. A Nexus member named dubiousintent gave me some ideas to make my mod even better. He suggested that I try using OBSE to create my mod the way I wanted it. I thought it was a good idea and so I took some time out to read up on OBSE and I've already got my mod about where I want it. It is still a work in progress but here it is. Tell me what you think please.

This Mod adds a Scripted Elven bows on top of the exit from the Imperial Sewers. It also adds a script to that bow that will add and equip 25 arrows after they are all used up. It also adds an enchantment to the arrows that is dependent on which spell the player has equipped at the time. Only the spells added in the mod work so don't think you can go and get any fire spell from any merchant and expect the bow to work correctly. If the player doesn't have any of the spells equipped then the bow acts like a normal bow. It still adds its own arrows but it can also use any arrow the player picks up. The enchantments on the arrows also get better as you level up. I won't spoil the enchantments for anyone who wants to test the mod. I haven't tested this mod extensively yet and don't know how many errors are going to pop up. The bow isn't enchanted and theoretically it can be enchanted by anyone but I haven't tested that yet. Since it is not enchanted it is repairable by anyone. Other than the script attachted to the bow it is a normal bow. The arrows are normal Elven arrows when no spell is equipped. They are sellable but they aren't worth anything so don't think you can sell them to make a profit. For testing purposes the bow will add the eight needed spells to the player when it is equipped and remove them when it is unequipped. Just go to your spell book and find the new spells and equip one of them. Then look at your arrows to see the enchantment added.

Bow:
Infinity Bow

Arrow:
Infinity Arrow

Spells:
Arcticblast
Arcticbolt
Domination
Emberbolt
Emberstorm
Magebane
Sparkbloom
Sparkbolt

Enchantments:
Same as spells. I won't tell you what effects they are so you can find out when you test it.

There is one minor glitch that I haven't been able to work out in the mod. When the arrows are summoned and equipped if you switch to third person view there is only 1 arrow in the quiver even though there are 25 arrows equipped. It shows the arrows equipped in the quiver when you look at your player in the menu mode but not in third person game mode. It isn't a bad glitch but it is just a minor annoyance to me. If you are like me and that bugs you I'm sorry - I feel your pain. Any ideas how to fix this error would be appreciated.

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FUTURE VERSIONs
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What I would like

I would like the bows set so that, when a player equips one of them, 25 arrows are summoned and equipped but at a cost of a certain amount of magicka. In essence it would be as if the player is summoning the arrows. I haven't been able to figure out how to make the script do that yet. I added the script to require an ingrediant in the players inventory so that in essence the player can't just start the game, pick up the bow, and use it right away.

I would like to add quests to obtain the spells.

I could probably think of a few more things I'd like to do with this mod but not right now. I do eventually want to make this mod for Skyrim as I actually enjoy that game more than I enjoy Oblivion. My main issue there is that the new editor for skyrim has a wonky script engine that is going to take a bit of getting used to. It'll probably take me a while to figure out how to use it.

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HERE IS THE SCRIPT USED ON THE BOW
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scn SMInfinityBow

Short SMArrowCount
Short SMArrowRank
ref SMSpell
ref SMEnchant

Begin GameMode

Set SMSpell to GetPlayerSpell
Set SMEnchant to GetArrowProjectileEnchantment

;This section will choose the Arrow Rank based on the Player's level... hopefully
If (Player.GetLevel >= 1) && (Player.GetLevel = 8)
Set SMArrowRank to 1
ElseIf (Player.GetLevel >= 9) && (Player.GetLevel = 16)
Set SMArrowRank to 2
ElseIf (Player.GetLevel >= 17) && (Player.GetLevel = 24)
Set SMArrowRank to 3
ElseIf (Player.GetLevel >= 25) && (Player.GetLevel = 32)
Set SMArrowRank to 4
ElseIf (Player.GetLevel >= 33)
Set SMArrowRank to 5
EndIf

;This section will add the Rank 1 Spells to the player.
If Player.GetEquipped SMBow == 1 && SMArrowRank == 1
Player.AddSpellNS SMCruelArcticblastSPL
Player.AddSpellNS SMCruelArcticboltSPL
Player.AddSpellNS SMCruelDominationSPL
Player.AddSpellNS SMCruelEmberboltSPL
Player.AddSpellNS SMCruelEmberstormSPL
Player.AddSpellNS SMCruelMagebaneSPL
Player.AddSpellNS SMCruelSparkbloomSPL
Player.AddSpellNS SMCruelSparkboltSPL

;This section will remove the Rank 1 Spells from the player.
ElseIf Player.GetEquipped SMBow == 0 || (Player.GetEquipped SMBow == 1 && SMArrowRank != 1)
Player.RemoveSpellNS SMCruelArcticblastSPL
Player.RemoveSpellNS SMCruelArcticboltSPL
Player.RemoveSpellNS SMCruelDominationSPL
Player.RemoveSpellNS SMCruelEmberboltSPL
Player.RemoveSpellNS SMCruelEmberstormSPL
Player.RemoveSpellNS SMCruelMagebaneSPL
Player.RemoveSpellNS SMCruelSparkbloomSPL
Player.RemoveSpellNS SMCruelSparkboltSPL
EndIf

;This section will add the Rank 2 Spells to the player.
If Player.GetEquipped SMBow == 1 && SMArrowRank == 2
Player.AddSpellNS SMDireArcticblastSPL
Player.AddSpellNS SMDireArcticboltSPL
Player.AddSpellNS SMDireDominationSPL
Player.AddSpellNS SMDireEmberboltSPL
Player.AddSpellNS SMDireEmberstormSPL
Player.AddSpellNS SMDireMagebaneSPL
Player.AddSpellNS SMDireSparkbloomSPL
Player.AddSpellNS SMDireSparkboltSPL

;This section will remove the Rank 2 Spells from the player.
ElseIf Player.GetEquipped SMBow == 0 || (Player.GetEquipped SMBow == 1 && SMArrowRank != 2)
Player.RemoveSpellNS SMDireArcticblastSPL
Player.RemoveSpellNS SMDireArcticboltSPL
Player.RemoveSpellNS SMDireDominationSPL
Player.RemoveSpellNS SMDireEmberboltSPL
Player.RemoveSpellNS SMDireEmberstormSPL
Player.RemoveSpellNS SMDireMagebaneSPL
Player.RemoveSpellNS SMDireSparkbloomSPL
Player.RemoveSpellNS SMDireSparkboltSPL
EndIf

;This section will add the Rank 3 Spells to the player.
If Player.GetEquipped SMBow == 1 && SMArrowRank == 3
Player.AddSpellNS SMDreadArcticblastSPL
Player.AddSpellNS SMDreadArcticboltSPL
Player.AddSpellNS SMDreadDominationSPL
Player.AddSpellNS SMDreadEmberboltSPL
Player.AddSpellNS SMDreadEmberstormSPL
Player.AddSpellNS SMDreadMagebaneSPL
Player.AddSpellNS SMDreadSparkbloomSPL
Player.AddSpellNS SMDreadSparkboltSPL

;This section will remove the Rank 3 Spells from the player.
ElseIf Player.GetEquipped SMBow == 0 || (Player.GetEquipped SMBow == 1 && SMArrowRank != 3)
Player.RemoveSpellNS SMDreadArcticblastSPL
Player.RemoveSpellNS SMDreadArcticboltSPL
Player.RemoveSpellNS SMDreadDominationSPL
Player.RemoveSpellNS SMDreadEmberboltSPL
Player.RemoveSpellNS SMDreadEmberstormSPL
Player.RemoveSpellNS SMDreadMagebaneSPL
Player.RemoveSpellNS SMDreadSparkbloomSPL
Player.RemoveSpellNS SMDreadSparkboltSPL
EndIf

;This section will add the Rank 4 Spells to the player.
If Player.GetEquipped SMBow == 1 && SMArrowRank == 4
Player.AddSpellNS SMSavageArcticblastSPL
Player.AddSpellNS SMSavageArcticboltSPL
Player.AddSpellNS SMSavageDominationSPL
Player.AddSpellNS SMSavageEmberboltSPL
Player.AddSpellNS SMSavageEmberstormSPL
Player.AddSpellNS SMSavageMagebaneSPL
Player.AddSpellNS SMSavageSparkbloomSPL
Player.AddSpellNS SMSavageSparkboltSPL

;This section will remove the Rank 4 Spells from the player.
ElseIf Player.GetEquipped SMBow == 0 || (Player.GetEquipped SMBow == 1 && SMArrowRank != 4)
Player.RemoveSpellNS SMSavageArcticblastSPL
Player.RemoveSpellNS SMSavageArcticboltSPL
Player.RemoveSpellNS SMSavageDominationSPL
Player.RemoveSpellNS SMSavageEmberboltSPL
Player.RemoveSpellNS SMSavageEmberstormSPL
Player.RemoveSpellNS SMSavageMagebaneSPL
Player.RemoveSpellNS SMSavageSparkbloomSPL
Player.RemoveSpellNS SMSavageSparkboltSPL
EndIf

;This section will add the Rank 5 Spells to the player.
If Player.GetEquipped SMBow == 1 && SMArrowRank == 5
Player.AddSpellNS SMRagingArcticblastSPL
Player.AddSpellNS SMRagingArcticboltSPL
Player.AddSpellNS SMRagingDominationSPL
Player.AddSpellNS SMRagingEmberboltSPL
Player.AddSpellNS SMRagingEmberstormSPL
Player.AddSpellNS SMRagingMagebaneSPL
Player.AddSpellNS SMRagingSparkbloomSPL
Player.AddSpellNS SMRagingSparkboltSPL

;This section will remove the Rank 5 Spells from the player.
ElseIf Player.GetEquipped SMBow == 0 || (Player.GetEquipped SMBow == 1 && SMArrowRank != 5)
Player.RemoveSpellNS SMRagingArcticblastSPL
Player.RemoveSpellNS SMRagingArcticboltSPL
Player.RemoveSpellNS SMRagingDominationSPL
Player.RemoveSpellNS SMRagingEmberboltSPL
Player.RemoveSpellNS SMRagingEmberstormSPL
Player.RemoveSpellNS SMRagingMagebaneSPL
Player.RemoveSpellNS SMRagingSparkbloomSPL
Player.RemoveSpellNS SMRagingSparkboltSPL
EndIf

;This section will add the arrows to the player and then equip them if the player has the bow equipped but doesn't have the arrows in the inventory.
If Player.GetEquipped SMBow == 1 && Player.GetItemCount SMArrow 1
Message "You Received 25 Infinity Arrows."
Message "You Equipped 25 Infinity Arrows."
Player.AddItemNS SMArrow 1
Player.EquipItemNS SMArrow
Player.AddItemNS SMArrow 24

;This section checks to see if the player has more than 25 arrows and if so removes them.
ElseIf Player.GetEquipped SMBow == 1 && Player.GetItemCount SMArrow > 25
Set SMArrowCount to (Player.GetItemCount SMArrow)
Message "!?!Cheating is PROHIBITED!?!"
Player.RemoveItem SMArrow SMArrowCount
EndIf

;This section determines the enchantment equipped on a Rank 1 player.
If Player.GetEquipped SMBow == 1 && Player.GetItemCount SMArrow >=1 && SMArrowRank == 1
If SMSpell == SMCruelArcticblastSPL
If SMEnchant == SMCruelArcticblastENCH
Return
ElseIf SMEnchant != SMCruelArcticblastENCH
Player.SetEnchantment SMCruelArcticblastENCH SMArrow
EndIf
ElseIf SMSpell == SMCruelArcticboltSPL
If SMEnchant == SMCruelArcticboltENCH
Return
ElseIf SMEnchant != SMCruelArcticboltENCH
Player.SetEnchantment SMCruelArcticboltENCH SMArrow
EndIf
ElseIf SMSpell == SMCruelDominationSPL
If SMEnchant == SMCruelDominationENCH
Return
ElseIf SMEnchant != SMCruelDominationENCH
Player.SetEnchantment SMCruelDominationENCH SMArrow
EndIf
ElseIf SMSpell == SMCruelEmberboltSPL
If SMEnchant == SMCruelEmberboltENCH
Return
ElseIf SMEnchant != SMCruelEmberboltENCH
Player.SetEnchantment SMCruelEmberboltENCH SMArrow
EndIf
ElseIf SMSpell == SMCruelEmberstormSPL
If SMEnchant == SMCruelEmberstormENCH
Return
ElseIf SMEnchant != SMCruelEmberstormENCH
Player.SetEnchantment SMCruelEmberstormENCH SMArrow
EndIf
ElseIf SMSpell == SMCruelMagebaneSPL
If SMEnchant == SMCruelMagebaneENCH
Return
ElseIf SMEnchant != SMCruelMagebaneENCH
Player.SetEnchantment SMCruelMagebaneENCH SMArrow
EndIf
ElseIf SMSpell == SMCruelSparkbloomSPL
If SMEnchant == SMCruelSparkbloomENCH
Return
ElseIf SMEnchant != SMCruelSparkbloomENCH
Player.SetEnchantment SMCruelSparkbloomENCH SMArrow
EndIf
ElseIf SMSpell == SMCruelSparkboltSPL
If SMEnchant == SMCruelSparkboltENCH
Return
ElseIf SMEnchant != SMCruelSparkboltENCH
Player.SetEnchantment SMCruelSparkboltENCH SMArrow
EndIf
EndIf
EndIf

;This section determines the enchantment equipped on a Rank 2 player.
If Player.GetEquipped SMBow == 1 && Player.GetItemCount SMArrow >=1 && SMArrowRank == 2
If SMSpell == SMDireArcticblastSPL
If SMEnchant == SMDireArcticblastENCH
Return
ElseIf SMEnchant != SMDireArcticblastENCH
Player.SetEnchantment SMDireArcticblastENCH SMArrow
EndIf
ElseIf SMSpell == SMDireArcticboltSPL
If SMEnchant == SMDireArcticboltENCH
Return
ElseIf SMEnchant != SMDireArcticboltENCH
Player.SetEnchantment SMDireArcticboltENCH SMArrow
EndIf
ElseIf SMSpell == SMDireDominationSPL
If SMEnchant == SMDireDominationENCH
Return
ElseIf SMEnchant != SMDireDominationENCH
Player.SetEnchantment SMDireDominationENCH SMArrow
EndIf
ElseIf SMSpell == SMDireEmberboltSPL
If SMEnchant == SMDireEmberboltENCH
Return
ElseIf SMEnchant != SMDireEmberboltENCH
Player.SetEnchantment SMDireEmberboltENCH SMArrow
EndIf
ElseIf SMSpell == SMDireEmberstormSPL
If SMEnchant == SMDireEmberstormENCH
Return
ElseIf SMEnchant != SMDireEmberstormENCH
Player.SetEnchantment SMDireEmberstormENCH SMArrow
EndIf
ElseIf SMSpell == SMDireMagebaneSPL
If SMEnchant == SMDireMagebaneENCH
Return
ElseIf SMEnchant != SMDireMagebaneENCH
Player.SetEnchantment SMDireMagebaneENCH SMArrow
EndIf
ElseIf SMSpell == SMDireSparkbloomSPL
If SMEnchant == SMDireSparkbloomENCH
Return
ElseIf SMEnchant != SMDireSparkbloomENCH
Player.SetEnchantment SMDireSparkbloomENCH SMArrow
EndIf
ElseIf SMSpell == SMDireSparkboltSPL
If SMEnchant == SMDireSparkboltENCH
Return
ElseIf SMEnchant != SMDireSparkboltENCH
Player.SetEnchantment SMDireSparkboltENCH SMArrow
EndIf
EndIf
EndIf

;This section determines the enchantment equipped on a Rank 3 player.
If Player.GetEquipped SMBow == 1 && Player.GetItemCount SMArrow >=1 && SMArrowRank == 3
If SMSpell == SMDreadArcticblastSPL
If SMEnchant == SMDreadArcticblastENCH
Return
ElseIf SMEnchant != SMDreadArcticblastENCH
Player.SetEnchantment SMDreadArcticblastENCH SMArrow
EndIf
ElseIf SMSpell == SMDreadArcticboltSPL
If SMEnchant == SMDreadArcticboltENCH
Return
ElseIf SMEnchant != SMDreadArcticboltENCH
Player.SetEnchantment SMDreadArcticboltENCH SMArrow
EndIf
ElseIf SMSpell == SMDreadDominationSPL
If SMEnchant == SMDreadDominationENCH
Return
ElseIf SMEnchant != SMDreadDominationENCH
Player.SetEnchantment SMDreadDominationENCH SMArrow
EndIf
ElseIf SMSpell == SMDreadEmberboltSPL
If SMEnchant == SMDreadEmberboltENCH
Return
ElseIf SMEnchant != SMDreadEmberboltENCH
Player.SetEnchantment SMDreadEmberboltENCH SMArrow
EndIf
ElseIf SMSpell == SMDreadEmberstormSPL
If SMEnchant == SMDreadEmberstormENCH
Return
ElseIf SMEnchant != SMDreadEmberstormENCH
Player.SetEnchantment SMDreadEmberstormENCH SMArrow
EndIf
ElseIf SMSpell == SMDreadMagebaneSPL
If SMEnchant == SMDreadMagebaneENCH
Return
ElseIf SMEnchant != SMDreadMagebaneENCH
Player.SetEnchantment SMDreadMagebaneENCH SMArrow
EndIf
ElseIf SMSpell == SMDreadSparkbloomSPL
If SMEnchant == SMDreadSparkbloomENCH
Return
ElseIf SMEnchant != SMDreadSparkbloomENCH
Player.SetEnchantment SMDreadSparkbloomENCH SMArrow
EndIf
ElseIf SMSpell == SMDreadSparkboltSPL
If SMEnchant == SMDreadSparkboltENCH
Return
ElseIf SMEnchant != SMDreadSparkboltENCH
Player.SetEnchantment SMDreadSparkboltENCH SMArrow
EndIf
EndIf
EndIf

;This section determines the enchantment equipped on a Rank 4 player.
If Player.GetEquipped SMBow == 1 && Player.GetItemCount SMArrow >=1 && SMArrowRank == 4
If SMSpell == SMSavageArcticblastSPL
If SMEnchant == SMSavageArcticblastENCH
Return
ElseIf SMEnchant != SMSavageArcticblastENCH
Player.SetEnchantment SMSavageArcticblastENCH SMArrow
EndIf
ElseIf SMSpell == SMSavageArcticboltSPL
If SMEnchant == SMSavageArcticboltENCH
Return
ElseIf SMEnchant != SMSavageArcticboltENCH
Player.SetEnchantment SMSavageArcticboltENCH SMArrow
EndIf
ElseIf SMSpell == SMSavageDominationSPL
If SMEnchant == SMSavageDominationENCH
Return
ElseIf SMEnchant != SMSavageDominationENCH
Player.SetEnchantment SMSavageDominationENCH SMArrow
EndIf
ElseIf SMSpell == SMSavageEmberboltSPL
If SMEnchant == SMSavageEmberboltENCH
Return
ElseIf SMEnchant != SMSavageEmberboltENCH
Player.SetEnchantment SMSavageEmberboltENCH SMArrow
EndIf
ElseIf SMSpell == SMSavageEmberstormSPL
If SMEnchant == SMSavageEmberstormENCH
Return
ElseIf SMEnchant != SMSavageEmberstormENCH
Player.SetEnchantment SMSavageEmberstormENCH SMArrow
EndIf
ElseIf SMSpell == SMSavageMagebaneSPL
If SMEnchant == SMSavageMagebaneENCH
Return
ElseIf SMEnchant != SMSavageMagebaneENCH
Player.SetEnchantment SMSavageMagebaneENCH SMArrow
EndIf
ElseIf SMSpell == SMSavageSparkbloomSPL
If SMEnchant == SMSavageSparkbloomENCH
Return
ElseIf SMEnchant != SMSavageSparkbloomENCH
Player.SetEnchantment SMSavageSparkbloomENCH SMArrow
EndIf
ElseIf SMSpell == SMSavageSparkboltSPL
If SMEnchant == SMSavageSparkboltENCH
Return
ElseIf SMEnchant != SMSavageSparkboltENCH
Player.SetEnchantment SMSavageSparkboltENCH SMArrow
EndIf
EndIf
EndIf

;This section determines the enchantment equipped on a Rank 5 player.
If Player.GetEquipped SMBow == 1 && Player.GetItemCount SMArrow >=1 && SMArrowRank == 5
If SMSpell == SMRagingArcticblastSPL
If SMEnchant == SMRagingArcticblastENCH
Return
ElseIf SMEnchant != SMRagingArcticblastENCH
Player.SetEnchantment SMRagingArcticblastENCH SMArrow
EndIf
ElseIf SMSpell == SMRagingArcticboltSPL
If SMEnchant == SMRagingArcticboltENCH
Return
ElseIf SMEnchant != SMRagingArcticboltENCH
Player.SetEnchantment SMRagingArcticboltENCH SMArrow
EndIf
ElseIf SMSpell == SMRagingDominationSPL
If SMEnchant == SMRagingDominationENCH
Return
ElseIf SMEnchant != SMRagingDominationENCH
Player.SetEnchantment SMRagingDominationENCH SMArrow
EndIf
ElseIf SMSpell == SMRagingEmberboltSPL
If SMEnchant == SMRagingEmberboltENCH
Return
ElseIf SMEnchant != SMRagingEmberboltENCH
Player.SetEnchantment SMRagingEmberboltENCH SMArrow
EndIf
ElseIf SMSpell == SMRagingEmberstormSPL
If SMEnchant == SMRagingEmberstormENCH
Return
ElseIf SMEnchant != SMRagingEmberstormENCH
Player.SetEnchantment SMRagingEmberstormENCH SMArrow
EndIf
ElseIf SMSpell == SMRagingMagebaneSPL
If SMEnchant == SMRagingMagebaneENCH
Return
ElseIf SMEnchant != SMRagingMagebaneENCH
Player.SetEnchantment SMRagingMagebaneENCH SMArrow
EndIf
ElseIf SMSpell == SMRagingSparkbloomSPL
If SMEnchant == SMRagingSparkbloomENCH
Return
ElseIf SMEnchant != SMRagingSparkbloomENCH
Player.SetEnchantment SMRagingSparkbloomENCH SMArrow
EndIf
ElseIf SMSpell == SMRagingSparkboltSPL
If SMEnchant == SMRagingSparkboltENCH
Return
ElseIf SMEnchant != SMRagingSparkboltENCH
Player.SetEnchantment SMRagingSparkboltENCH SMArrow
EndIf
EndIf
EndIf

;This Section Removes the arrows from the player if the bow is unequipped.
;Checks if Bow has been unequipped and removes all appropriate arrows.
If (Player.GetEquipped SMBow == 0)
Set SMArrowCount to (Player.GetItemCount SMArrow)
Player.RemoveItem SMArrow SMArrowCount
EndIf

End

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CREDITS/PERMISSIONS/DISCLAIMERS
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As TEMPO never left any way for me to ask permission to use his script idea I couldn't contact him. But since my script is still quite a bit different than his I also consider it my own. I will give TEMPO credit where it is due though. His idea sparked mine and he deserves credit for his part of the script. Thanks Tempo.

Also Thanks go to Marc who created the idea for Morrowind. The script is nowhere near his but I will give him credit for the idea as well.

Also Thanks go to dubiousintent for his suggestion to switch to OBSE. That saved me a lot of headaches.

Also Thanks go to Bethesda for there great work as well.

And Lastly thanks go to anyone who desides to try my mod out - whether they help me or not. I hope you enjoy the mod decide do use it in your game play.

I won't quite give out permission yet to change my idea or use it in any mods to upload as I'm still in the process of working on it and making it better. If you can help me, however, I'll give credit to you and those who help me with my idea will have first go at changing it when I finally releae a final version.

As with all mods, mine is a work in progress and I take no responsibility if an unexpected error happens in testing my mod. Make sure you backup any saves you may have before testing my mod. Test at your own risk.

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CONTACT ME
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You can contact me at:

[email protected]

If you have any questions or comments send them there or to me on OblivionNexus

Thank You