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scarycave

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scarycave

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21 comments

  1. surfwater401
    surfwater401
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    This mod needs updating- Couldn't find the cabin regardless of the latest version also, in previous version the dog is half invisible. 
  2. MisterTrav
    MisterTrav
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    Replying to the other guy - you have to exit bruma north gate and follow the path west (the one that runs along bruma's north wall) and a message will pop up when you get close to the dog. The dog and dead wanderer are between the path and Bruma's wall. Finding the house first won't activate the messages.

    And a question for anyone else who may be reading this - I got everything activated and working (-ish), the message popped up and the dog will follow me, but the dog has purple eyes. Already installed all the unofficial patches and nothing seems to change this. Also tried using one of the alternate optional dog meshes, to no avail. I'm using the mod for Shivering Isles btw. Thanks in advance to anyone still paying attention to this old page.
    1. Striker879
      Striker879
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      Absolute paths are still set for the eye mesh ... see my post from July 5th 2012 for details on how to fix it.
  3. Youseiki
    Youseiki
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    Not sure if I'll get any reply to this since the mod is really old but I just don't find the dog anywhere. I followed the intruction but I donÄt get any message or find a cabin where he's supposed to be in. Help would be much appreciated
  4. Brodt1
    Brodt1
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    Not sure if this is still active but I cant interact with the dog at all, the message box pops up when I get near it but nothing happens once I'm there
  5. ebonshepherd
    ebonshepherd
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    I found the dog outside of bruma, but the box saying I should pet him only appears if I save and reload nearby, and even after that I cant pet him
  6. scarycave
    scarycave
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    @ Hondamaniac22
    Which version are you using? The shivering isles version is North of Bruma, while the standard is South of the Weynon Priory. It's been awhile since I looked at this mod. Just look out for a house icon on your compass. He should be inside the house.
  7. Hondamaniac22
    Hondamaniac22
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    Im having trouble finding the dog :/
  8. scarycave
    scarycave
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    That's okay. I think the problem is that..for some reason...he turns invisible. I've been making another companion as a request and he had the same problem, I cast the summon spell which plays a magic effect on him and he became visible. I think if I add it to this one it should fix that. I'm just happy to have some feed-back though. Thanks.

    I figured out a few new tricks which will hopefully make my future companion mods better.

    ps.
    Did you by chance happen to find any of the monsters yet? I've been thinking of putting them in another mod.
  9. CariGa
    CariGa
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    I've been using this mod for a couple weeks now so I'm here to give you some feedback.

    This mod is pretty cool. I really like having the dog around when I'm out adventuring. The only problem I have is with summon spell... it doesn't work very well. 7/10 times it will fail. I could hear a bark every time I "call dog," but there's no sight of him. He only shows up on fast travel, but not all the time. He also disappears a lot for no reason. I know you address this in the description, so my complaint is probably redundant and unhelpful, sorry.

    I like your mod, but I don't think it's for me. Even though it was fun when the dog was around, I feel like.... what's the point of having a companion to go adventuring with when he disappears for no reason half the time and doesn't show up when you summon him the other half of the time? Still, I appreciate the effort you put into making this mod. Thanks, man. Keep up the good work.
  10. Striker879
    Striker879
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    No problem. For you or anyone else needing it, here's a link to the wiki article on fixing this type of situation: How to fix hard coded texture paths in NIF files.