Oblivion

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Varlaisaran

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Name: Niryaweye
Version: 1.0
Date: 8/30/2011
Category: Buildings
Requirements: Oblivion Patch 1.2.0.416, Oblivion Script Extender (OBSE).
Author(s): Varlaisaran
Source:

Description
===========
This is the sequel of my previous mode called Angawey. It have a special version for Nehrim but suspended for furhter notice.

Location
========
When installed properly, you will obtain a message after game starting.

Details
=======

This is the sequel of Adabala-Angawey. As a sequel, it features the same characters and the continuation of the same Lore without broke the original Lore from Beth. This manor is noticeably smaller than its predecessor. It lies near the Topal Bay not far from Leyawiin instead of a custom worldspace.

The palace itself is a totally renovated Ayleid building which partly inspired by Ayleid architectures of Angawey and Nenalata. This manor is totally handcrafted at the same excellent quality as its predecessor of course. I tried to detail everything as possible, but is too hard and cpu consuming under Oblivion.

A few outlined features:

- The Sanctum, aka Nirya's evil: A completely empty ayleid dungeon, featuring nothing but a few surprises:)
- Nirya's Void which an interior cell used only during the quest.
- Niryaweye's island itself which contains the palace's exterior, featuring pure beauty as presented in Angawey too.
- Niryawey, which is the player home part of the mod. It has a LOT OF and SAFE containers, basic furnitures. Just kept it pure to stick the Ayleids' style. This interior isn't in Tamriel.
- You'll find the Lore books in a cupboard by Nirya's bed.
- Don't forget to leave a comment or endorsement, if you like or not either.

Warning #1: Depending on your machine, FPS lag may appear in the center of the island.

Warning #2: There is an easter egg somewhere in the Lore which will be familiar for veteran RPG players - If you can find it let me know;)

Warning #3: Enemies are defeatable, but may be too strong with puny characters.

Install
=======
1. Extract the files to a temporary location.
2. Copy files to (install folder)\Oblivion\Data\
3. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file.

Uninstall
=========
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod, using the guide below!

Main resources' paths are remapped to a unique folder, so there will not be any collision with other mods.
This stands for already existing resources, since I remapped them also!
External resource packs:

- Stroti's ayleid furniture pack : If exists, you can overwrite or skip either. Resources are unchanged, so there is not incompatibility issues.
- If you have the Angawey mod installed, you must skip all overwrite prompts then you're okay.

Complete resource description for a clean uninstall:
=======================================
- Oblivion\Data\Meshes\Adabala\
- Oblivion\Data\Textures\Adabala\
- Oblivion\Data\Textures\Menus\Icons\Adabala\

- Optionally you can also delete Stroti's resources if you don't need them:

- Data\meshes\stroti\
- Data\textures\stroti\

Upgrade
=======
.

Incompatibility
===============
- This mod was designed and tested on a vanilla Oblivion installment with latest patch only.

- It applies HARD texture changes the sea areas in Topal Bay. It not affects the land surface but the underwater parts. I needed to change the seabottom textures around Nirya Island to fit into texture limits at landscape painting. You will not see any issues from the land, but from underwater. Not a bug, just I saying.

- No new, or changed NPCs.

- Adds a single stone wall ruin in NiryastareExterior.

- If any mod which wants to use Topal Bay near Tidewater Cave (near the small island), it will likely colliding with Niryaweye.

Known Issues or Bugs
====================
Probably there is some little bugs,artifacts, or whatever... but none which can destroy the playing experience.
If you found something problematic, just let me know, I'll fix it... at least, I'll try:)

History
=======

1.0, 2012/06/27- Initial release.

Contact
=======
You can find me on the official Elder Scrolls forums as 'Varlaisaran'
You can find me on TESNexus as 'Varlaisaran'
You can send me an email here: [email protected]


Credits
=======
It will be a pretty long list, as I collected many things, mainly from TESNexus. A big thanks for everyone who involved
directly, or indirectly in creating of this mod, but let's see...

Thanks to Meo3000 for Ayleid Clutter resources.
Thanks for Stroti for his Ayleid Furniture set.
Thanks to Whitewizard, and the Senaria Team for Rugs and Tapestries resources.
Thanks to css0101 for Ancient Elven Resource resources.
Thanks to Momo for the Ivy, and Palm tree resource set.
Thanks to Bethesda for creating Oblivion, and its Construction Set.
Thanks to TESNexus.com for the a one-stop-shop resource for authors and players.
Thanks to LHammonds for the Readme Generator this file was based on.
Thanks to the OBSE team for OBSE.
Thanks to God for creating us all.

Tools Used
==========
Gmax - http://www.turbosquid.com/gmax
DDS Converter - http://www.tesnexus.com/downloads/file.php?id=8698
GIMP - http://www.tesnexus.com/downloads/file.php?id=14920
NIFSkope - http://niftools.sourceforge.net/wiki/NifSkope
Oblivion Mod Manager - http://www.tesnexus.com/downloads/file.php?id=2097
Oblivion Script Extender (OBSE) - http://obse.silverlock.org/
TES4Edit - http://www.tesnexus.com/downloads/file.php?id=11536
TES4Files - http://www.tesnexus.com/downloads/file.php?id=8489
TES4Gecko - http://www.tesnexus.com/downloads/file.php?id=8665
TES Construction Set - http://www.tesnexus.com/downloads/file.php?id=11367



Licensing/Legal
===============
It is the same as at Angawey. No one is permitted to change anything without request.
You must contact me and obtain my permission before modifying, or re-packaging any part of this mod. I'll reply as soon as possible.