Thanks a lot! I've just started playing with Region Revive and don't know about conflicts. There's a separate TBGH-UL:II patch on UL patches page =) P.S. I don't use BOSS on that laptop where I have all this plugins.
MTCExpandedVillages.esp Region Revive - Lake Rumare.esp MTC-WeyePatch.esp (This might work before Region Revive too) AFK_Weye.esp Rumare-AFK_Weye Patch.esp Faregyl.esp MTCVillages-FaregylPatch.esp xulImperialIsle.esp RegionReviveLakeRumare-ImperialIsle patch.esp MTCExpandedVillages-UniqueLandscapes patch.esp
I think BOSS will sort them like that now. If not let me know.
This hasn't been tested with Talos Bridge Gatehouse. That has its own patches for Region Revive and UL:II, so I don't know how much overlap there might be there. That's a lot of patches all trying to overwrite each other! I might be able to take a look at it eventually, though. Are you using the patch here for both mods?
Oh, that means I use wrong load order: there are still some conflicts ='( How patches and mods (for changing Weye) should be placed in the load list? P.S. I like Talos Bridge Gatehouse: http://oblivion.nexusmods.com/mods/37366 I play with a Better Cities-IC, TBGH, UL:II and IC itself looks really "Imperail". Thank you!
@mrwitchhunter - yes, it already exists. Use that patch. Use AFK Weye + Region Revive Lake Rumare with the compatibility patch that comes with AFK Weye. Then there's UL compatibility patches for both Region Revive and MTC Villages. I'm not sure what you mean by Talos Bridge. I use this mod, and it looks great with UL:II. That all should give you a pretty busy and bustling Weye area, but you can always toss in things like Ruined Tail's Tale and House of Healing at Weye too if you're going crazy.
@dreamed1 Thanks for patching. Could you make patches to use 3 mods - MTC+AFK_Weye+Region Revive Lake Rumare - together? And with Talos Bridge and UL:II? =)
Hi Carlos, I asked in my thread on the forums, but if you want to make a new thread that might get some eyeballs you're welcome to do so. At this point I'm thinking of just going ahead and patching the landscape and releasing it for people to try and if they notice anything else I can always make a revision to the patch.
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There's BOSS on my PC, where I have more than 200 mods =)
And laptop I use only for tests.
@dreamed1
No problems with TBGH-UL:II-AFK_W-RRLR-MTC and patches
Thanks again =)
That's too bad. It is not a choice - it's a must when you use more than a handful of mods. Expect waay more problems based on load order. ">
I've just started playing with Region Revive and don't know about conflicts.
There's a separate TBGH-UL:II patch on UL patches page =)
P.S. I don't use BOSS on that laptop where I have all this plugins.
MTCExpandedVillages.esp
Region Revive - Lake Rumare.esp
MTC-WeyePatch.esp (This might work before Region Revive too)
AFK_Weye.esp
Rumare-AFK_Weye Patch.esp
Faregyl.esp
MTCVillages-FaregylPatch.esp
xulImperialIsle.esp
RegionReviveLakeRumare-ImperialIsle patch.esp
MTCExpandedVillages-UniqueLandscapes patch.esp
I think BOSS will sort them like that now. If not let me know.
This hasn't been tested with Talos Bridge Gatehouse. That has its own patches for Region Revive and UL:II, so I don't know how much overlap there might be there. That's a lot of patches all trying to overwrite each other! I might be able to take a look at it eventually, though. Are you using the patch here for both mods?
How patches and mods (for changing Weye) should be placed in the load list?
P.S. I like Talos Bridge Gatehouse: http://oblivion.nexusmods.com/mods/37366
I play with a Better Cities-IC, TBGH, UL:II and IC itself looks really "Imperail".
Thank you!
Thanks for patching.
Could you make patches to use 3 mods - MTC+AFK_Weye+Region Revive Lake Rumare - together?
And with Talos Bridge and UL:II?
=)
I asked in my thread on the forums, but if you want to make a new thread that might get some eyeballs you're welcome to do so. At this point I'm thinking of just going ahead and patching the landscape and releasing it for people to try and if they notice anything else I can always make a revision to the patch.