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About this mod

A spectacular and generous gift awaits the hero of Kvatch! Located in the warm waters south of Leyawiin is Topal Island where ages ago a lighthouse was built to to protect ships on their route to the Imperial City.

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Located in the warm waters south of Leyawiin is Topal Island. The island contains the following areas:

Topal Lighthouse:
Player-activated lighthouse fire to protect ships on their route to the Imperial City.
Excellent views of distant Leyawiin and the open sea.
Lighthouse keeper's quarters with cozy fire, containers, paintings, and a side bedroom.
Lighthouse middle level with storage room containing storage chests, food and wine.
Lighthouse upper level with ladder to the top of the lighthouse.
Cellar with many display cases, and study containing a huge library, massive amount of storage, and the Static Alchemy mod.

Topal House:
Every comfort a house should have, tons of storage, two fireplaces, display case, bed, and various other furniture.

Traditional Anvil-style sailing vessel.
Captain's quarters with large table, bed, storage containers.
Middle Deck with pirate fence, fully stocked galley, additional sleeping quarters for your crew and still more storage.
Lower Deck (Brig) for hiding all those bodies. Watch out for the rats.

Topal Island:
Surrounded by stone wall to limit flooding.
Mermaid statue looking towards the open sea.
Bridge connecting the mainland with Topal Island.
Alchemy garden with every plant you can imagine.
Basin of Renewal to wash away the wounds of battle.
Female NPC responsible for lighting/dousing lighthouse fire, and tending to the alchemy garden.

"Cheats" Warning:
There are only two things which people may consider cheats in this mod.
Sword of Topal: Glass Claymore with Drain Health enchant.
Books: All of the non-quest books in the game, even the skill books. The books on the bottom row of both cases, and the second row from the bottom on the case next to the door are all the skill books. Knowledge really is power, avoid these if you don't want to level.

Before you can move in you must have closed the Kvatch Oblivion gate.

Change Log:
Fixed script and name conflicts.
Added condition to acquisition quest.
Number of houses owned will now increase when player gains ownership.
Added quest target reference to second part of quest.
Fixed NPC activation bug that would occur if the player was activated while sneaking.
Fixed NPC bug that prevented activation after receiving quest.
Massive interior overhaul:
Due to the overhaul of the interiors please empty items from these containers before installing the mod.
Topal Island House:
Lecturn on first floor
Chest in upstairs room with fireplace
Topal Island Lighthouse Keepers House:
Cupboard to the right of entry.
Topal Island Lighthouse Middle Level:
Bottom crate from storage room

Added decorations and rearranged furniture in all interior cells.
Added "galley" to Half-Moon middle level
Replaced "decorative" Ayleid display cases with functioning regular ones.
Modified NPC quest script and dialogue option.

Please extract all files with this update. Three sound files have changed.
Instead of a "Non-Cheat" version I've adjusted some of the elements that made it a "Cheat" version.
Added levelled equipment to the Static Alchemy Mod.
Added a more useful enchanted ring, and slightly nerfed the sword.
Added Pirate Fence and quest completion stage.
Various bug fixes and minor additions added.
Fixed Greeting bug where the NPC's text would sometimes not appear.
Added second .esp file with "Safe Water" merge.