Oblivion

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Created by

AndyPandyW

Uploaded by

AndyPandyW

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About this mod

Adds a new house to the game on the island directly south of the Imperial City - Waterfront District, visible from Pell\'s Gate. Adds a new cave to provide the setting for the introductory quest linked to the house.

Permissions and credits
Adds a new house to the game on the island directly south of the Imperial City - Waterfront District, visible from Pell's Gate.

Adds a new cave to provide the setting for the introductory quest linked to the house.

A Boss must be defeated to gain access to the more powerful rewards of the house and can only be defeated once the player reaches a certain level.

This is my first mod for Oblivion - indeed, any game, so if there are any bugs in it please let me know and I will try and iron them out. This is only the first release and if any improvements can be made, I will include them in future versions.

Having said that, I have played through it myself and encountered no problems with the technicality of it, and I can't really see any problems occuring with it other than that of compatability.

Installation
1. Unzip .esp file to your ...OblivionData folder.

2. In the "Data Files" menu from the Launcher, tick the box next to ADWMeadowHall.

3. If you want to access the house without doing the mission use the ADWMeadowHallCheat.esp instead, but you won't get as good rewards.

4. Play the game.

Uninstallation
To uninstall, simply delete the .esp.

Important - remember, when you save, you are not within the house or any of the cave sections when you disable the .esp or you will be erased from existance.

Permissions
I would like to think that nobody would be petty enough to copy a mod for a game, and I can't imagine why someone would want to rips off this fairly simple mod, but here we go:

You may distribute this .zip file as long as it is un-edited, and the Readme is included (also un-edited). Do not try to claim this is your own work, and if for some reason you want to include it in your own mod, please ask my permission first (I will no doubt say "yes", but I want to know about it.)

Credits
Don't want to blow my own trumpet, but I am so far the sole creator of this mod (other than Bethesda for the origional game of course, and the Construction Set), however, if anyone would like to "officialy" test this mod out for compatability etc... I will include them here in future releases.

Contact Andy Walters AKA. AndyPandyW
Email - [email protected]

Author's Note
UPDATE: Important for your own good - I forgot to mention, the containers in the house re-spawn except those with "Meadow Hall" included in the name eg: Meadow Hall Alchemy Cabinet. So only place stuff you want to keep in these containers.