Oblivion

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shadeMe

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shademe

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6 comments

  1. sunhawken
    sunhawken
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    Found out where to put the ini file but it's still being edited by the game..
  2. theramalse
    theramalse
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    While the INI portion of the mod is working perfectly, no amount of fiddling seems to remedy my problem with the plugin list portion. Nehrim only acknowledges mods loaded in the original plugins.txt and entirely ignores mods loaded in the Nehrimplugins.txt file I assigned. When nothing is loaded in the default plugins.txt Nehrim launches fine but cannot start new games from the menu and claims that the masters for my save games are not present. Is this a bug or have I missed some key info?

    EDIT: I should mention that I have properly configured the Nehrimplugins.txt file with the plugins I wish to be active in Nehrim.
  3. sbman
    sbman
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    Just thought id ask if it were possible for you to port this to other Bethesda games, it would be nice to be able to have multiple installs of the games with total conversions now coming out on the various games.
  4. rifter
    rifter
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    Even if INIzer doesn't take absolute paths, searching for that information lead me to the bUseMyGamesDirectory=0 ini setting. So it still solved my problem, regardless. Thanks a bunch!
  5. shademe
    shademe
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    @KarmaPower: Why, thank you I'm glad you find my mods so useful. Cheers, mate!
  6. KarmaPowered
    KarmaPowered
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    • 15 kudos
    All your stuff is so incredibly useful, yet so incredibly underrated on the Nexus. I am going to help alleviate some of that in the future.

    I am using most of your mods, my all time favorite being Conscribe, and they've never failed me in the darkest hours of Oblivion crashing... erm, refusal to cooperate.

    I will endorse as soon as able here, as I had downloaded this one from the Beth forums.

    Thank you, Shademe.