Oblivion

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Created by

david marshall

Uploaded by

LynxAwakening

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About this mod

relocatable ship/player home!

Permissions and credits
"Threnody" ship is titled after my main character and structured after marie elena's framework. my overall inspiration has been 'dwemer skyship', 'abandoned mountain shack', and "serenity" from TVshow/movie 'firefly'! i've actually been crafting this .esp for quite some time now, i suppose one of my pictures from last year subtly debuted the captain's cabin... however, unlike dwemer skyship, threnody is companion friendly! which IS the core reason i began this project! since i couldn't hoard my crew on an airship like in snes final fantasy III, threnody would be the alternative!


OBJECTIVE
fix the shipwreck & christen the ship... sail to a destination! you can christen the ship using brandy or skooma.


CELLS
captains quarters: fit for any adventurer! + ship navigation!*

mid deck: galley + storage + 3 rooms for companions & their belongings

lower deck: extra storage/treasure hold + display room

(no containers re-spawn)

*where ever you navigate threnody, that's where she'll be! you can always check your map for her corresponding marker...


LOCATIONS
ICWaterfront near ShackForSale*

1 anvil docks
2 niben bay
3 waterfront*
4 topal bay


REQUIREMENTS:

AB_threnody = oblivion.esm 1.2.0416
k1_threnody = oblivion.esm + better cities resources.esm


INSTALLATION:
copy *.esp to your oblivion/data/ folder, activate *.esp in oblivionlauncher.exe


CONFLICTS:
shouldn't be any; message m detailed information if you notice anything.


BETTER CITIES
you'll notice a few minor details have been polished by implimenting some of the better cities resources. and since all the cities have a docking system, a pull rope was added to initiate the open water experience. christening the ship now affects both interior and exterior aesthetics, so the ship doesn't look so plain in comparison to all the other ships. you can also control the ship aesthetics using the 'ship in a bottle' feature.