I know this area has been pretty quiet, but I can't find an active area where heightmaps are discussed. I'm having an issue where I'm using the gui and getting an esp but the worldspace is flat. I don't have access to a program that will let me generate RAW files, so I'm working with bmps. I've flipped the map and started the creation and I get this:
This is a BMP. You must want to import this image. Using a height scale factor of: 1.000000. Using a height offset value of: 0. Imported land below -2048 game units and above 32760 game units will be flattened. BMP has been padded from 3500x2226 to 3520x2240 (24-bit) for importing. Imported BMP has dimensions 3520x2240 (24-bit) Reading file: D:\Program files (x86)\MPGUI\AldmeriTerritories.bmp (dimensions 3520x2240, bit-rate 24)
/snip/
Highest point is 0 THU (0 Game Units) = 0.000000 metres [Cell (0,0)] Lowest point is 0 THU (0 Game Units) = 0.000000 metres [Cell (0,0)]
Total number of cells imported: 7700
Finished! The imported ESP is called tesannwyn.esp and is 110 cells by 70 cells.
Trouble Getting Heightmap Working (1 comment)
This is a BMP. You must want to import this image.
Using a height scale factor of: 1.000000.
Using a height offset value of: 0.
Imported land below -2048 game units and above 32760 game units will be flattened.
BMP has been padded from 3500x2226 to 3520x2240 (24-bit) for importing.
Imported BMP has dimensions 3520x2240 (24-bit)
Reading file: D:\Program files (x86)\MPGUI\AldmeriTerritories.bmp (dimensions 3520x2240, bit-rate 24)
/snip/
Highest point is 0 THU (0 Game Units) = 0.000000 metres [Cell (0,0)]
Lowest point is 0 THU (0 Game Units) = 0.000000 metres [Cell (0,0)]
Total number of cells imported: 7700
Finished! The imported ESP is called tesannwyn.esp and is 110 cells by 70 cells.
Any help on this topic would be appreciated.