Quick question. Is there some way to increase the font size on the left hand side? My monitor uses 3440 x 1440 resolution and the fonts look like they are about size 3. These old eyes have a problem with that small size. Would like to boost it to about 8. Also, how do I download mods from Nexus using TMM? I have "Ask to be Nexus Download Manager" checked in the Settings menu but it's not clear how I get it to work. If I go into the "Oblivion" section of Nexus and look at a mod I am interested in downloading, the download link says "Vortex". And if I click on the "Mod Manager Download" choice in the "Files" tab, it goes to Vortex.
TMM is adding the characters " ./ " before some of my ESPs and ESMs. sometime's there two forward slashes. I don't understand why, and other mods with dependencies don't register these renamed files.
I've uninstalled this for now. Without any functional Nexus Mods functionality, it's just a less familiar Oblivion Mod Manager. Shame the Nexus interactivity doesn't work.
Type: System.FormatException Error message: The input is not a valid Base-64 string as it contains a non-base 64 character, more than two padding characters, or an illegal character among the padding characters. Stack trace: at System.Convert.FromBase64_Decode(Char* startInputPtr, Int32 inputLength, Byte* startDestPtr, Int32 destLength) at System.Convert.FromBase64CharPtr(Char* inputPtr, Int32 inputLength) at System.Convert.FromBase64String(String s) at OblivionModManager.Program.Main(String[] args)
Please elaborate on which previous version this error occurs since this error are already present since the last time I use this around 3 months ago (or probably even longer than that).
A preliminary version of 1.6.53 could hit a problem. I uploaded a revised of 1.6.53 right away without changing the version number. It is possible that you got it in the meantime. Going back to 1.6.52 disables encryption and side steps the issue that was introduced.
Hi, It seems that TMM has issue when trying to install OMODs that has scripts that modify the shaderpackagexx.sdp files.
It gives this kind of exception:
Could not save mod (name of the mod) Value cannot be null Parameter name: value at System.IO.BinaryWrite(String value) at OblivionModManager.omod.WriteDataTo(BinaryWriter _Writer, Int32 version)
This is verified with Detailed Terrain and OnHitShader Replacment.
OBMM was able to install the mods fine, I need to test OBMMEx. Edit OBMMEx works, so the regression was introduce during TMM development
124 comments
Also, how do I download mods from Nexus using TMM? I have "Ask to be Nexus Download Manager" checked in the Settings menu but it's not clear how I get it to work. If I go into the "Oblivion" section of Nexus and look at a mod I am interested in downloading, the download link says "Vortex". And if I click on the "Mod Manager Download" choice in the "Files" tab, it goes to Vortex.
https://www.nexusmods.com/skyrimspecialedition/mods/6491
from crashdump:
Type: System.FormatException
Error message: The input is not a valid Base-64 string as it contains a non-base 64 character, more than two padding characters, or an illegal character among the padding characters.
Stack trace: at System.Convert.FromBase64_Decode(Char* startInputPtr, Int32 inputLength, Byte* startDestPtr, Int32 destLength)
at System.Convert.FromBase64CharPtr(Char* inputPtr, Int32 inputLength)
at System.Convert.FromBase64String(String s)
at OblivionModManager.Program.Main(String[] args)
Any idea why?
Thanks for the help.
--------------
* Fixed a case where an omod could not be activated
Version 1.6.54
--------------
* fixed a case where esp would be randomly deactivated
It gives this kind of exception:
Could not save mod (name of the mod) Value cannot be null
Parameter name: value
at System.IO.BinaryWrite(String value)
at OblivionModManager.omod.WriteDataTo(BinaryWriter _Writer, Int32 version)
This is verified with Detailed Terrain and OnHitShader Replacment.
OBMM was able to install the mods fine, I need to test OBMMEx.
Edit OBMMEx works, so the regression was introduce during TMM development