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Gruftikus

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gruftikus

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45 comments

  1. B3N3VOL3NT
    B3N3VOL3NT
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    No one knows what you've done and why in regards to mixing Vanilla and Unique Landscapes with some Elsweyr garbage. Can you make it make sense? Why can't you separate Elsweyr from everything? Why isn't there just Vanilla or Vanilla and Unique Landscapes?
  2. SamFisher91
    SamFisher91
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    what if we dont run Elsweyr? No vanilla only file?
  3. Peter254
    Peter254
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    Oblivion Reloaded badly messes up this mod. The direction of the light falling on the terrain is flipped; so at sundown it looks like sunrise. Areas that should be in shadow are instead brightly lit, etc... Sunrise looks okay, but as the day wears on it's obvious the direction of the lighting begins to shift.

    Disabling OR's terrain shader resolves this issue, but this will also eliminate all of OR's exterior shadows.
    1. JESSETIN3
      JESSETIN3
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      I noticed this too. If some1 finds a workaround let us know.
    2. Wiepman
      Wiepman
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      @Peter254 and @JESSETIN3

      Responsable shader is SLS2001.pso.hlsl,

      simply comment the line
      // LightDir.x = LightDir.x < 0.4 ? max(LightDir.y, 0.8) : LightDir.x; // Trick to avoid to flat the bumpmap when midday

      And then recompile the shader (activating the compile shader option in OblivionReloaded.ini).

      Good luck!
    3. Pherim
      Pherim
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      That didn't work for me for some reason, it looked like there were no normal maps at all any more and there was a dark spot where the near terrain switches to the far terrain. However, the shader already looks quite good with regular normal maps, so I can live without these fake shadows.
  4. SurDno
    SurDno
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    There are versions for vanilla&elsweyr and UL&elsweyr, but where's vanilla&UL version?
    1. gruftikus
      gruftikus
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      • 63 kudos
      You don't need it because Elsweyr is outside the boundary
  5. piratabonifacio
    piratabonifacio
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    • 33 kudos
    This mod is great! Screenshots don't make it justice, you have to try it. Thank you for sharing.
  6. contaire01
    contaire01
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    Why is it normal maps for Elsweyr? Does that mean whats visible from cyrodiil or is it for a mod that expands to Elsweyr?
    1. gruftikus
      gruftikus
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      • 63 kudos
      If you don't use the Elsweyr extension, you will not see the normal maps in Elsweyr, that's the reason that I support only one version
  7. venusian
    venusian
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    Does this or TES4LL conflict with the dynamic map Gruftikus? I asked because after generating my maps using TES4LL, my world map is a terrible mess, my in game map looks great though, but thats from the DARNIFIED ui map modification...

    Edit: I solved my world map problem..I think the TES4ll mod is incompatible with dynamic map...ONLY use the 00 package of that mod, and ignore the 01 packages..
  8. Darkstorne
    Darkstorne
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    "Moreover, the landscape LOD quads are only shown, if they intersect with uGridDistantCount. If you are in, e.g., Elsweyr, the Jerall mountains start to disappear."

    Ohhhhhh, THAT'S what's causing my mountains to disappear! Finally tracked down the cause =D

    Now that I know this mod is causing the issue, I can either remove it, or raise my ugrids count and sacrifice some frame rate. And this mod is so damn gorgeous, that it's really no choice at all. The frame rate can go to hell =P
    1. gruftikus
      gruftikus
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      No this has nothing to do with any mod, it's a game engine limitation. The Oblivion LOD system is somehow very basic
  9. KhajiitEsteban
    KhajiitEsteban
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    Very beautiful work, gruftikus! But, all archives just with Elsweyr?
    1. gruftikus
      gruftikus
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      Thank you. I thought outside the visible range it cannot hurt to have more...? In any case one can generate customized versions with tes4ll (it needs either the flag "lodshadows" in makenormalmaps.bat or one can use MPGUI and select the option)
  10. gruftikus
    gruftikus
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    Let me know if anything I have said is wrong. It's hard to piece it all together and I am never quite sure I have understood it properly. My understanding is that the UGrid ini settings you mention are for performance only - they don't affect the visual quality. Please let me know if that's wrong.

    I used these setting for uGridDistantCount and uGridDistantTreeRange, because it increases the visibility of LOD trees. I really hate it if the distant hills are naked.

    Moreover, the landscape LOD quads are only shown, if they intersect with uGridDistantCount. If you are in, e.g., Elsweyr, the Jerall mountains start to disappear. It's a limitation of the game engine. Fallout3 has a much better system.

    But these settings can have a huge impact of the FPS performance.