No one knows what you've done and why in regards to mixing Vanilla and Unique Landscapes with some Elsweyr garbage. Can you make it make sense? Why can't you separate Elsweyr from everything? Why isn't there just Vanilla or Vanilla and Unique Landscapes?
Oblivion Reloaded badly messes up this mod. The direction of the light falling on the terrain is flipped; so at sundown it looks like sunrise. Areas that should be in shadow are instead brightly lit, etc... Sunrise looks okay, but as the day wears on it's obvious the direction of the lighting begins to shift.
Disabling OR's terrain shader resolves this issue, but this will also eliminate all of OR's exterior shadows.
That didn't work for me for some reason, it looked like there were no normal maps at all any more and there was a dark spot where the near terrain switches to the far terrain. However, the shader already looks quite good with regular normal maps, so I can live without these fake shadows.
Does this or TES4LL conflict with the dynamic map Gruftikus? I asked because after generating my maps using TES4LL, my world map is a terrible mess, my in game map looks great though, but thats from the DARNIFIED ui map modification...
Edit: I solved my world map problem..I think the TES4ll mod is incompatible with dynamic map...ONLY use the 00 package of that mod, and ignore the 01 packages..
"Moreover, the landscape LOD quads are only shown, if they intersect with uGridDistantCount. If you are in, e.g., Elsweyr, the Jerall mountains start to disappear."
Ohhhhhh, THAT'S what's causing my mountains to disappear! Finally tracked down the cause =D
Now that I know this mod is causing the issue, I can either remove it, or raise my ugrids count and sacrifice some frame rate. And this mod is so damn gorgeous, that it's really no choice at all. The frame rate can go to hell =P
Thank you. I thought outside the visible range it cannot hurt to have more...? In any case one can generate customized versions with tes4ll (it needs either the flag "lodshadows" in makenormalmaps.bat or one can use MPGUI and select the option)
Let me know if anything I have said is wrong. It's hard to piece it all together and I am never quite sure I have understood it properly. My understanding is that the UGrid ini settings you mention are for performance only - they don't affect the visual quality. Please let me know if that's wrong.
I used these setting for uGridDistantCount and uGridDistantTreeRange, because it increases the visibility of LOD trees. I really hate it if the distant hills are naked.
Moreover, the landscape LOD quads are only shown, if they intersect with uGridDistantCount. If you are in, e.g., Elsweyr, the Jerall mountains start to disappear. It's a limitation of the game engine. Fallout3 has a much better system.
But these settings can have a huge impact of the FPS performance.
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Disabling OR's terrain shader resolves this issue, but this will also eliminate all of OR's exterior shadows.
Responsable shader is SLS2001.pso.hlsl,
simply comment the line
// LightDir.x = LightDir.x < 0.4 ? max(LightDir.y, 0.8) : LightDir.x; // Trick to avoid to flat the bumpmap when midday
And then recompile the shader (activating the compile shader option in OblivionReloaded.ini).
Good luck!
Edit: I solved my world map problem..I think the TES4ll mod is incompatible with dynamic map...ONLY use the 00 package of that mod, and ignore the 01 packages..
Ohhhhhh, THAT'S what's causing my mountains to disappear! Finally tracked down the cause =D
Now that I know this mod is causing the issue, I can either remove it, or raise my ugrids count and sacrifice some frame rate. And this mod is so damn gorgeous, that it's really no choice at all. The frame rate can go to hell =P
I used these setting for uGridDistantCount and uGridDistantTreeRange, because it increases the visibility of LOD trees. I really hate it if the distant hills are naked.
Moreover, the landscape LOD quads are only shown, if they intersect with uGridDistantCount. If you are in, e.g., Elsweyr, the Jerall mountains start to disappear. It's a limitation of the game engine. Fallout3 has a much better system.
But these settings can have a huge impact of the FPS performance.