Okay, so the mod looks great and stuff, but I'm not able to find the rendezvous point, I've been searching for 2 hours now and I still can't find this, so if someone could just tell me WHERE THE f*#@ THIS GODDAMN RENDEZVOUS POINT IS that would just be perfect. Thanks in advance.
A large and interesting mod, especially in the sense that you have so many quests running at the same time. Looking at the .esp, I see in retrospect that there were a couple of sidequests I didn't pick up...my bad. In short, here are my personal views on the mod (I played the English version):
Positive : No doubt a LOT of conscientious work has gone into this mod ! It is extremely well made, in all its intricacy it produced not a single CTD through the whole game. The graphics are great, without a single mesh or texture out of place as far as I could see. The detail is extreme in some places, sparse in others. Many of the locations challenge the player with the truely ruined state they're in, here you really have to pick your way through carefully. The quests are many and varied, and there are people galore to converse with. The atmosphere is great, and you have the opportunity to come away with a lot of cool stuff. Special kudos for the White Mage outfit...I had to take one of those home. I have no idea who made it, but it is by far the most beautiful robe I have seen in all my long Oblivion 'history' ! ">
Negative : Very heavy on gore, I felt it was over the top. Even an excellent sauce can ruin a good meal if used in over large quantity. Also, a bit heavy on hack & slash even for a mod of this size, I found the need for sword-power definitely outweighed the need for brain-power. Also, I have to agree with someone (elsewhere) who commented on the way doorlocking is implemented. When you get the message that the door/gate needs a key, what do you look for ?? A KEY, not a button or lever. I hate it when I find I've been running around for hours searching for the wrong unlocking object. And some of these objects are ingeniously hidden, so the mixed messages become confusing.
Just a little thing about the EV. You need to change folder's name in the folder 'sound' if you want to have the silent mp3 on a English installation (if it's like a French translation). It's not really important if we are playing with universal silent voice (which is a plug-in for OBSE), but for the others it would be hard to follow the subtitles . Nice work Aspiria for this mod, and thank you WalkerInShadows for the translation, I’ll use it .
Hi, da scheinst du ein Oblivion-Problem zu haben. Ich kann es nicht beeinflussen, wenn du jemand getötet hast, ob und wohin die Waffe fällt. Vielleicht hast du auch Mods drauf, die so etwas verursachen. Ich denke, dass Problem liegt an deinem Obivion und ist kein Bug.
Hi Aspiria, Gratulation, great mod. aber ich habe einen kleinen Bug. Wenn ich eine Person getötet habe und diese fällt zu Boden bleibt die Ebenerzkatana in der letzten Position in der Luft schweben und verschwindet erst wenn ich die Waffe aus dem Inventar geplündert habe. Harvald.
16 comments
In short, here are my personal views on the mod (I played the English version):
Positive : No doubt a LOT of conscientious work has gone into this mod ! It is extremely well made, in all its intricacy it produced not a single CTD through the whole game. The graphics are great, without a single mesh or texture out of place as far as I could see. The detail is extreme in some places, sparse in others. Many of the locations challenge the player with the truely ruined state they're in, here you really have to pick your way through carefully. The quests are many and varied, and there are people galore to converse with. The atmosphere is great, and you have the opportunity to come away with a lot of cool stuff. Special kudos for the White Mage outfit...I had to take one of those home. I have no idea who made it, but it is by far the most beautiful robe I have seen in all my long Oblivion 'history' ! ">
Negative : Very heavy on gore, I felt it was over the top. Even an excellent sauce can ruin a good meal if used in over large quantity. Also, a bit heavy on hack & slash even for a mod of this size, I found the need for sword-power definitely outweighed the need for brain-power.
Also, I have to agree with someone (elsewhere) who commented on the way doorlocking is implemented. When you get the message that the door/gate needs a key, what do you look for ?? A KEY, not a button or lever. I hate it when I find I've been running around for hours searching for the wrong unlocking object. And some of these objects are ingeniously hidden, so the mixed messages become confusing.
You need to change folder's name in the folder 'sound' if you want to have the silent mp3 on a English installation (if it's like a French translation).
It's not really important if we are playing with universal silent voice (which is a plug-in for OBSE), but for the others it would be hard to follow the subtitles .
Nice work Aspiria for this mod, and thank you WalkerInShadows for the translation, I’ll use it .
many thanks to WalkerinShadows, who translated my mod, and has done so for international players also playable. Big thank you.
regards
Aspiria
(Sorry for my English)
ok, I'll upload it and then write that you have translated it. Thank you.
regards
Aspiria
I do not mind if you want to do an English translation, but only upload the ESP and not my mod
If you play with the German Oblivon version, you have no problems. Is probably due to the English version.
MfG.
Aspiria
Sorry for my Engllish.
da scheinst du ein Oblivion-Problem zu haben. Ich kann es nicht beeinflussen, wenn du jemand getötet hast, ob und wohin die Waffe fällt. Vielleicht hast du auch Mods drauf, die so etwas verursachen. Ich denke, dass Problem liegt an deinem Obivion und ist kein Bug.
MfG.
Aspiria
Gratulation, great mod. aber ich habe einen kleinen Bug. Wenn ich eine Person getötet habe und diese fällt zu Boden bleibt die Ebenerzkatana in der letzten Position in der Luft schweben und verschwindet erst wenn ich die Waffe aus dem Inventar geplündert habe.
Harvald.