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Prettyfly and WalkerInShadows

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Vorians

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149 comments

  1. TimmyJames
    TimmyJames
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    Hi, I'm in the Buried City in the "Buried!" Quest (of course) and I CANNOT find the key to enter the armory and such, love yer mod by the by. I'sa goodwon.

    But I really am stuck so, please help!
    1. djerald
      djerald
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      You have to find the "little key" in the cult room, on a stone table left to the statue. This key unlocks the door in front of the armory, leading to a room with a block you can push. That will open the wall behind the portal in the summon room, where you can find ayleid chests, one containing the armory key.
  2. lunachan86
    lunachan86
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    Hello everyone, cant find sindri, where is he? thanks.
    1. marob307
      marob307
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      He is in the hidden Shrine. 
      Open the console and type tmm 2 to see all map icons. 

      Inside, click on him and move him outside with the console command moveto player
    2. Vorians
      Vorians
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      Why are you console-moving him?
  3. Farzaneh
    Farzaneh
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    Be mindful there are Hercine Hounds in them there hills!
  4. Gladzia
    Gladzia
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    Ok, I can't find Sindri to start the Buried! quest.  Anyone want to give me a hint?  I've looked in the walkthrough.txt that comes with the download, but I can't find it in there.  Please help!
  5. ColinLovesBobo
    ColinLovesBobo
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    Absolutely gorgeous. I like to populate my map, so for me this is worth it for Canalus Lake Town alone, which is as beautiful a mod-added settlement as I've found, but also, because most of the content is beyond the vanilla border, it's a lot more compatible with my overly stuffed and ever growing LO than some of the other UL modules.
  6. olha2
    olha2
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    Small issue with a pillar you can look into: https://youtu.be/ZMuhUkJPU5I
    1. Vorians
      Vorians
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      That's a vanilla mesh with open sides, as Bethesda never intended it to be used in the manner modders used it. You'll find there's several of those dotted about around Malada when using The Eastern Peaks, and in other locations when using other mods.

      It's fixable though (for all mods, not just Eastern Peaks), I'll put something together soon.
    2. Vorians
      Vorians
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      Here, try this mod, should fix it for you: Ayleid Ruins Fixed - Mesh Replacer and Modder Resource.
    3. olha2
      olha2
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      Thanks!
  7. Chaozrulez
    Chaozrulez
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    Hi all, I was wandering around Lake Cannulus when I found 2 dead horses and suddenly the Quest: New Damage appeared and mentioned Jason is dead. Now this quest is immediately logged as finished so I can not continue but who is the Quest giver so I can start this properly? Thanks and regards! The region is absolutely beautiful and reminds me of the Quest in the Western part with the Dam.
    1. Vorians
      Vorians
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      There's a walkthrough text file included in the archive, according to the walkthrough, "You can get this quest either by talking to the Imperial Legion Captain at the Morrowind Border Checkpoint, or by talking to Forester Jason at the foresters' camp."
  8. ULTRASK
    ULTRASK
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    I have killed the yeti in crystal pools and i took ayleid stone which is a quest item.... for which quest it this item for can somebody please tell me?
    1. Vorians
      Vorians
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      Speak to a high elf in an Ayleid Shrine.
    2. ULTRASK
      ULTRASK
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      Thank you!
  9. Lord Palpatine
    Lord Palpatine
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    Sorry I have to ask this late in the mod's life! But what in the world could be causing me to experience an issue to where rock formations/large/giant rocks will turn yellow when viewed from a distance and at an angle at the same time? Seems to only happen with Eastern Peaks huge rock formations!
    1. Vorians
      Vorians
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      That sounds vaguely similar to an issue which can exist with Visible When Distant (LOD) meshes, I think if they contain records related to specular data (I'm going purely from memory here from something I knew about more than 10 years ago).

      Are these vanilla rocks used in the UL, or custom meshes added by the UL? I don't think this makes a difference, but have you regenerated your DistantLOD files?
  10. LFact
    LFact
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    The quest items are stuck in the inventory even if said quests are completed.
    - I think you are supposed to give the boss ogre's teeth to the quest giver. Even if you just showed him the teeth as an evidence, the teeth should lose its quest item status.
    - As for 'New Damage' quest, I don't know what to do with those fingers.
    1. Vorians
      Vorians
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      Thanks for reporting, the teeth have not been scripted for removal, I'll make some fixes for a future release.

      Big Ogre's Teeth should have been handed to the quest giver. You can use the console, if I remember the command would be "player.removeitem ##0eb24d 1" replacing ## with the ID range for the ESP in your load order.

      Finger actually does get taken off you, so if you still have it, either you haven't completed the quest and still need to continue, or another mod/bug has prevented its removal. "player.removeitem ##0ea748 1"

      Mason Dreth's Finger also gets taken off you, so again either quest not completed or another mod/bug interference. "player.removeitem ##0ed0d6 1"
    2. LFact
      LFact
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      The quest is 'completed', but the fingers are stuck in my inventory(of course, I can remove them via console command or 'remove quest item' mod). And quest 'Buried' related keys are also stuck(they didn't need to be quest items from the start)....
    3. Vorians
      Vorians
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      I shall remove the Quest flag from those two keys.