1059 comments

  1. MysteriousMrBear
    MysteriousMrBear
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    UPDATE FEB 2021: Having another pass at this mod this coming week, have been going through the bugs listed here and in the bug report seeing what I can do. Currently I have 1 known issue left to fix, 9 fixed already. There are some issues that have been reported that I haven't yet been able to confirm after looking into them, any info players might have on these would be greatly appreciated.

    Todo list:
    Spoiler:  
    Show


    • Skelemen brutes reanimating for free- confirmed, will fix.


    Fixed list:
    Spoiler:  
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    • Base skeletons not following
    • Creatures beating the snot out of Bjorn
    • Necro level up notification inaccurate
    • Base zombie follow dialogue goosed
    • DISASTEROUS lair bug trapping zambos and skelemens guarding the lair for the rest of their lives- massive thanks to StevenC21 for not just finding this bug but digging through my horrible decade old code to find the cause and share it with me!
    • Baerlorn going on a mad one the second you enter anvil and the player getting blamed for it (he no longer goes on a mad one... but you CAN recruit him as a necromancer. We'll see how that goes.)
    • Hounds not having any AI packages (utter tekkers)
    • Bugs in Zombie proginator code hopefully eliminated- when sent to lair, would instead choose package to follow itself. Lead to a confirmed CTD on my machine, likely to be responsible for other CTDs people have been seeing with Progenators. Will keep an eye on this one.
    • Check for 'replete shambles' creature was actually checking for Flesh Leviathan, meaning you were blocked from creating if you already had the ultimate flesh creature. Fixed!


    Unconfirmed list:
    Spoiler:  
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    • Skeletons still beefing with necromancers- cannot recreate on my machine. Possibly the result of a mod incompatibility. Will double check factions.
    • Minions disappearing between load screens- unable to confirm with relatively low (<10) minion count- creatures would sometimes get lost, but would always find their way back.
    • Some characters getting stuck unable to carve bodies- apparently related to level, could not confirm. Would appreciate any further reports from people who are seeing this issue.



    If anyone has anything that's bugging them about the mod and isn't listed above now is a good time to let me know, I'll do my best!
  2. artinminecrafter
    artinminecrafter
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    WE NEED EPIC NECROMANCY BACK
  3. Liljaya0
    Liljaya0
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    You made my childhood great with this mod. I feel to learn coding just to port it over for you if theres no plans lol. Greatest mod ever.
    1. Elnomic
      Elnomic
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      I'd gladly join you lmao
    2. artinminecrafter
      artinminecrafter
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      Please fix this mod's bugs and port it if you can. I've waited long enough for someone to fix this.
  4. Ryuz4kii
    Ryuz4kii
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    Would you port this to Oblivion remastered please :)?
    That would truly be amazing.
  5. artinminecrafter
    artinminecrafter
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    Guys don't get your hopes up. If you want a remaster port, someone else has to do it.
  6. Elnomic
    Elnomic
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    Ever since day one I have been feining for a remaster port
  7. austinbyrd2004
    austinbyrd2004
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    PLEASE! Need this in the remaster. Or maybe skyblivion when that drops. God tier mod.
  8. Daveboxing123
    Daveboxing123
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    My favourite Oblivion mod, i hope that this can be adapted to work with the Oblivion remastered version
  9. GeneralKong
    GeneralKong
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    So I guess the big question is: will this be planned to be ported over to the Remaster?
  10. artinminecrafter
    artinminecrafter
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    Please someone continue this mod
  11. Aetheriumdovakiin
    Aetheriumdovakiin
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    I could never get this to work right :-: