Oblivion
0 of 0

File information

Last updated

Original upload

Created by

MysteriousMrBear

Uploaded by

MysteriousMrBear

Virus scan

Safe to use

1039 comments

  1. MysteriousMrBear
    MysteriousMrBear
    • premium
    • 38 kudos
    Locked
    Sticky
    UPDATE FEB 2021: Having another pass at this mod this coming week, have been going through the bugs listed here and in the bug report seeing what I can do. Currently I have 1 known issue left to fix, 9 fixed already. There are some issues that have been reported that I haven't yet been able to confirm after looking into them, any info players might have on these would be greatly appreciated.

    Todo list:
    Spoiler:  
    Show


    • Skelemen brutes reanimating for free- confirmed, will fix.


    Fixed list:
    Spoiler:  
    Show


    • Base skeletons not following
    • Creatures beating the snot out of Bjorn
    • Necro level up notification inaccurate
    • Base zombie follow dialogue goosed
    • DISASTEROUS lair bug trapping zambos and skelemens guarding the lair for the rest of their lives- massive thanks to StevenC21 for not just finding this bug but digging through my horrible decade old code to find the cause and share it with me!
    • Baerlorn going on a mad one the second you enter anvil and the player getting blamed for it (he no longer goes on a mad one... but you CAN recruit him as a necromancer. We'll see how that goes.)
    • Hounds not having any AI packages (utter tekkers)
    • Bugs in Zombie proginator code hopefully eliminated- when sent to lair, would instead choose package to follow itself. Lead to a confirmed CTD on my machine, likely to be responsible for other CTDs people have been seeing with Progenators. Will keep an eye on this one.
    • Check for 'replete shambles' creature was actually checking for Flesh Leviathan, meaning you were blocked from creating if you already had the ultimate flesh creature. Fixed!


    Unconfirmed list:
    Spoiler:  
    Show


    • Skeletons still beefing with necromancers- cannot recreate on my machine. Possibly the result of a mod incompatibility. Will double check factions.
    • Minions disappearing between load screens- unable to confirm with relatively low (<10) minion count- creatures would sometimes get lost, but would always find their way back.
    • Some characters getting stuck unable to carve bodies- apparently related to level, could not confirm. Would appreciate any further reports from people who are seeing this issue.



    If anyone has anything that's bugging them about the mod and isn't listed above now is a good time to let me know, I'll do my best!
  2. Callafox
    Callafox
    • supporter
    • 0 kudos
    I hope this continues to get updates, really enjoyed my playthrough with it. Also wish this was in skyrim like wow would be so fun
  3. Samuel1054
    Samuel1054
    • member
    • 0 kudos
    Mr Bear, we are waiting for your return
  4. ainzooalgownsamakp
    ainzooalgownsamakp
    • member
    • 0 kudos
    I really wish I could recommend this because it's really cool but sadly because of how buggy it is (safe breaking levels of bugs) I can't
  5. artinminecrafter
    artinminecrafter
    • member
    • 1 kudos
    MR BEAR COME BACK!!!!
    1. readyfready
      readyfready
      • member
      • 28 kudos
      Yes, MrBear come back you bring fresh blood to us!

      !::! Fred
  6. darMago
    darMago
    • member
    • 0 kudos
    Hello, I really see that the mod is great for role-playing games, is there a possibility of translating it, hopefully in the future into Spanish?



  7. suryong
    suryong
    • member
    • 0 kudos
    Use File 1.5.2 , because version 1.6 wont have skeletons or zombies follow you.
  8. GeneralKong
    GeneralKong
    • supporter
    • 5 kudos
    Hey MrBear, hope you are doing well in life, donated to you to show my appreciation for making this mod in the first place, hope that you will return to us soon, but only when you are ready.
    1. artinminecrafter
      artinminecrafter
      • member
      • 1 kudos
      Hello there!
      Had a question. Which version of the mod are you using?
    2. GeneralKong
      GeneralKong
      • supporter
      • 5 kudos
      The latest one, which at time of writing is 1.6, why do you ask?
    3. artinminecrafter
      artinminecrafter
      • member
      • 1 kudos
      Because 1.6 is really buggy. Base skeleton and zombie don't follow, They attack Bjorn, "Go to lair" order is really buggy.
      Do you have these same problems?
    4. GeneralKong
      GeneralKong
      • supporter
      • 5 kudos
      from what I understand everyone has these issues, they were supposed to be fixed in a "1.7" patch, but sadly MrBear did not get the chance to release it as of yet
    5. artinminecrafter
      artinminecrafter
      • member
      • 1 kudos
      Ah, thanks for telling me.
  9. Zachski
    Zachski
    • member
    • 2 kudos
    Struggling to figure out what's going wrong here.
    The carving knives work, the journal displays my stats as it should, but the base skeletons just do *not* follow me, nor do they obey orders, save for disassembling them.  I downloaded version 1.6 where it should've been fixed, but there's a .txt file in it that says it's version 1.5.2.

    But it has the .ini setting for pet aggressiveness.

    Furthermore, when I left the Necromancer's Inn for a bit and went back, the skeletons had vanished, but still counted against how many undead creatures I could have active.

    I don't know what I'm doing wrong here.  I have the latest version of Pluggy and OBSE.  I don't know what this would be incompatible with - as far as I know, the closest thing would be Av Latta, and that modifies spells, not follower mechanics.  Could Ultimate Leveling be doing it?  It's not easy to just uninstall either of them to check though.
    1. artinminecrafter
      artinminecrafter
      • member
      • 1 kudos
      I have the same problem and i have no other mods than this
      Did you find out how to fix this?
  10. artinminecrafter
    artinminecrafter
    • member
    • 1 kudos
    I seem to have a problem 
    When i create a skeleton it won't follow me and it will just roam the Inn and if he sees Bjorn he attacks him                                                                                         
    Update: It seems that this is a bug with 1.6 version and it does not exist in older versions. So Mr bear didn't fix anything he just fucked it up. But the problem with minions attacking Bjorn still exists
  11. Nexushuyna
    Nexushuyna
    • member
    • 0 kudos
    OBSE has detected a script error
    Please check obse.log for details
    ** Script Error: Script 7000eb88 in file "Myserious Bear's Epic Necromancy.esp" **
    Too few args for format specifier
    OBSE: deinitialize