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gundamb2

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gundamb2

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241 comments

  1. DarkKomet
    DarkKomet
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    Can you or someone insert this to Remastered?
    1. block2001
      block2001
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      script extender for the remastered is still in it's infancy so it will probably be a while but i am hopeful because this is one of my favorite necromancy mods
  2. artinminecrafter
    artinminecrafter
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    Still being updated?
  3. RayzerCalitri
    RayzerCalitri
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    Seems nobody is answering my comments. This mod is VERY buggy. Probably the only mod that lets me have the minions I actually want (like those enemies from FCOM which many look very cool), and it works like ass. Seriously, I might sound rude speaking like this, but this mod needs a loooot of polishing. Why are my minions getting out of the home/base I ordered them to wait? They seem to be unable to just stay in one indoor place and eventually they get out in the outside of the entrance of the place they should be in. And also... after a while, they stop following me, like they bug out, and eventually they return to their original state before I reanimated them (not dead, I mean when I met them). The idea is very good in my opinion, but to me it needs some big fixes, and some way to get a "duplicate" of the NPC/creature I reanimated instead of making that creature/NPC's base ID be my minion, because it makes all those who share this base ID in the romancers faction and they are suddenly enemies of the other NPCs/creatures they are with, when supposedly they should be in the same faction... I'm trying to have an army of undead minions for my roleplaying playthrough, and this mod was the kind of thing I was looking for because I don't want vanilla skeletons or zombies.
    1. Freyr95
      Freyr95
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      https://www.loverslab.com/topic/1569-mad-companionship-spells-mcs-extension-humantouchnpc/

      I'd suggest Mad Companionship Spells
    2. ghoste921
      ghoste921
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      .
    3. RayzerCalitri
      RayzerCalitri
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      Sorry for the very late reply, how does MCS work? Does it affect enemies and creatures?

      As long as it doesn't alter/affect their base ID and only the specific enemies I may encounter, might be worth a try.

      I might also think that the bugs I encountered back then were probably a conflict between Mysterious Bear's Epic Necromancy and gundamb2's mod, I'm not entirely sure.
  4. DrLucifer
    DrLucifer
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    To all whose coffins have suddenly stopped working, if you use mysterious bear's epic necromancy, when you start the quest proper, by talking to the guy who gives you the book and the carving knife in the beast's maw, for some reason, it stops this mod's coffins from being anything more than items you can pick up and drop.

    So, yeah, it's kinda incompatible with epic necromancy.
    I have no idea if the devs can work together on a patch or not, but if you have the same issue I had... the fix is picking between this mod and epic necromancy.... I picked this mod.
    1. DrLucifer
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      I may be wrong, they just stopped working again... I'll have to check a few more things.

      Okay yeah, I'm at a loss, suddenly they don't work again and I don't know why, so if someone knows how to fix coffins not opening the menu when you activate them, please let me know.

      Thank you in advance.

      Edit : the only thing I did was put them in chests, maybe that breaks the coffins?
      Edit again : Nope, all coffins are broken.

      Weird Edit : A letter dropped to the ground infront of me out of the blue called "Versatile chest" and is a container...






      Edit : And they started working on their own....
  5. DrLucifer
    DrLucifer
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    Is there a way to name creatures? I'd love to name my zombies and skeletons.
  6. sunhawken
    sunhawken
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    holy HELL A UPDATE!!!
    1. gundamb2
      gundamb2
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      Thanks! More to updates to come
  7. asteriasennall
    asteriasennall
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    So nice to see you back! I love this mod.

    Thank you for continuing to update it!

    Best regards,

    Jess
    1. gundamb2
      gundamb2
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      Thank you! I will continue supporting it as I get back into Oblivion.
  8. Drek187
    Drek187
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    The book is not on the chest for some reason.
    1. gundamb2
      gundamb2
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      Hi there if this issue still presists in the latest version (5.17), please try "StartQuest REVGetSarted" in the Console instead.
  9. RayzerCalitri
    RayzerCalitri
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    I tested the mod finally, and what I see is that when I reanimate a dead enemy to make them my thrall, it isn't only just that one enemy who now turned into my follower, all the other NPCs/creatures with the same base ID behave the same, and they get attacked by those of their own faction of whom I have not reanimated as thralls with this mod. Also musclerend paralyzes all who share the base ID...
  10. RayzerCalitri
    RayzerCalitri
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    I haven't tested this mod yet, but can I use it on creatures and NPCs from mods like OOO or WarCry? Especially with undead creatures, I'm planning on doing a necromancer playthrough and the other necromancy mods kinda just have the vanilla undead, I would like to have some custom undead from mods as followers/minions if possible, not sure if this mod can do that.

    Edit: Are the reanimated NPCs and creatures just reanimated for a while or are they permanent (at least until killed)?